mechanic: move word lists to data files

The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.

Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.

Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.

Monster, Race and Class stay in pqcli.config so existing saves still
load.

Resolves #3
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Dash committed 2026-10-17 15:55:41 +02:00
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@@ -78,6 +78,49 @@ For server usage, run first-time setup without a forced slot (`pqcli-init`),
then run the long-lived detached service (`pqcli`) that loads slot `1` by
default.
## Customizing the adventure
All word lists (monsters, spells, equipment, races, classes, titles and so on)
live in JSON files. To change them, copy the built-in files somewhere and edit
them:
```console
$ pqcli --dump-data ~/.config/pqcli/data
```
On startup, pqcli reads `$XDG_CONFIG_HOME/pqcli/data/` (or the directory
given with `--data-dir DIR`). Each `NAME.json` there replaces the built-in
list of the same name. Files you leave out fall back to the built-in lists,
so you can delete the copies you don't change. If a file is malformed, pqcli
prints what is wrong and refuses to start.
The available files are `spells`, `offense_attrib`, `defense_attrib`,
`offense_bad`, `defense_bad`, `shields`, `armors`, `weapons`, `specials`,
`item_attrib`, `item_ofs`, `boring_items`, `monsters`, `races`, `classes`,
`titles`, `impressive_titles` and `combat_verbs`.
For example, to vary the combat descriptions, create `combat_verbs.json`.
`{target}` is replaced with the enemy:
```json
[
"Executing {target}",
"In a fierce battle to thwart {target}",
"Fighting bravely against {target}",
"Kicking the butt of {target}"
]
```
A few things to keep in mind:
- Order matters in `spells.json`: spells are learned roughly from the top
down, so keep weaker spells first.
- Titles near the top of `titles.json` show up more often.
- Stats in `races.json` and `classes.json` are written as `STR`, `CON`,
`DEX`, `INT`, `WIS`, `CHA`, `HP Max` or `MP Max`.
- Existing characters keep their race and class even if you remove them from
the lists.
## Contributing
```sh