ui: add shortcuts

This commit is contained in:
rr-
2018-11-05 21:04:39 +01:00
parent b66b3fca18
commit a265dc6d9d
4 changed files with 80 additions and 19 deletions
+51 -13
View File
@@ -18,8 +18,12 @@ class StatsBox(LineBox):
self.total_label = urwid.Text("0")
self.update_values()
roll_button = MenuButton("Roll", on_press=self.on_roll_press)
unroll_button = MenuButton("Unroll", on_press=self.on_unroll_press)
roll_button = MenuButton(
"Roll", hint="F5", on_press=self.on_roll_press
)
unroll_button = MenuButton(
"Unroll", hint="F6", on_press=self.on_unroll_press
)
value_texts = list(self.stat_labels.values())
label_texts = [urwid.Text(f"{stat.value}: ") for stat in PRIME_STATS]
@@ -40,17 +44,23 @@ class StatsBox(LineBox):
title="Stats",
)
def on_roll_press(self, _user_data: T.Any) -> None:
def roll(self) -> None:
self.stats = self.stats_builder.roll()
self.update_values()
def on_unroll_press(self, _user_data: T.Any) -> None:
def unroll(self) -> None:
try:
self.stats = self.stats_builder.unroll()
except IndexError:
return
self.update_values()
def on_roll_press(self, _user_data: T.Any) -> None:
self.roll()
def on_unroll_press(self, _user_data: T.Any) -> None:
self.unroll()
def update_values(self) -> None:
for stat, edit in self.stat_labels.items():
edit.set_text(str(self.stats[stat]))
@@ -117,15 +127,21 @@ class NewGameView(urwid.Pile):
"Name: ", generate_name()
)
generate_char_name_btn = MenuButton(
"Generate random name", on_press=self.on_generate_char_name_press
"Generate random name",
hint="F7",
on_press=self.on_generate_char_name_press,
)
buttons_box = urwid.Filler(
urwid.Padding(
urwid.Pile(
[
MenuButton("Sold!", self.on_confirm_press),
MenuButton("Cancel", self.on_cancel_press),
MenuButton(
"Sold!", hint="F10", on_press=self.on_confirm_press
),
MenuButton(
"Cancel", hint="Esc", on_press=self.on_cancel_press
),
]
),
width=20,
@@ -159,10 +175,7 @@ class NewGameView(urwid.Pile):
self.char_name_edit.edit_text = generate_name()
self.char_name_edit.edit_pos = len(self.char_name_edit.edit_text)
def on_generate_char_name_press(self, _user_data: T.Any) -> None:
self.generate_random_char_name()
def on_confirm_press(self, _user_data: T.Any) -> None:
def confirm(self) -> None:
player = create_player(
name=self.char_name_edit.edit_text,
race=self.race_box.race,
@@ -171,12 +184,37 @@ class NewGameView(urwid.Pile):
)
self._emit("confirm", player)
def on_cancel_press(self, _user_data: T.Any) -> None:
def cancel(self) -> None:
self._emit("cancel")
def on_generate_char_name_press(self, _user_data: T.Any) -> None:
self.generate_random_char_name()
def on_confirm_press(self, _user_data: T.Any) -> None:
self.confirm()
def on_cancel_press(self, _user_data: T.Any) -> None:
self.cancel()
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self._emit("cancel")
self.cancel()
return True
if key == "f7":
self.generate_random_char_name()
return True
if key == "f5":
self.stats_box.roll()
return True
if key == "f6":
self.stats_box.unroll()
return True
if key == "f10":
self.confirm()
return True
return False