ui/curses: add character creation wizard

This commit is contained in:
rr-
2019-01-04 19:49:50 +01:00
parent e3ffe51979
commit 9a90b7b7b4
6 changed files with 361 additions and 113 deletions
+95 -55
View File
@@ -6,13 +6,17 @@ import time
import typing as T import typing as T
from pqcli import lingo from pqcli import lingo
from pqcli.mechanic import Player from pqcli.config import Class, Race
from pqcli.mechanic import Player, Stats, create_player
from pqcli.roster import Roster from pqcli.roster import Roster
from pqcli.ui.curses.views import ( from pqcli.ui.curses.views import (
BaseView, BaseView,
ChooseCharacterClassView,
ChooseCharacterNameView,
ChooseCharacterRaceView,
ChooseCharacterStatsView,
ChooseCharacterView, ChooseCharacterView,
ConfirmView, ConfirmView,
CreateCharacterView,
GameView, GameView,
RosterView, RosterView,
) )
@@ -28,46 +32,45 @@ class CursesUserInterface(BaseUserInterface):
def __init__(self, roster: Roster, args: argparse.Namespace) -> None: def __init__(self, roster: Roster, args: argparse.Namespace) -> None:
super().__init__(roster, args) super().__init__(roster, args)
os.environ.setdefault("ESCDELAY", "25") os.environ.setdefault("ESCDELAY", "25")
self.screen = curses.initscr() self._screen = curses.initscr()
self.screen.nodelay(True) self._screen.nodelay(True)
self.screen.keypad(True) self._screen.keypad(True)
curses.noecho() curses.noecho()
curses.curs_set(0) curses.curs_set(0)
def signal_handler(sig, frame): def signal_handler(sig, frame):
print("Quitting")
if self.args.use_saves: if self.args.use_saves:
self.roster.save() self.roster.save()
exit(0) exit(0)
signal.signal(signal.SIGINT, signal_handler) signal.signal(signal.SIGINT, signal_handler)
self.roster_view = RosterView(self.screen) self._roster_view = RosterView(self._screen)
self.roster_view.on_create += self.switch_to_create_character_view self._roster_view.on_create += self._switch_to_create_char_name_view
self.roster_view.on_delete += self.switch_to_delete_character_view self._roster_view.on_delete += self._switch_to_delete_char_view
self.roster_view.on_play += self.switch_to_play_view self._roster_view.on_play += self._switch_to_play_view
self.roster_view.on_quit += self.quit self._roster_view.on_quit += self._quit
self.view: BaseView = self.roster_view self._view: BaseView = self._roster_view
self.view.start() self._view.start()
def run(self) -> None: def run(self) -> None:
try: try:
self.switch_to_roster_view() self._switch_to_roster_view()
while True: while True:
key = T.cast(int, self.screen.getch()) key = T.cast(int, self._screen.getch())
if key == curses.ERR: if key == curses.ERR:
time.sleep(0.1) time.sleep(0.1)
self.view.idle() self._view.idle()
continue continue
if key == curses.KEY_RESIZE: if key == curses.KEY_RESIZE:
self.view.stop() self._view.stop()
self.view.start() self._view.start()
else: else:
try: try:
self.view.keypress(key) self._view.keypress(key)
except StopMainLoop: except StopMainLoop:
break break
@@ -75,50 +78,87 @@ class CursesUserInterface(BaseUserInterface):
curses.endwin() curses.endwin()
curses.curs_set(1) curses.curs_set(1)
def switch_to_roster_view(self) -> None: def _switch_to_roster_view(self) -> None:
self.switch_view(self.roster_view) self._switch_view(self._roster_view)
def switch_to_create_character_view(self) -> None: def _switch_to_create_char_name_view(self) -> None:
view = CreateCharacterView(self.screen) view = ChooseCharacterNameView(self._screen)
view.on_cancel += self.switch_to_roster_view view.on_cancel += self._switch_to_roster_view
view.on_confirm += self.switch_to_game_view view.on_confirm += self._switch_to_create_char_race_view
self.switch_view(view) self._switch_view(view)
def switch_to_delete_character_view(self) -> None: def _switch_to_create_char_race_view(self, player_name: str) -> None:
view = ChooseCharacterView( view = ChooseCharacterRaceView(self._screen)
self.screen, self.roster, "Choose character to delete" view.on_cancel += self._switch_to_roster_view
view.on_confirm += lambda race: self._switch_to_create_char_class_view(
player_name, race
) )
view.on_cancel += self.switch_to_roster_view self._switch_view(view)
view.on_confirm += self.switch_to_confirm_delete_character_view
self.switch_view(view)
def switch_to_confirm_delete_character_view(self, player: Player) -> None: def _switch_to_create_char_class_view(
view = ConfirmView(self.screen, lingo.terminate_message(player.name)) self, player_name: str, race: Race
view.on_cancel += self.switch_to_delete_character_view ) -> None:
view.on_confirm += lambda: self.delete_character(player) view = ChooseCharacterClassView(self._screen)
self.switch_view(view) view.on_cancel += self._switch_to_roster_view
view.on_confirm += lambda class_: self._switch_to_create_char_stats_view(
def switch_to_play_view(self) -> None: player_name, race, class_
view = ChooseCharacterView(
self.screen, self.roster, "Choose character to play"
) )
view.on_cancel += self.switch_to_roster_view self._switch_view(view)
view.on_confirm += self.switch_to_game_view
self.switch_view(view)
def switch_to_game_view(self, player: Player) -> None: def _switch_to_create_char_stats_view(
view = GameView(self.screen, self.roster, player, self.args) self, player_name: str, race: Race, class_: Class
view.on_exit += self.switch_to_roster_view ) -> None:
self.switch_view(view) view = ChooseCharacterStatsView(self._screen)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += lambda stats: self._create_character(
player_name, race, class_, stats
)
self._switch_view(view)
def switch_view(self, view: BaseView) -> None: def _switch_to_delete_char_view(self) -> None:
self.view.stop() view = ChooseCharacterView(
self.view = view self._screen, self.roster, "Choose character to delete"
self.view.start() )
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_confirm_delete_char_view
self._switch_view(view)
def delete_character(self, player: Player) -> None: def _switch_to_confirm_delete_char_view(self, player: Player) -> None:
view = ConfirmView(self._screen, lingo.terminate_message(player.name))
view.on_cancel += self._switch_to_delete_char_view
view.on_confirm += lambda: self._delete_character(player)
self._switch_view(view)
def _switch_to_play_view(self) -> None:
view = ChooseCharacterView(
self._screen, self.roster, "Choose character to play"
)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_game_view
self._switch_view(view)
def _switch_to_game_view(self, player: Player) -> None:
view = GameView(self._screen, self.roster, player, self.args)
view.on_exit += self._switch_to_roster_view
self._switch_view(view)
def _switch_view(self, view: BaseView) -> None:
self._view.stop()
self._view = view
self._view.start()
def _create_character(
self, name: str, race: Race, class_: Class, stats: Stats
) -> None:
player = create_player(name, race, class_, stats)
self.roster.players.append(player)
if self.args.use_saves:
self.roster.save()
self._switch_to_game_view(player)
def _delete_character(self, player: Player) -> None:
self.roster.players.remove(player) self.roster.players.remove(player)
self.switch_to_roster_view() self._switch_to_roster_view()
def quit(self) -> None: def _quit(self) -> None:
raise StopMainLoop raise StopMainLoop
+6 -1
View File
@@ -1,6 +1,11 @@
from .base_view import BaseView from .base_view import BaseView
from .choose_character_view import ChooseCharacterView from .choose_character_view import ChooseCharacterView
from .confirm_view import ConfirmView from .confirm_view import ConfirmView
from .create_character_view import CreateCharacterView from .create_character_view import (
ChooseCharacterClassView,
ChooseCharacterNameView,
ChooseCharacterRaceView,
ChooseCharacterStatsView,
)
from .game_view import GameView from .game_view import GameView
from .roster_view import RosterView from .roster_view import RosterView
+9 -34
View File
@@ -2,55 +2,30 @@ import functools
import typing as T import typing as T
from pqcli.roster import Roster from pqcli.roster import Roster
from pqcli.ui.curses.event_handler import EventHandler
from ..event_handler import EventHandler from pqcli.ui.curses.util import Choice
from ..util import Choice from pqcli.ui.curses.views.menu_view import MenuView
from ..widgets import Menu from pqcli.ui.curses.widgets import Menu
from .base_view import BaseView
class ChooseCharacterView(BaseView): class ChooseCharacterView(MenuView):
def __init__(self, screen: T.Any, roster: Roster, title: str) -> None: def __init__(self, screen: T.Any, roster: Roster, title: str) -> None:
super().__init__(screen) super().__init__(screen, title)
self.title = f"{title}:"
self.on_cancel = EventHandler()
self.on_confirm = EventHandler()
self.choices: T.List[Choice] = []
for y, player in enumerate(roster.players, 1): for y, player in enumerate(roster.players, 1):
key: T.Optional[str] = str(y % 10) if y <= 10 else None key: T.Optional[str] = str(y % 10) if y <= 10 else None
self.choices.append( self._choices.append(
Choice( Choice(
keys=[ord(key)] if key is not None else [], keys=[ord(key)] if key is not None else [],
desc=f"[{key or '-'}] {player.name}", desc=f"[{key or '-'}] {player.name}",
callback=functools.partial(self.on_confirm, player), callback=functools.partial(self.on_confirm, player),
) )
) )
self.choices.append(
self._choices.append(
Choice( Choice(
keys=list(map(ord, "qQ\N{ESC}")), keys=list(map(ord, "qQ\N{ESC}")),
desc="[Q] Cancel", desc="[Q] Cancel",
callback=self.on_cancel, callback=self.on_cancel,
) )
) )
def start(self) -> None:
scr_height, scr_width = self.screen.getmaxyx()
self.screen.erase()
self.screen.noutrefresh()
self.main_menu = Menu(
header=self.title,
choices=self.choices,
scr_height=scr_height,
scr_width=scr_width,
)
self.main_menu.render()
def stop(self) -> None:
self.main_menu.stop()
def keypress(self, key: int) -> None:
self.main_menu.keypress(key)
self.main_menu.render()
+188 -4
View File
@@ -1,16 +1,200 @@
import curses
import curses.ascii
import functools
import typing as T import typing as T
from ..event_handler import EventHandler from pqcli.config import CLASSES, PRIME_STATS, RACES
from .base_view import BaseView from pqcli.mechanic import StatsBuilder, generate_name
from pqcli.ui.curses.event_handler import EventHandler
from pqcli.ui.curses.util import Choice
from pqcli.ui.curses.views.base_view import BaseView
from pqcli.ui.curses.views.menu_view import MenuView
class CreateCharacterView(BaseView): class ChooseCharacterNameView(BaseView):
def __init__(self, screen: T.Any) -> None: def __init__(self, screen: T.Any) -> None:
super().__init__(screen) super().__init__(screen)
self.on_cancel = EventHandler() self.on_cancel = EventHandler()
self.on_confirm = EventHandler() self.on_confirm = EventHandler()
self._text = generate_name()
def start(self) -> None:
self.screen.erase()
self.screen.noutrefresh()
scr_height, scr_width = self.screen.getmaxyx()
h = 1
w = 30
y = (scr_height - h - 2) // 2
x = (scr_width - w - 2) // 2
self._win = curses.newwin(h + 2, w + 2, y, x)
self._win.box()
self.screen.addstr(y - 1, x, "Choose character name:")
self.screen.addstr(y + h + 2, x, "[ F5 ] generate random name")
self.screen.addstr(y + h + 3, x, "[ Esc ] cancel")
self.screen.addstr(y + h + 4, x, "[Enter] confirm")
self._win.refresh()
self._render()
def stop(self) -> None:
del self._win
self._win = None
def keypress(self, key: int) -> None: def keypress(self, key: int) -> None:
if key in map(ord, "qQ\N{ESC}"): if key == curses.ascii.ESC:
self.on_cancel() self.on_cancel()
elif key == curses.KEY_F5:
self._text = generate_name()
elif curses.ascii.isprint(key):
self._text += chr(key)
elif key == curses.KEY_BACKSPACE or key == curses.ascii.DEL:
self._text = self._text[:-1]
elif key == curses.ascii.NL:
self._text = self._text.strip()
if self._text:
self.on_confirm(self._text)
else:
self.on_cancel()
elif key == curses.ascii.ETB: # ^w
self._text = ""
self._render()
def _render(self) -> None:
if not self._win:
return
self._win.erase()
self._win.box()
self._win.addnstr(1, 1, self._text, self._win.getmaxyx()[1] - 2)
self._win.refresh()
class ChooseCharacterRaceView(MenuView):
def __init__(self, screen: T.Any) -> None:
super().__init__(screen, "Choose character race")
for y, race in enumerate(RACES, 1):
key: T.Optional[str] = str(y % 10) if y <= 10 else None
self._choices.append(
Choice(
keys=[ord(key)] if key is not None else [],
desc=f"[{key or '-'}] {race.name}",
callback=functools.partial(self.on_confirm, race),
)
)
self._choices.append(
Choice(
keys=list(map(ord, "qQ\N{ESC}")),
desc="[Q] Cancel",
callback=self.on_cancel,
)
)
class ChooseCharacterClassView(MenuView):
def __init__(self, screen: T.Any) -> None:
super().__init__(screen, "Choose character class")
for y, class_ in enumerate(CLASSES, 1):
key: T.Optional[str] = str(y % 10) if y <= 10 else None
self._choices.append(
Choice(
keys=[ord(key)] if key is not None else [],
desc=f"[{key or '-'}] {class_.name}",
callback=functools.partial(self.on_confirm, class_),
)
)
self._choices.append(
Choice(
keys=list(map(ord, "qQ\N{ESC}")),
desc="[Q] Cancel",
callback=self.on_cancel,
)
)
class ChooseCharacterStatsView(BaseView):
def __init__(self, screen: T.Any) -> None:
super().__init__(screen)
self.on_cancel = EventHandler()
self.on_confirm = EventHandler()
self._stats_builder = StatsBuilder()
self._stats = self._stats_builder.roll()
def start(self) -> None:
scr_height, scr_width = self.screen.getmaxyx()
h2 = len(PRIME_STATS) + 2
h = 5 + h2
w = 30
y = (scr_height - h - 2) // 2
x = (scr_width - w - 2) // 2
self.screen.erase()
self.screen.noutrefresh()
self._win = curses.newwin(h, w, y, x)
self._stats_win = curses.newwin(h2, w, y + 1, x)
self._render()
def stop(self) -> None:
del self._win
del self._stats_win
self._win = None
self._stats_win = None
def keypress(self, key: int) -> None:
if key == curses.ascii.ESC or key in map(ord, "qQ"):
self.on_cancel()
elif key == curses.ascii.NL:
self.on_confirm(self._stats)
elif key == curses.KEY_F5:
self._stats = self._stats_builder.roll()
elif key == curses.KEY_F6:
try:
self._stats = self._stats_builder.unroll()
except IndexError:
pass
self._render()
def _render(self) -> None:
if not self._win:
return
y, x = self._win.getbegyx()
stats_h = self._stats_win.getmaxyx()[0]
self._win.erase()
self._win.addstr(0, 0, "Roll character stats:")
self._win.addstr(1 + stats_h + 0, 0, "[ F5 ] roll")
self._win.addstr(1 + stats_h + 1, 0, "[ F6 ] unroll")
self._win.addstr(1 + stats_h + 2, 0, "[ Esc ] cancel")
self._win.addstr(1 + stats_h + 3, 0, "[Enter] confirm")
self._win.noutrefresh()
self._stats_win.erase()
for y, stat in enumerate(PRIME_STATS):
self._stats_win.addstr(
y + 1, 1, f"{stat.value}: {self._stats[stat]}"
)
self._stats_win.box()
self._stats_win.noutrefresh()
curses.doupdate()
+38
View File
@@ -0,0 +1,38 @@
import functools
import typing as T
from pqcli.ui.curses.event_handler import EventHandler
from pqcli.ui.curses.util import Choice
from pqcli.ui.curses.views.base_view import BaseView
from pqcli.ui.curses.widgets import Menu
class MenuView(BaseView):
def __init__(self, screen: T.Any, title: str) -> None:
super().__init__(screen)
self.on_cancel = EventHandler()
self.on_confirm = EventHandler()
self._title = f"{title}:"
self._choices: T.List[Choice] = []
def start(self) -> None:
scr_height, scr_width = self.screen.getmaxyx()
self.screen.erase()
self.screen.noutrefresh()
self.main_menu = Menu(
header=self._title,
choices=self._choices,
scr_height=scr_height,
scr_width=scr_width,
)
self.main_menu.render()
def stop(self) -> None:
self.main_menu.stop()
def keypress(self, key: int) -> None:
self.main_menu.keypress(key)
self.main_menu.render()
+25 -19
View File
@@ -15,20 +15,20 @@ class Menu(Widget):
scr_height: int, scr_height: int,
scr_width: int, scr_width: int,
) -> None: ) -> None:
self.header_lines = header.split("\n") self._header_lines = header.split("\n")
self.choices = choices self._choices = choices
self.scr_width = scr_width self._scr_width = scr_width
self.scr_height = scr_height self._scr_height = scr_height
w = max(map(len, self.header_lines)) w = max(map(len, self._header_lines))
h = len(self.header_lines) + 1 + len(choices) h = len(self._header_lines) + 1 + len(choices)
self._pad: T.Optional[T.Any] = curses.newpad(h, w) self._pad: T.Optional[T.Any] = curses.newpad(h, w)
for y, line in enumerate(self.header_lines): for y, line in enumerate(self._header_lines):
self._pad.move(y, 0) self._pad.move(y, 0)
self._pad.addstr(line) self._pad.addstr(line)
self.active_choice = 0 self._active_choice = 0
def stop(self) -> None: def stop(self) -> None:
del self._pad del self._pad
@@ -40,17 +40,23 @@ class Menu(Widget):
return self._pad.getmaxyx() return self._pad.getmaxyx()
def next(self) -> None: def next(self) -> None:
self.active_choice = min(len(self.choices) - 1, self.active_choice + 1) self._active_choice = min(
len(self._choices) - 1, self._active_choice + 1
)
def prev(self) -> None: def prev(self) -> None:
self.active_choice = max(0, self.active_choice - 1) self._active_choice = max(0, self._active_choice - 1)
def keypress(self, key: int) -> None: def keypress(self, key: int) -> None:
for choice in self.choices: for choice in self._choices:
if key in choice.keys: if key in choice.keys:
choice.callback() choice.callback()
return return
if key == curses.ascii.NL:
self._choices[self._active_choice].callback()
return
if key in KEYS_DOWN: if key in KEYS_DOWN:
self.next() self.next()
return return
@@ -63,19 +69,19 @@ class Menu(Widget):
if not self._pad: if not self._pad:
return return
for y, choice in enumerate(self.choices): for y, choice in enumerate(self._choices):
self._pad.move(len(self.header_lines) + 1 + y, 0) self._pad.move(len(self._header_lines) + 1 + y, 0)
if y == self.active_choice: if y == self._active_choice:
self._pad.standout() self._pad.standout()
self._pad.addstr(choice.desc) self._pad.addstr(choice.desc)
if y == self.active_choice: if y == self._active_choice:
self._pad.standend() self._pad.standend()
self._pad.refresh( self._pad.refresh(
0, 0,
0, 0,
(self.scr_height - self._pad.getmaxyx()[0]) // 2, (self._scr_height - self._pad.getmaxyx()[0]) // 2,
(self.scr_width - self._pad.getmaxyx()[1]) // 2, (self._scr_width - self._pad.getmaxyx()[1]) // 2,
self.scr_height - 1, self._scr_height - 1,
self.scr_width - 1, self._scr_width - 1,
) )