ui+roster: implement removing players

This commit is contained in:
rr-
2018-11-05 21:04:39 +01:00
parent a265dc6d9d
commit ec601478dc
4 changed files with 77 additions and 30 deletions
+34 -12
View File
@@ -2,9 +2,10 @@ import typing as T
import urwid
from pqcli import random
from pqcli.mechanic import Player
from pqcli.roster import Roster
from pqcli.ui.exit_view import ExitView
from pqcli.ui.confirm_dialog import ConfirmDialog
from pqcli.ui.new_game_view import NewGameView
from pqcli.ui.roster_view import RosterView
@@ -19,6 +20,11 @@ PALETTE: T.List[T.Tuple[str, str, str]] = [
]
class ConfirmExitDialog(ConfirmDialog):
def __init__(self, old_view: urwid.Widget) -> None:
super().__init__("Really quit?", old_view)
def bind_commands() -> None:
for key, direction in {
"k": "up",
@@ -40,7 +46,7 @@ class Ui:
self.loop = urwid.MainLoop(
None, PALETTE, unhandled_input=self.unhandled_input
)
self.old_view: T.Optional[urwid.Widget] = None
self.old_views: T.List[urwid.Widget] = []
self.switch_to_roster_view()
@@ -53,7 +59,6 @@ class Ui:
return True
if key == "ctrl q":
self.old_view = self.loop.widget
self.switch_to_exit_view()
return True
@@ -63,13 +68,16 @@ class Ui:
self.loop.widget = RosterView(self.roster)
self._connect("load_game", self.switch_to_game_view)
self._connect("new_game", self.switch_to_new_game_view)
self._connect("delete_game", self.switch_to_delete_player_view)
self._connect("exit", self.switch_to_exit_view)
def switch_to_exit_view(self) -> None:
self.old_view = self.loop.widget
self.loop.widget = ExitView(self.old_view)
self._connect("exit", self.exit)
self._connect("cancel", self.cancel_exit)
if isinstance(self.loop.widget, ConfirmExitDialog):
return
self.old_views.append(self.loop.widget)
self.loop.widget = ConfirmExitDialog(self.old_views[-1])
self._connect("confirm", self.exit)
self._connect("cancel", self.cancel_dialog)
def switch_to_new_game_view(self) -> None:
self.loop.widget = NewGameView()
@@ -80,16 +88,30 @@ class Ui:
self.roster.add_player(player)
self.switch_to_roster_view()
def switch_to_game_view(self, player_name: str) -> None:
def delete_player(self, player_idx: int) -> None:
self.roster.delete_player_at(player_idx)
self.switch_to_roster_view()
def switch_to_game_view(self, player_idx: int) -> None:
raise NotImplementedError("not implemented")
def switch_to_delete_player_view(self, player_idx: int) -> None:
adjective = random.choice(["faithful", "noble", "loyal", "brave"])
player_name = self.roster.players[player_idx].name
self.old_views.append(self.loop.widget)
self.loop.widget = ConfirmDialog(
f"Terminate {adjective} {player_name}?", self.old_views[-1]
)
self._connect("confirm", lambda: self.delete_player(player_idx))
self._connect("cancel", self.cancel_dialog)
def exit(self) -> None:
raise urwid.ExitMainLoop()
def cancel_exit(self) -> None:
assert self.old_view is not None
self.loop.widget = self.old_view
self.old_view = None
def cancel_dialog(self) -> None:
assert len(self.old_views)
self.loop.widget = self.old_views.pop()
def _connect(self, signal_name: str, callback: T.Callable) -> None:
urwid.signals.connect_signal(