mechanic: move word lists to data files

The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.

Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.

Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.

Monster, Race and Class stay in pqcli.config so existing saves still
load.

Resolves #3
This commit is contained in:
Dash committed 2026-10-17 15:55:41 +02:00
1 parent 5337d94f82
commit c0c6c8aeba
38 files changed
+7143 -778

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@@ -8,7 +8,8 @@ import typing as T
from datetime import datetime, timedelta
from pqcli import lingo
from pqcli.config import CLASSES, PRIME_STATS, RACES
from pqcli.config import PRIME_STATS
from pqcli.game_data import GameData
from pqcli.mechanic import Player, Simulation, StatsBuilder, create_player
from pqcli.roster import Roster
from pqcli.ui.base import BaseUserInterface
@@ -37,8 +38,9 @@ class BasicUserInterface(BaseUserInterface):
roster: Roster,
player: T.Optional[Player],
args: argparse.Namespace,
data: GameData,
) -> None:
super().__init__(roster, player, args)
super().__init__(roster, player, args, data)
def signal_handler(sig: T.Any, frame: T.Any) -> None:
logging.info("Quitting")
@@ -107,8 +109,10 @@ class BasicUserInterface(BaseUserInterface):
print("Cancelled.")
return None
race = self.menu([(race, race.name) for race in RACES])
class_ = self.menu([(class_, class_.name) for class_ in CLASSES])
race = self.menu([(race, race.name) for race in self.data.races])
class_ = self.menu(
[(class_, class_.name) for class_ in self.data.classes]
)
stats_builder = StatsBuilder()
while True:
@@ -131,7 +135,7 @@ class BasicUserInterface(BaseUserInterface):
def play(self, player: Player) -> None:
print(f"Playing as {player.name}")
simulation = Simulation(player)
simulation = Simulation(player, self.data)
last_tick = datetime.now()
last_level = 0
while True: