ui/curses: improve character choice

This commit is contained in:
rr-
2019-01-13 19:48:54 +01:00
parent 2da46a44a4
commit e85a8d5826
2 changed files with 40 additions and 7 deletions
+25 -1
View File
@@ -1,6 +1,7 @@
import functools
import typing as T
from pqcli.lingo import act_name, to_roman
from pqcli.roster import Roster
from pqcli.ui.curses.event_handler import EventHandler
from pqcli.ui.curses.util import Choice
@@ -14,10 +15,33 @@ class ChooseCharacterView(MenuView):
for y, player in enumerate(roster.players, 1):
key: T.Optional[str] = str(y % 10) if y <= 10 else None
best_equip = player.equipment.best
best_spell = player.spell_book.best
best_spell_name = (
(best_spell.name + " " + to_roman(best_spell.level))
if best_spell
else "-"
)
best_stat_name = (
f"{player.stats.best_prime.value} "
f"{player.stats[player.stats.best_prime]}"
)
label = (
f"[{key or '-'}] "
f"{player.name} the {player.race.name} "
f"({act_name(player.quest_book.act)})\n"
f" Level {player.level} {player.class_.name}\n"
f" {best_equip} / {best_spell_name} / {best_stat_name}"
)
self._choices.append(
Choice(
keys=[ord(key)] if key is not None else [],
desc=f"[{key or '-'}] {player.name}",
desc=label,
callback=functools.partial(self.on_confirm, player),
)
)