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ui: add quest book view
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@@ -83,6 +83,10 @@ class QuestBook(SignalMixin):
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self.quest_bar = Bar(max_=1)
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self.quest_bar = Bar(max_=1)
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self.monster: T.Optional[Monster] = None
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self.monster: T.Optional[Monster] = None
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@property
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def quests(self) -> T.List[str]:
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return self._quests
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@property
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@property
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def current_quest(self) -> T.Optional[str]:
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def current_quest(self) -> T.Optional[str]:
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if self._quests:
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if self._quests:
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+54
-1
@@ -261,6 +261,53 @@ class PlotView(urwid.Pile):
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self.plot_bar.set_max(self.player.quest_book.plot_bar.max_)
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self.plot_bar.set_max(self.player.quest_book.plot_bar.max_)
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class QuestBookView(urwid.Pile):
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cutoff = 100
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def __init__(self, player: Player) -> None:
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self.player = player
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self.list_box = urwid.ListBox([])
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self.quest_bar = CustomProgressBar()
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self.player.quest_book.connect("complete_quest", self.sync_quest_add)
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self.player.quest_book.quest_bar.connect("change", self.sync_position)
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self.sync()
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super().__init__(
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[
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CustomLineBox(self.list_box, title="Quests"),
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(1, urwid.Filler(self.quest_bar)),
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]
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)
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def sync(self) -> None:
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self.sync_quests()
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self.sync_position()
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def sync_quests(self) -> None:
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del self.list_box.body[:]
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for quest_name in self.player.quest_book.quests[-self.cutoff :]:
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self.list_box.body.append(ReadOnlyCheckBox(quest_name, state=True))
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if self.list_box.body:
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self.list_box.body[-1].set_state(False)
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def sync_quest_add(self):
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del self.list_box.body[: -self.cutoff]
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if self.list_box.body:
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self.list_box.body[-1].set_state(True)
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self.list_box.body.append(
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ReadOnlyCheckBox(self.player.quest_book.quests[-1], state=False)
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)
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self.list_box.set_focus(len(self.list_box.body) - 1)
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def sync_position(self) -> None:
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self.quest_bar.set_completion(
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self.player.quest_book.quest_bar.position
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)
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self.quest_bar.set_max(self.player.quest_book.quest_bar.max_)
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class TaskView(urwid.Pile):
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class TaskView(urwid.Pile):
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def __init__(self, player: Player) -> None:
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def __init__(self, player: Player) -> None:
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self.player = player
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self.player = player
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@@ -308,6 +355,7 @@ class GameView(urwid.Pile):
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self.equipment_view = EquipmentView(player)
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self.equipment_view = EquipmentView(player)
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self.inventory_view = InventoryView(player)
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self.inventory_view = InventoryView(player)
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self.plot_view = PlotView(player)
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self.plot_view = PlotView(player)
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self.quest_book_view = QuestBookView(player)
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self.task_view = TaskView(player)
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self.task_view = TaskView(player)
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super().__init__(
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super().__init__(
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@@ -331,7 +379,11 @@ class GameView(urwid.Pile):
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[self.equipment_view, self.inventory_view]
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[self.equipment_view, self.inventory_view]
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),
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),
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),
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),
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("weight", 2, urwid.Pile([self.plot_view])),
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(
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"weight",
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2,
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urwid.Pile([self.plot_view, self.quest_book_view]),
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),
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]
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]
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),
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),
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("pack", self.task_view),
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("pack", self.task_view),
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@@ -375,6 +427,7 @@ class GameView(urwid.Pile):
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self.equipment_view.sync()
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self.equipment_view.sync()
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self.inventory_view.sync()
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self.inventory_view.sync()
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self.plot_view.sync()
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self.plot_view.sync()
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self.quest_view.sync()
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self.task_view.sync()
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self.task_view.sync()
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SignalMixin.emit = old
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SignalMixin.emit = old
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