ui/curses: let user scroll game view windows

This commit is contained in:
rr-
2019-01-04 16:59:29 +01:00
parent 0133802570
commit e3ffe51979
7 changed files with 64 additions and 9 deletions
+9 -1
View File
@@ -7,7 +7,7 @@ from pqcli.mechanic import Player, Simulation
from pqcli.roster import Roster
from pqcli.ui.curses.event_handler import EventHandler
from pqcli.ui.curses.util import KEYS_DOWN, KEYS_LEFT, KEYS_RIGHT, KEYS_UP
from pqcli.ui.curses.widgets import Widget
from pqcli.ui.curses.widgets import Scrollable, Widget
from ..base_view import BaseView
from .character_sheet_window import CharacterSheetWindow
@@ -43,6 +43,14 @@ class GameView(BaseView):
if key in map(ord, "qQ"):
self.on_exit()
elif key in {curses.KEY_PPAGE}:
if hasattr(focused, "scroll_page_up"):
focused.scroll_page_up()
elif key in {curses.KEY_NPAGE}:
if hasattr(focused, "scroll_page_down"):
focused.scroll_page_down()
elif key in KEYS_DOWN:
if focused == self._char_sheet_win:
self.focus(self._spell_book_win)
@@ -51,6 +51,14 @@ class InventoryWindow(Focusable, DataTableProgressBarWindow):
"change", self._sync_encumbrance
)
def scroll_page_up(self) -> None:
self._data_table.scroll_page_up()
self._render()
def scroll_page_down(self) -> None:
self._data_table.scroll_page_down()
self._render()
def _sync(self) -> None:
self._sync_gold()
self._sync_items()
@@ -34,6 +34,14 @@ class PlotWindow(Focusable, ListBoxProgressBarWindow):
"change", self._sync_position
)
def scroll_page_up(self) -> None:
self._list_box.scroll_page_up()
self._render()
def scroll_page_down(self) -> None:
self._list_box.scroll_page_down()
self._render()
def _sync(self) -> None:
self._sync_acts()
self._sync_position()
@@ -33,6 +33,14 @@ class QuestBookWindow(Focusable, ListBoxProgressBarWindow):
"change", self._sync_position
)
def scroll_page_up(self) -> None:
self._list_box.scroll_page_up()
self._render()
def scroll_page_down(self) -> None:
self._list_box.scroll_page_down()
self._render()
def _sync(self) -> None:
self._sync_quests()
self._sync_position()
@@ -31,6 +31,14 @@ class SpellBookWindow(Focusable, WindowWrapper):
self._player.spell_book.disconnect("add", self._sync_spell_add)
self._player.spell_book.disconnect("change", self._sync_spell_change)
def scroll_page_up(self) -> None:
self._data_table.scroll_page_up()
self._render()
def scroll_page_down(self) -> None:
self._data_table.scroll_page_down()
self._render()
def _sync(self) -> None:
self._data_table.clear()
for spell in self._player.spell_book: