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mechanic: move word lists to data files
The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.
Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.
Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.
Monster, Race and Class stay in pqcli.config so existing saves still
load.
Resolves #3
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@@ -3,6 +3,7 @@ import curses
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import datetime
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import typing as T
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from pqcli.game_data import GameData
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from pqcli.mechanic import Player, SignalMixin, Simulation
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from pqcli.roster import Roster
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from pqcli.ui.curses.event_handler import EventHandler
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@@ -33,6 +34,7 @@ class GameView(BaseView):
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roster: Roster,
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player: Player,
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args: argparse.Namespace,
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data: GameData,
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) -> None:
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super().__init__(screen)
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self.on_exit = EventHandler()
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@@ -41,7 +43,7 @@ class GameView(BaseView):
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self._player = player
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self._args = args
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self._simulation = Simulation(player)
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self._simulation = Simulation(player, data)
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self._last_tick = datetime.datetime.now()
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def keypress(self, key: int) -> None:
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