ui: save periodically in every frontend

This commit is contained in:
rr-
2019-01-03 21:44:23 +01:00
parent ca7ab192c5
commit e008fc6048
6 changed files with 38 additions and 12 deletions
+2 -7
View File
@@ -136,13 +136,8 @@ class BasicUserInterface(BaseUserInterface):
if player.level != last_level:
last_level = player.level
self.print_player_info(player)
if (
self.args.use_saves
and (last_tick - last_save).total_seconds() >= 300
):
logging.info("Saving...")
last_save = last_tick
self.roster.save()
if self.args.use_saves:
self.roster.save_periodically()
def print_player_info(self, player: Player) -> None:
print("--- Character Sheet ---")
+2 -2
View File
@@ -1,7 +1,7 @@
import argparse
import signal
import curses
import os
import signal
import time
import typing as T
@@ -107,7 +107,7 @@ class CursesUserInterface(BaseUserInterface):
self.switch_view(view)
def switch_to_game_view(self, player: Player) -> None:
view = GameView(self.screen, player)
view = GameView(self.screen, self.roster, player, self.args)
view.on_exit += self.switch_to_roster_view
self.switch_view(view)
+14 -1
View File
@@ -1,8 +1,10 @@
import argparse
import curses
import datetime
import typing as T
from pqcli.mechanic import Player, Simulation
from pqcli.roster import Roster
from pqcli.ui.curses.event_handler import EventHandler
from ..base_view import BaseView
@@ -16,11 +18,20 @@ from .task_progress_window import TaskProgressWindow
class GameView(BaseView):
def __init__(self, screen: T.Any, player: Player) -> None:
def __init__(
self,
screen: T.Any,
roster: Roster,
player: Player,
args: argparse.Namespace,
) -> None:
super().__init__(screen)
self.on_exit = EventHandler()
self._roster = roster
self._player = player
self._args = args
self._simulation = Simulation(player)
self._last_tick = datetime.datetime.now()
@@ -141,3 +152,5 @@ class GameView(BaseView):
elapsed = datetime.datetime.now() - self._last_tick
self._simulation.tick(elapsed.total_seconds() * 1000)
self._last_tick = datetime.datetime.now()
if self._args.use_saves:
self._roster.save_periodically()
+1 -1
View File
@@ -129,7 +129,7 @@ class UrwidUserInterface(BaseUserInterface):
def switch_to_game_view(self, player_idx: int) -> None:
player = self.roster.players[player_idx]
self.loop.widget = GameView(self.loop, player, self.args)
self.loop.widget = GameView(self.loop, self.roster, player, self.args)
self._connect("cancel", self.switch_to_roster_view)
def switch_to_delete_player_view(self, player_idx: int) -> None:
+10 -1
View File
@@ -14,6 +14,7 @@ from pqcli.mechanic import (
Simulation,
Spell,
)
from pqcli.roster import Roster
from pqcli.ui.urwid.custom_line_box import CustomLineBox
from pqcli.ui.urwid.custom_progress_bar import CustomProgressBar
from pqcli.ui.urwid.data_table import DataTable
@@ -337,11 +338,17 @@ class GameView(NPile):
signals = ["cancel"]
def __init__(
self, loop: urwid.MainLoop, player: Player, args: argparse.Namespace
self,
loop: urwid.MainLoop,
roster: Roster,
player: Player,
args: argparse.Namespace,
) -> None:
self.loop = loop
self.roster = roster
self.player = player
self.args = args
self.simulation = Simulation(player)
self.last_tick = datetime.datetime.now()
@@ -387,6 +394,8 @@ class GameView(NPile):
elapsed = (now - self.last_tick).total_seconds()
self.simulation.tick(elapsed * 1000)
self.last_tick = datetime.datetime.now()
if self.args.use_saves:
self.roster.save_periodically()
def keypress(self, size: T.Tuple[int, int], key: str) -> bool:
if key == "esc":