mirror of
https://github.com/rr-/pq-cli.git
synced 2026-09-28 22:33:59 -06:00
ui/curses: add curses interface draft
This commit is contained in:
@@ -0,0 +1,143 @@
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import curses
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import datetime
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import typing as T
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from pqcli.mechanic import Player, Simulation
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from pqcli.ui.curses.event_handler import EventHandler
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from ..base_view import BaseView
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from .character_sheet_window import CharacterSheetWindow
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from .equipment_window import EquipmentWindow
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from .inventory_window import InventoryWindow
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from .plot_window import PlotWindow
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from .quest_book_window import QuestBookWindow
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from .spell_book_window import SpellBookWindow
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from .task_progress_window import TaskProgressWindow
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class GameView(BaseView):
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def __init__(self, screen: T.Any, player: Player) -> None:
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super().__init__(screen)
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self.on_exit = EventHandler()
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self._player = player
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self._simulation = Simulation(player)
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self._last_tick = datetime.datetime.now()
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def keypress(self, key: int) -> None:
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if key in map(ord, "qQ"):
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self.on_exit()
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else:
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super().keypress(key)
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def start(self) -> None:
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scr_height, scr_width = self.screen.getmaxyx()
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col1_width = int(scr_width * 0.3)
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col3_width = col1_width
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col2_width = scr_width - col1_width - col3_width
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self.screen.erase()
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self.screen.refresh()
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self._big_win = curses.newwin(scr_height, scr_width)
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self._col1_win = self._big_win.derwin(scr_height - 2, col1_width, 0, 0)
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self._col2_win = self._big_win.derwin(
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self._col1_win.getmaxyx()[0],
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col2_width,
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0,
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self._col1_win.getmaxyx()[1],
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)
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self._col3_win = self._big_win.derwin(
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self._col1_win.getmaxyx()[0],
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col3_width,
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0,
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self._col1_win.getmaxyx()[1] + self._col2_win.getmaxyx()[1],
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)
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self._char_sheet_win = CharacterSheetWindow(
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player=self._player,
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parent=self._col1_win,
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h=min(17, self._col1_win.getmaxyx()[0]),
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w=self._col1_win.getmaxyx()[1],
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y=0,
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x=0,
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)
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self._spell_book_win = SpellBookWindow(
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player=self._player,
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parent=self._col1_win,
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h=self._col1_win.getmaxyx()[0]
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- self._char_sheet_win.getmaxyx()[0],
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w=self._col1_win.getmaxyx()[1],
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y=self._char_sheet_win.getmaxyx()[0],
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x=0,
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)
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self._equipment_win = EquipmentWindow(
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player=self._player,
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parent=self._col2_win,
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h=min(15, self._col2_win.getmaxyx()[0]),
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w=self._col2_win.getmaxyx()[1],
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y=0,
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x=0,
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)
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self._inventory_win = InventoryWindow(
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player=self._player,
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parent=self._col2_win,
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h=max(
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1,
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self._col2_win.getmaxyx()[0]
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- self._equipment_win.getmaxyx()[0],
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),
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w=self._col2_win.getmaxyx()[1],
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y=self._equipment_win.getmaxyx()[0],
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x=0,
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)
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self._plot_win = PlotWindow(
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player=self._player,
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parent=self._col3_win,
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h=self._equipment_win.getmaxyx()[0],
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w=self._col3_win.getmaxyx()[1],
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y=0,
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x=0,
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)
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self._quest_book_win = QuestBookWindow(
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player=self._player,
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parent=self._col3_win,
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h=max(
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1, self._col3_win.getmaxyx()[0] - self._plot_win.getmaxyx()[0]
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),
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w=self._col3_win.getmaxyx()[1],
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y=self._plot_win.getmaxyx()[0],
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x=0,
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)
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self._task_win = TaskProgressWindow(
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player=self._player,
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parent=self._big_win,
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h=2,
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w=scr_width,
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y=scr_height - 2,
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x=0,
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)
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def stop(self) -> None:
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self._char_sheet_win.stop()
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self._spell_book_win.stop()
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self._equipment_win.stop()
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self._inventory_win.stop()
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self._plot_win.stop()
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self._quest_book_win.stop()
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self._task_win.stop()
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del self._col1_win
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del self._col2_win
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del self._col3_win
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del self._big_win
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def idle(self) -> None:
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elapsed = datetime.datetime.now() - self._last_tick
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self._simulation.tick(elapsed.total_seconds() * 1000)
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self._last_tick = datetime.datetime.now()
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@@ -0,0 +1,53 @@
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import typing as T
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from pqcli.mechanic import Player, StatType
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from .progress_bar_window import DataTableProgressBarWindow
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class CharacterSheetWindow(DataTableProgressBarWindow):
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def __init__(
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self, player: Player, parent: T.Any, h: int, w: int, y: int, x: int
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) -> None:
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super().__init__(
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parent, h, w, y, x, " Character Sheet ", align_right=False
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)
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self._player = player
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self._player.connect("level_up", self._sync_traits)
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self._player.stats.connect("change", self._sync_traits)
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self._player.exp_bar.connect("change", self._sync_exp)
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self._sync()
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def stop(self) -> None:
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super().stop()
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self._player.disconnect("level_up", self._sync_traits)
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self._player.stats.disconnect("change", self._sync_traits)
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self._player.exp_bar.disconnect("change", self._sync_exp)
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def _sync(self) -> None:
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self._sync_traits()
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self._sync_exp()
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def _sync_traits(self) -> None:
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if not self._win:
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return
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self._data_table.clear()
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self._data_table.add("Name", self._player.name)
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self._data_table.add("Race", self._player.race.name)
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self._data_table.add("Class", self._player.class_.name)
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self._data_table.add("Level", str(self._player.level))
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self._data_table.add(" " * 15, "")
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for stat in StatType:
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self._data_table.add(stat.value, str(self._player.stats[stat]))
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self._render_data_table()
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def _sync_exp(self) -> None:
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cur = self._player.exp_bar.position
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max_ = self._player.exp_bar.max_
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text = f"Experience ({max_-cur:.0f} XP to go)"
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self._render_progress_bar(cur, max_, text)
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@@ -0,0 +1,52 @@
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import typing as T
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from pqcli.mechanic import EquipmentType, Player
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from pqcli.ui.curses.widgets import DataTable, WindowWrapper
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class EquipmentWindow(WindowWrapper):
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def __init__(
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self, player: Player, parent: T.Any, h: int, w: int, y: int, x: int
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) -> None:
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super().__init__(parent, h, w, y, x)
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self._data_table = DataTable(
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self._win, h - 2, w - 2, 1, 1, align_right=False
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)
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self._player = player
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self._player.equipment.connect("change", self.sync_equipment_change)
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self._sync()
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def stop(self) -> None:
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super().stop()
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self._data_table.stop()
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self._player.equipment.disconnect("change", self.sync_equipment_change)
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def _sync(self) -> None:
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self._data_table.clear()
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for equipment_type in EquipmentType:
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self._data_table.add(
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equipment_type.value.ljust(15),
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self._player.equipment[equipment_type] or "",
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)
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self._render()
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def sync_equipment_change(
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self, equipment_type: EquipmentType, item_name: T.Optional[str]
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) -> None:
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self._data_table.set(equipment_type.value, item_name or "")
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self._render()
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def _render(self) -> None:
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if not self._win:
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return
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self._win.box()
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text = " Equipment "
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x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
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self._win.addnstr(0, x, text, min(len(text), self.getmaxyx()[1]))
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self._win.refresh()
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self._data_table.render()
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@@ -0,0 +1,83 @@
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import curses
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import typing as T
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from pqcli.lingo import to_roman
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from pqcli.mechanic import InventoryItem, Player
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from pqcli.ui.curses.widgets import DataTable, ProgressBar, WindowWrapper
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from .progress_bar_window import DataTableProgressBarWindow
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class InventoryWindow(DataTableProgressBarWindow):
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def __init__(
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self, player: Player, parent: T.Any, h: int, w: int, y: int, x: int
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) -> None:
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super().__init__(parent, h, w, y, x, " Inventory ", align_right=True)
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self._player = player
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self._player.connect("new_task", self._on_new_task)
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self._player.inventory.connect("gold_change", self._sync_gold)
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self._player.inventory.connect("item_add", self._sync_item_add)
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self._player.inventory.connect("item_del", self._sync_item_del)
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self._player.inventory.connect("item_change", self._sync_item_change)
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self._player.inventory.encum_bar.connect(
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"change", self._sync_encumbrance
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)
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self._sync()
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def stop(self) -> None:
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super().stop()
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self._player.disconnect("new_task", self._on_new_task)
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self._player.inventory.disconnect("gold_change", self._sync_gold)
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self._player.inventory.disconnect("item_add", self._sync_item_add)
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self._player.inventory.disconnect("item_del", self._sync_item_del)
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self._player.inventory.disconnect(
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"item_change", self._sync_item_change
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)
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self._player.inventory.encum_bar.disconnect(
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"change", self._sync_encumbrance
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)
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def _sync(self) -> None:
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self._sync_gold()
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self._sync_items()
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self._sync_encumbrance()
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def _sync_encumbrance(self) -> None:
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cur = self._player.inventory.encum_bar.position
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max_ = self._player.inventory.encum_bar.max_
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text = f"Encumbrance ({cur:.0f}/{max_} cubits)"
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self._render_progress_bar(cur, max_, text)
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def _sync_gold(self) -> None:
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self._data_table.set("Gold", str(self._player.inventory.gold))
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self._render_data_table()
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def _sync_items(self) -> None:
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self._data_table.clear()
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self._sync_gold()
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for item in self._player.inventory:
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self._data_table.add(item.name, str(item.quantity))
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self._data_table.scroll_to_item(0)
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self._render_data_table()
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def _sync_item_add(self, item: InventoryItem) -> None:
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self._data_table.add(item.name, str(item.quantity))
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self._render_data_table()
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def _sync_item_del(self, item: InventoryItem) -> None:
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self._data_table.delete(item.name)
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self._render_data_table()
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def _sync_item_change(self, item: InventoryItem) -> None:
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self._data_table.set(item.name, str(item.quantity))
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self._render_data_table()
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def _on_new_task(self) -> None:
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description = (
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self._player.task.description if self._player.task else "?"
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)
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if description.lower().startswith("sell"):
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self._data_table.scroll_to_item(0)
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@@ -0,0 +1,69 @@
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import typing as T
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from pqcli.lingo import act_name
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from pqcli.mechanic import Player
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from pqcli.ui.curses.widgets import ListBox, WindowWrapper
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from .progress_bar_window import ListBoxProgressBarWindow
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class PlotWindow(ListBoxProgressBarWindow):
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cutoff = 100
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def __init__(
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self, player: Player, parent: T.Any, h: int, w: int, y: int, x: int
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) -> None:
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super().__init__(parent, h, w, y, x, " Plot ")
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self._player = player
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self._player.quest_book.connect("start_act", self._sync_act_add)
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self._player.quest_book.plot_bar.connect("change", self._sync_position)
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self._sync()
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def stop(self) -> None:
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super().stop()
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self._list_box.stop()
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self._player.quest_book.disconnect("start_act", self._sync_act_add)
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self._player.quest_book.plot_bar.disconnect(
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"change", self._sync_position
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)
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def _sync(self) -> None:
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self._sync_acts()
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self._sync_position()
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def _sync_acts(self) -> None:
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self._list_box.clear()
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for act_number in range(
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max(0, self._player.quest_book.act - self.cutoff),
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self._player.quest_book.act + 1,
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):
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self._sync_act_add(act_number)
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self._render()
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def _sync_act_add(self, act_number: int) -> None:
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self._list_box.delete(0, max(0, len(self._list_box) - self.cutoff))
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prev = self._list_box.get(-1)
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if prev is not None:
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self._list_box.set(-1, "[X] " + prev[4:])
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self._list_box.add("[ ] " + act_name(act_number))
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def _sync_position(self) -> None:
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self._render_progress_bar(
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self._player.quest_book.plot_bar.position,
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self._player.quest_book.plot_bar.max_,
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"",
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)
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def _render(self) -> None:
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if not self._win:
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return
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self._win.box()
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text = " Plot Development "
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x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
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self._win.addnstr(0, x, text, min(len(text), self.getmaxyx()[1]))
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self._win.refresh()
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self._list_box.render()
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@@ -0,0 +1,117 @@
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import curses
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import typing as T
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from pqcli.ui.curses.widgets import (
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DataTable,
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ListBox,
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ProgressBar,
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WindowWrapper,
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)
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class ProgressBarWindow(WindowWrapper):
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def __init__(
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self, parent: T.Any, h: int, w: int, y: int, x: int, title: str
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) -> None:
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super().__init__(parent, h, w, y, x)
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self._title = title
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try:
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self._progress_bar_win = (
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self._win.derwin(3, w, h - 3, 0) if self._win else None
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)
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except curses.error:
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self._progress_bar_win = None
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self._progress_bar = ProgressBar(
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self._progress_bar_win, 1, w - 2, 1, 1
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)
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def stop(self) -> None:
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super().stop()
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self._progress_bar.stop()
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del self._progress_bar_win
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self._progress_bar_win = None
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def _render_progress_bar(self, cur: float, max_: float, text: str) -> None:
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if not self._progress_bar_win:
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return
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self._progress_bar_win.erase()
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self._progress_bar_win.border(
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curses.ACS_VLINE,
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curses.ACS_VLINE,
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curses.ACS_HLINE,
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curses.ACS_HLINE,
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curses.ACS_LTEE,
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curses.ACS_RTEE,
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curses.ACS_LLCORNER,
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curses.ACS_LRCORNER,
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)
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x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
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self._progress_bar_win.addnstr(
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0, x, text, min(len(text), self._progress_bar_win.getmaxyx()[1])
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)
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self._progress_bar.set_position(cur, max_)
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self._progress_bar_win.refresh()
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||||
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class DataTableProgressBarWindow(ProgressBarWindow):
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def __init__(
|
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self,
|
||||
parent: T.Any,
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||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
title: str,
|
||||
align_right: bool,
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||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x, title)
|
||||
|
||||
self._data_table = DataTable(
|
||||
self._win, h - 4, w - 2, 1, 1, align_right
|
||||
)
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._data_table.stop()
|
||||
|
||||
def _render_data_table(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
self._win.box()
|
||||
x = max(0, (self.getmaxyx()[1] - len(self._title)) // 2)
|
||||
self._win.addnstr(
|
||||
0, x, self._title, min(len(self._title), self.getmaxyx()[1])
|
||||
)
|
||||
self._win.refresh()
|
||||
self._data_table.render()
|
||||
|
||||
|
||||
class ListBoxProgressBarWindow(ProgressBarWindow):
|
||||
def __init__(
|
||||
self, parent: T.Any, h: int, w: int, y: int, x: int, title: str
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x, title)
|
||||
|
||||
self._list_box = ListBox(self._win, h - 4, w - 2, 1, 1)
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._list_box.stop()
|
||||
|
||||
def _render_list_box(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
self._win.box()
|
||||
x = max(0, (self.getmaxyx()[1] - len(self._title)) // 2)
|
||||
self._win.addnstr(
|
||||
0, x, self._title, min(len(self._title), self.getmaxyx()[1])
|
||||
)
|
||||
self._win.refresh()
|
||||
self._list_box.render()
|
||||
@@ -0,0 +1,67 @@
|
||||
import typing as T
|
||||
|
||||
from pqcli.mechanic import Player
|
||||
from pqcli.ui.curses.widgets import ListBox, WindowWrapper
|
||||
|
||||
from .progress_bar_window import ListBoxProgressBarWindow
|
||||
|
||||
|
||||
class QuestBookWindow(ListBoxProgressBarWindow):
|
||||
cutoff = 100
|
||||
|
||||
def __init__(
|
||||
self, player: Player, parent: T.Any, h: int, w: int, y: int, x: int
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x, " Quests ")
|
||||
|
||||
self._player = player
|
||||
self._player.quest_book.connect("start_quest", self._sync_quest_add)
|
||||
self._player.quest_book.quest_bar.connect(
|
||||
"change", self._sync_position
|
||||
)
|
||||
|
||||
self._sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._list_box.stop()
|
||||
|
||||
self._player.quest_book.disconnect("start_quest", self._sync_quest_add)
|
||||
self._player.quest_book.quest_bar.disconnect(
|
||||
"change", self._sync_position
|
||||
)
|
||||
|
||||
def _sync(self) -> None:
|
||||
self._sync_quests()
|
||||
self._sync_position()
|
||||
|
||||
def _sync_quests(self) -> None:
|
||||
self._list_box.clear()
|
||||
for quest_name in self._player.quest_book.quests[-self.cutoff :]:
|
||||
self._sync_quest_add(quest_name)
|
||||
self._render()
|
||||
|
||||
def _sync_quest_add(self, quest_name: str) -> None:
|
||||
self._list_box.delete(0, max(0, len(self._list_box) - self.cutoff))
|
||||
prev = self._list_box.get(-1)
|
||||
if prev is not None:
|
||||
self._list_box.set(-1, "[X] " + prev[4:])
|
||||
self._list_box.add("[ ] " + quest_name)
|
||||
|
||||
def _sync_position(self) -> None:
|
||||
self._render_progress_bar(
|
||||
self._player.quest_book.quest_bar.position,
|
||||
self._player.quest_book.quest_bar.max_,
|
||||
"",
|
||||
)
|
||||
|
||||
def _render(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
self._win.box()
|
||||
text = " Plot Development "
|
||||
x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
|
||||
self._win.addnstr(0, x, text, min(len(text), self.getmaxyx()[1]))
|
||||
self._win.refresh()
|
||||
self._list_box.render()
|
||||
@@ -0,0 +1,54 @@
|
||||
import typing as T
|
||||
|
||||
from pqcli.lingo import to_roman
|
||||
from pqcli.mechanic import Player, Spell
|
||||
from pqcli.ui.curses.widgets import DataTable, WindowWrapper
|
||||
|
||||
|
||||
class SpellBookWindow(WindowWrapper):
|
||||
def __init__(
|
||||
self, player: Player, parent: T.Any, h: int, w: int, y: int, x: int
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
|
||||
self._data_table = DataTable(
|
||||
self._win, h - 2, w - 2, 1, 1, align_right=True
|
||||
)
|
||||
|
||||
self._player = player
|
||||
self._player.spell_book.connect("add", self._sync_spell_add)
|
||||
self._player.spell_book.connect("change", self._sync_spell_change)
|
||||
|
||||
self._sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._data_table.stop()
|
||||
|
||||
self._player.spell_book.disconnect("add", self._sync_spell_add)
|
||||
self._player.spell_book.disconnect("change", self._sync_spell_change)
|
||||
|
||||
def _sync(self) -> None:
|
||||
self._data_table.clear()
|
||||
for spell in self._player.spell_book:
|
||||
self._data_table.add(spell.name, to_roman(spell.level))
|
||||
self._render()
|
||||
|
||||
def _sync_spell_add(self, spell: Spell) -> None:
|
||||
self._data_table.add(spell.name, to_roman(spell.level))
|
||||
self._render()
|
||||
|
||||
def _sync_spell_change(self, spell: Spell) -> None:
|
||||
self._data_table.set(spell.name, to_roman(spell.level))
|
||||
self._render()
|
||||
|
||||
def _render(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
self._win.box()
|
||||
text = " Spell Book "
|
||||
x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
|
||||
self._win.addnstr(0, x, text, min(len(text), self.getmaxyx()[1]))
|
||||
self._win.refresh()
|
||||
self._data_table.render()
|
||||
@@ -0,0 +1,40 @@
|
||||
import typing as T
|
||||
|
||||
from pqcli.mechanic import Player
|
||||
from pqcli.ui.curses.widgets import Label, ProgressBar, WindowWrapper
|
||||
|
||||
|
||||
class TaskProgressWindow(WindowWrapper):
|
||||
def __init__(
|
||||
self, player: Player, parent: T.Any, h: int, w: int, y: int, x: int
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
|
||||
self._desc_win = Label(self._win, 1, w, 0, 0)
|
||||
self._progress_bar = ProgressBar(self._win, 1, w, 1, 0)
|
||||
|
||||
self._player = player
|
||||
self._player.connect("new_task", self._sync_task_name)
|
||||
self._player.task_bar.connect("change", self._sync_position)
|
||||
|
||||
self._sync_task_name()
|
||||
self._sync_position()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
|
||||
self._desc_win.stop()
|
||||
self._progress_bar.stop()
|
||||
|
||||
self._player.disconnect("new_task", self._sync_task_name)
|
||||
self._player.task_bar.disconnect("change", self._sync_position)
|
||||
|
||||
def _sync_task_name(self) -> None:
|
||||
self._desc_win.set_text(
|
||||
f"{self._player.task.description}..." if self._player.task else "?"
|
||||
)
|
||||
|
||||
def _sync_position(self) -> None:
|
||||
self._progress_bar.set_position(
|
||||
self._player.task_bar.position, self._player.task_bar.max_
|
||||
)
|
||||
Reference in New Issue
Block a user