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mechanic: move word lists to data files
The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.
Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.
Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.
Monster, Race and Class stay in pqcli.config so existing saves still
load.
Resolves #3
This commit is contained in:
38 files changed
+7143
-778
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@@ -7,6 +7,7 @@ import typing as T
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from pqcli import lingo
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from pqcli.config import Class, Race
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from pqcli.game_data import GameData
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from pqcli.mechanic import Player, Stats, create_player
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from pqcli.roster import Roster
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from pqcli.ui.base import BaseUserInterface
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@@ -40,9 +41,13 @@ class StopMainLoop(Exception):
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class CursesUserInterface(BaseUserInterface):
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def __init__(
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self, roster: Roster, player: Player, args: argparse.Namespace
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self,
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roster: Roster,
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player: Player,
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args: argparse.Namespace,
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data: GameData,
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) -> None:
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super().__init__(roster, player, args)
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super().__init__(roster, player, args, data)
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os.environ.setdefault("ESCDELAY", "25")
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self._screen = curses.initscr()
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self._screen.nodelay(True)
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@@ -119,7 +124,7 @@ class CursesUserInterface(BaseUserInterface):
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def _switch_to_create_char_race_view(
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self, player_name: str, race: T.Optional[Race] = None
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) -> None:
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view = ChooseCharacterRaceView(self._screen, race)
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view = ChooseCharacterRaceView(self._screen, self.data.races, race)
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view.on_cancel += lambda: self._switch_to_create_char_name_view(
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player_name
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)
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@@ -131,7 +136,9 @@ class CursesUserInterface(BaseUserInterface):
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def _switch_to_create_char_class_view(
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self, player_name: str, race: Race, class_: T.Optional[Class] = None
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) -> None:
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view = ChooseCharacterClassView(self._screen, class_)
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view = ChooseCharacterClassView(
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self._screen, self.data.classes, class_
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)
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view.on_cancel += lambda: self._switch_to_create_char_race_view(
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player_name, race
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)
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@@ -177,7 +184,9 @@ class CursesUserInterface(BaseUserInterface):
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self._switch_view(view)
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def _switch_to_game_view(self, player: Player) -> None:
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view = GameView(self._screen, self.roster, player, self.args)
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view = GameView(
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self._screen, self.roster, player, self.args, self.data
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)
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view.on_exit += self._switch_to_roster_view
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self._switch_view(view)
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