ui/urwid: split to files

This commit is contained in:
rr-
2019-01-13 16:33:07 +01:00
parent 9412a03da7
commit 7a835c615e
15 changed files with 32 additions and 24 deletions
+114
View File
@@ -0,0 +1,114 @@
import typing as T
import urwid
from pqcli.lingo import act_name, to_roman
from pqcli.roster import Roster
from pqcli.ui.urwid.widgets import CustomButton, NColumns, NPile
class RosterView(urwid.Filler):
signals = ["load_game", "new_game", "delete_game", "exit"]
def __init__(self, roster: Roster) -> None:
self.roster = roster
logo = urwid.BigText("Progress Quest", urwid.HalfBlock5x4Font())
buttons = []
for player_idx, player in enumerate(self.roster.players):
best_equip = player.equipment.best
best_spell = player.spell_book.best
if best_spell:
best_spell_name = (
best_spell.name + " " + to_roman(best_spell.level)
)
else:
best_spell_name = "-"
best_stat_name = (
f"{player.stats.best_prime.value} "
f"{player.stats[player.stats.best_prime]}"
)
label = (
f"{player.name} the {player.race.name} "
f"({act_name(player.quest_book.act)})\n"
f"Level {player.level} {player.class_.name}\n"
f"{best_equip} / {best_spell_name} / {best_stat_name}"
)
buttons.append(
NColumns(
[
CustomButton(
label=label,
on_press=self.on_resume_game_press,
user_data=player_idx,
),
(
10,
CustomButton(
label="Delete",
on_press=self.on_delete_game_press,
user_data=player_idx,
),
),
]
)
)
buttons.append(urwid.Divider())
buttons.append(
CustomButton(
label="Create a new character",
hint="F1",
on_press=self.on_new_game_press,
)
)
buttons.append(
CustomButton(label="Exit", hint="Esc", on_press=self.on_exit_press)
)
super().__init__(
urwid.Padding(
NPile(
[urwid.Padding(logo, width="clip"), urwid.Divider()]
+ buttons,
outermost=True,
),
align="center",
width=logo.pack()[0],
)
)
def on_resume_game_press(
self, _widget: urwid.Widget, user_data: T.Any
) -> None:
player_idx = T.cast(int, user_data)
self._emit("load_game", player_idx)
def on_delete_game_press(
self, _widget: urwid.Widget, user_data: T.Any
) -> None:
player_idx = T.cast(int, user_data)
self._emit("delete_game", player_idx)
def on_new_game_press(self, _user_data: T.Any) -> None:
self._emit("new_game")
def on_exit_press(self, _user_data: T.Any) -> None:
self._emit("exit")
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self._emit("exit")
return True
if key == "f1":
self._emit("new_game")
return True
return False