mechanic: move word lists to data files

The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.

Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.

Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.

Monster, Race and Class stay in pqcli.config so existing saves still
load.

Resolves #3
This commit is contained in:
Dash committed 2026-10-17 15:55:41 +02:00
1 parent 5337d94f82
commit c0c6c8aeba
38 files changed
+7143 -778

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+45 -4
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@@ -5,12 +5,19 @@ from pathlib import Path
from xdg_base_dirs import xdg_config_home
from pqcli.game_data import (
DataError,
GameData,
dump_builtin_data,
load_game_data,
)
from pqcli.mechanic import Player
from pqcli.roster import Roster
from pqcli.ui.basic import BasicUserInterface
from pqcli.ui.curses import CursesUserInterface
SAVE_PATH = Path(xdg_config_home()) / "pqcli" / "save.dat"
DATA_PATH = Path(xdg_config_home()) / "pqcli" / "data"
def parse_args() -> argparse.Namespace:
@@ -58,6 +65,22 @@ def parse_args() -> argparse.Namespace:
metavar="NUM",
help="play chosen character",
)
parser.add_argument(
"--data-dir",
type=Path,
default=DATA_PATH,
metavar="DIR",
help=(
"directory with custom word lists; each NAME.json replaces "
f"the built-in list of that name (default: {DATA_PATH})"
),
)
parser.add_argument(
"--dump-data",
type=Path,
metavar="DIR",
help="copy the built-in word lists to DIR for editing and exit",
)
return parser.parse_args()
@@ -66,12 +89,14 @@ def list_players(roster: Roster, file: T.Optional[T.Any] = None) -> None:
print(f"{i}. {player.name}", file=file)
def bootstrap_first_run(roster: Roster, args: argparse.Namespace) -> None:
def bootstrap_first_run(
roster: Roster, args: argparse.Namespace, data: GameData
) -> None:
if roster.players or args.list_saves or args.load_save:
return
print("No saved characters found. Starting first-run character creation.")
ui = BasicUserInterface(roster, None, args)
ui = BasicUserInterface(roster, None, args, data)
while not roster.players:
player = ui.create_player(auto_play=False)
if player:
@@ -83,6 +108,22 @@ def bootstrap_first_run(roster: Roster, args: argparse.Namespace) -> None:
def main() -> None:
args = parse_args()
if args.dump_data:
try:
paths = dump_builtin_data(args.dump_data)
except DataError as ex:
print(f"pqcli: {ex}", file=sys.stderr)
exit(1)
print(f"Wrote {len(paths)} files to {args.dump_data}")
exit(0)
try:
data = load_game_data(args.data_dir)
except DataError as ex:
print(f"pqcli: {ex}", file=sys.stderr)
exit(1)
roster = Roster.load(SAVE_PATH)
if args.list_saves:
@@ -98,10 +139,10 @@ def main() -> None:
list_players(roster, file=sys.stderr)
exit(1)
bootstrap_first_run(roster, args)
bootstrap_first_run(roster, args, data)
try:
ui = args.ui(roster, player, args)
ui = args.ui(roster, player, args, data)
ui.run()
finally:
if args.use_saves: