ui/urwid: split to files

This commit is contained in:
rr-
2019-01-13 16:33:07 +01:00
parent 9412a03da7
commit 7a835c615e
15 changed files with 32 additions and 24 deletions
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from .confirm_view import ConfirmView
from .game_view import GameView
from .new_game_view import NewGameView
from .roster_view import RosterView
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import typing as T
import urwid
from pqcli.ui.urwid.widgets import CustomButton, CustomLineBox, NPile
class ConfirmView(urwid.Overlay):
signals = ["confirm", "cancel"]
def __init__(self, label: str, parent: urwid.Widget) -> None:
question = urwid.Text(("bold", label), "center")
yes_btn = CustomButton(
"Yes", hint="Y", on_press=lambda _user_data: self.confirm()
)
no_btn = CustomButton(
"No", hint="N", on_press=lambda _user_data: self.cancel()
)
line_box = CustomLineBox(
urwid.Filler(NPile([question, no_btn, yes_btn], outermost=True))
)
super().__init__(
line_box, parent, "center", len(label) + 6, "middle", 5
)
def keypress(self, size: T.Any, key: str) -> T.Optional[str]:
if key in {"y", "Y"}:
self.confirm()
return None
if key in {"n", "N"}:
self.cancel()
return None
return T.cast(T.Optional[str], super().keypress(size, key))
def confirm(self) -> None:
self._emit("confirm")
def cancel(self) -> None:
self._emit("cancel")
def tick(self) -> None:
if hasattr(self.bottom_w, "tick"):
self.bottom_w.tick()
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import argparse
import contextlib
import datetime
import typing as T
import urwid
from pqcli.config import EquipmentType, StatType
from pqcli.lingo import act_name, to_roman
from pqcli.mechanic import (
InventoryItem,
Player,
SignalMixin,
Simulation,
Spell,
)
from pqcli.roster import Roster
from pqcli.ui.urwid.widgets import (
CustomLineBox,
CustomProgressBar,
DataTable,
DoubleLineBox,
NColumns,
NPile,
ReadOnlyCheckBox,
Scrollable,
ScrollBar,
)
class CharacterSheetView(DoubleLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.level_text = urwid.Text("")
self.stat_texts = {stat: urwid.Text("") for stat in list(StatType)}
self.exp_bar = CustomProgressBar(show_time=True)
data_table = DataTable(columns=[(urwid.WEIGHT, 1), (urwid.WEIGHT, 2)])
data_table.add_row(urwid.Text("Name"), urwid.Text(player.name))
data_table.add_row(urwid.Text("Race"), urwid.Text(player.race.name))
data_table.add_row(urwid.Text("Class"), urwid.Text(player.class_.name))
data_table.add_row(urwid.Text("Level"), self.level_text)
data_table.add_row(urwid.Divider(), urwid.Divider())
for stat in StatType:
data_table.add_row(urwid.Text(stat.value), self.stat_texts[stat])
self.player.connect("level_up", self.sync_level)
self.player.stats.connect("change", self.sync_stats)
self.player.exp_bar.connect("change", self.sync_exp)
super().__init__(
top_widget=ScrollBar(Scrollable(data_table)),
bottom_widget=self.exp_bar,
top_title="Character Sheet",
bottom_title="Experience",
)
self.sync()
def sync(self) -> None:
self.sync_level()
self.sync_stats()
self.sync_exp()
def sync_level(self) -> None:
self.level_text.set_text(str(self.player.level))
def sync_stats(self) -> None:
for stat in StatType:
self.stat_texts[stat].set_text(str(self.player.stats[stat]))
def sync_exp(self) -> None:
cur = self.player.exp_bar.position
max_ = self.player.exp_bar.max_
self.exp_bar.reset(cur, max_)
self.set_bottom_title(f"Experience ({max_-cur:.0f} XP to go)")
class SpellBookView(CustomLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.data_table = DataTable(columns=[(urwid.WEIGHT, 3), (urwid.PACK,)])
self.scrollable = Scrollable(self.data_table)
self.player.spell_book.connect("add", self.sync_spell_add)
self.player.spell_book.connect("change", self.sync_spell_change)
super().__init__(ScrollBar(self.scrollable), title="Spell Book")
self.sync()
def sync(self) -> None:
self.data_table.delete_rows(0, len(self.data_table.data_rows))
for spell in self.player.spell_book:
self.sync_spell_add(spell)
def sync_spell_add(self, spell: Spell) -> None:
self.data_table.add_row(
urwid.Text(spell.name), urwid.Text(to_roman(spell.level))
)
self.scrollable.set_scrollpos(len(self.data_table.data_rows) - 1)
def sync_spell_change(self, spell: Spell) -> None:
for row_widgets in self.data_table.data_rows:
if row_widgets[0].text == spell.name:
row_widgets[1].set_text(to_roman(spell.level))
self.data_table.resize_columns()
class EquipmentView(CustomLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.value_texts = {
equipment_type: urwid.Text("") for equipment_type in EquipmentType
}
data_table = DataTable(columns=[(urwid.WEIGHT, 1), (urwid.WEIGHT, 3)])
for equipment_type in EquipmentType:
data_table.add_row(
urwid.Text(equipment_type.value),
self.value_texts[equipment_type],
)
self.player.equipment.connect("change", self.sync_equipment_change)
super().__init__(ScrollBar(Scrollable(data_table)), title="Equipment")
self.sync()
def sync(self) -> None:
for equipment_type in EquipmentType:
self.sync_equipment_change(
equipment_type, self.player.equipment[equipment_type]
)
def sync_equipment_change(
self, equipment_type: EquipmentType, item_name: T.Optional[str]
) -> None:
self.value_texts[equipment_type].set_text(item_name or "")
class InventoryView(DoubleLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.gold_text = urwid.Text("", align=urwid.RIGHT)
self.data_table = DataTable(columns=[(urwid.WEIGHT, 3), (urwid.PACK,)])
self.data_table.add_row(urwid.Text("Gold"), self.gold_text)
self.scrollable = Scrollable(self.data_table)
self.encumbrance_bar = CustomProgressBar(show_time=False)
self.player.connect("new_task", self.on_new_task)
self.player.inventory.connect("gold_change", self.sync_gold)
self.player.inventory.connect("item_add", self.sync_item_add)
self.player.inventory.connect("item_del", self.sync_item_del)
self.player.inventory.connect("item_change", self.sync_item_change)
self.player.inventory.encum_bar.connect(
"change", self.sync_encumbrance_position
)
super().__init__(
top_widget=ScrollBar(self.scrollable),
top_title="Inventory",
bottom_widget=self.encumbrance_bar,
bottom_title="Encumbrance",
)
self.sync()
def sync(self) -> None:
self.sync_gold()
self.sync_items()
self.sync_encumbrance_position()
def sync_gold(self) -> None:
self.gold_text.set_text(str(self.player.inventory.gold))
def sync_items(self) -> None:
self.data_table.delete_rows(1, len(self.data_table.data_rows) - 1)
for item in self.player.inventory:
self.sync_item_add(item)
def sync_encumbrance_position(self) -> None:
cur = self.player.inventory.encum_bar.position
max_ = self.player.inventory.encum_bar.max_
self.encumbrance_bar.reset(cur, max_)
self.set_bottom_title(f"Encumbrance ({cur:.0f}/{max_} cubits)")
def sync_item_add(self, item: InventoryItem) -> None:
self.data_table.add_row(
urwid.Text(item.name),
urwid.Text(str(item.quantity), align=urwid.RIGHT),
)
self.scrollable.set_scrollpos(self.scrollable.rows_max() - 1)
def sync_item_del(self, item: InventoryItem) -> None:
idx = self.get_item_idx_by_name(item.name)
if idx is not None:
self.data_table.delete_row(idx)
def sync_item_change(self, item: InventoryItem) -> None:
idx = self.get_item_idx_by_name(item.name)
if idx is not None:
self.data_table.data_rows[idx][1].set_text(str(item.quantity))
def get_item_idx_by_name(self, name: str) -> T.Optional[int]:
for i, row_widgets in enumerate(self.data_table.data_rows):
if row_widgets[0].text == name:
return i
return None
def on_new_task(self) -> None:
description = self.player.task.description if self.player.task else "?"
if description.lower().startswith("sell"):
self.scrollable.set_scrollpos(0)
class PlotView(DoubleLineBox):
cutoff = 100
def __init__(self, player: Player) -> None:
self.player = player
self.data_table = DataTable(columns=[(urwid.WEIGHT, 1)])
self.scrollable = Scrollable(self.data_table)
self.plot_bar = CustomProgressBar(show_time=True)
self.player.quest_book.connect("start_act", self.sync_act_add)
self.player.quest_book.plot_bar.connect("change", self.sync_position)
super().__init__(
top_widget=ScrollBar(self.scrollable),
top_title="Plot Development",
bottom_widget=self.plot_bar,
)
self.sync()
def sync(self) -> None:
self.sync_acts()
self.sync_position()
def sync_acts(self) -> None:
self.data_table.delete_rows(0, len(self.data_table.data_rows))
for act_number in range(
max(0, self.player.quest_book.act - self.cutoff),
self.player.quest_book.act + 1,
):
self.sync_act_add(act_number)
def sync_act_add(self, act_number: int) -> None:
self.data_table.delete_rows(
0, max(0, self.data_table.row_count - self.cutoff)
)
if self.data_table.data_rows:
self.data_table.data_rows[-1][0].set_state(True)
self.data_table.add_row(
ReadOnlyCheckBox(act_name(act_number), state=False)
)
self.scrollable.set_scrollpos(self.scrollable.rows_max() - 1)
def sync_position(self) -> None:
self.plot_bar.reset(
self.player.quest_book.plot_bar.position,
self.player.quest_book.plot_bar.max_,
)
class QuestBookView(DoubleLineBox):
cutoff = 100
def __init__(self, player: Player) -> None:
self.player = player
self.data_table = DataTable(columns=[(urwid.WEIGHT, 1)])
self.quest_bar = CustomProgressBar(show_time=True)
self.scrollable = Scrollable(self.data_table)
self.player.quest_book.connect("start_quest", self.sync_quest_add)
self.player.quest_book.quest_bar.connect("change", self.sync_position)
super().__init__(
top_widget=ScrollBar(self.scrollable),
top_title="Quests",
bottom_widget=self.quest_bar,
)
self.sync()
def sync(self) -> None:
self.sync_quests()
self.sync_position()
def sync_quests(self) -> None:
for quest_name in self.player.quest_book.quests[-self.cutoff :]:
self.sync_quest_add(quest_name)
def sync_quest_add(self, quest_name: str) -> None:
self.data_table.delete_rows(
0, max(0, self.data_table.row_count - self.cutoff)
)
if self.data_table.data_rows:
self.data_table.data_rows[-1][0].set_state(True)
self.data_table.add_row(ReadOnlyCheckBox(quest_name, state=False))
self.scrollable.set_scrollpos(self.scrollable.rows_max() - 1)
def sync_position(self) -> None:
self.quest_bar.reset(
self.player.quest_book.quest_bar.position,
self.player.quest_book.quest_bar.max_,
)
class TaskView(NPile):
def __init__(self, player: Player) -> None:
self.player = player
self.current_task_text = urwid.Text("...")
self.current_task_bar = CustomProgressBar(show_time=False)
self.player.connect("new_task", self.sync_task_name)
self.player.task_bar.connect("change", self.sync_position)
super().__init__([self.current_task_text, self.current_task_bar])
self.sync()
def sync(self) -> None:
self.sync_task_name()
self.sync_position()
def sync_task_name(self) -> None:
self.current_task_text.set_text(
f"{self.player.task.description}..." if self.player.task else "?"
)
def sync_position(self) -> None:
self.current_task_bar.reset(
self.player.task_bar.position, self.player.task_bar.max_
)
def pack(self, size: T.Tuple[int, int]) -> T.Tuple[int, int]:
return (size[0], 2)
class GameView(NPile):
signals = ["cancel"]
def __init__(
self,
loop: urwid.MainLoop,
roster: Roster,
player: Player,
args: argparse.Namespace,
) -> None:
self.loop = loop
self.roster = roster
self.player = player
self.args = args
self.simulation = Simulation(player)
self.last_tick = datetime.datetime.now()
self.character_sheet_view = CharacterSheetView(player)
self.spell_book_view = SpellBookView(player)
self.equipment_view = EquipmentView(player)
self.inventory_view = InventoryView(player)
self.plot_view = PlotView(player)
self.quest_book_view = QuestBookView(player)
self.task_view = TaskView(player)
self.columns = NColumns(
[
(
urwid.WEIGHT,
4,
NPile(
[(19, self.character_sheet_view), self.spell_book_view]
),
),
(
urwid.WEIGHT,
5,
NPile([(15, self.equipment_view), self.inventory_view]),
),
(
urwid.WEIGHT,
4,
NPile([(15, self.plot_view), self.quest_book_view]),
),
]
)
super().__init__(
[self.columns, (urwid.PACK, self.task_view)], outermost=True
)
def cancel(self) -> None:
self._emit("cancel")
def tick(self) -> None:
now = datetime.datetime.now()
elapsed = (now - self.last_tick).total_seconds()
self.simulation.tick(elapsed * 1000)
self.last_tick = datetime.datetime.now()
if self.args.use_saves:
self.roster.save_periodically()
def keypress(self, size: T.Tuple[int, int], key: str) -> bool:
if key == "esc":
self.cancel()
return None
if self._command_map[key] == urwid.CURSOR_RIGHT:
old_focus_position = self.columns.focus.focus_position
self.columns.focus_position = min(
self.columns.focus_position + 1, len(self.columns.contents) - 1
)
self.columns.focus.focus_position = old_focus_position
return None
if self._command_map[key] == urwid.CURSOR_LEFT:
old_focus_position = self.columns.focus.focus_position
self.columns.focus_position = max(
self.columns.focus_position - 1, 0
)
self.columns.focus.focus_position = old_focus_position
return None
if self.args.cheats:
if key == "e":
self.simulation.player.exp_bar.increment(1)
return None
fast_forward = {"t": 1, "T": 100, "ctrl t": 10000}
if key in fast_forward:
iterations = fast_forward[key]
ctx_mgr = (
self.suppress_updates()
if iterations >= 1000
else contextlib.suppress()
)
with ctx_mgr:
for _ in range(iterations):
self.simulation.tick()
return None
return super().keypress(size, key)
@contextlib.contextmanager
def suppress_updates(self) -> T.Generator:
old = SignalMixin.emit
SignalMixin.emit = lambda *_: None
yield
self.character_sheet_view.sync()
self.spell_book_view.sync()
self.equipment_view.sync()
self.inventory_view.sync()
self.plot_view.sync()
self.quest_book_view.sync()
self.task_view.sync()
SignalMixin.emit = old
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import random
import typing as T
import urwid
import urwid_readline
from pqcli.config import CLASSES, PRIME_STATS, RACES
from pqcli.mechanic import StatsBuilder, create_player, generate_name
from pqcli.ui.urwid.widgets import CustomButton, CustomLineBox, NColumns, NPile
class StatsBox(CustomLineBox):
def __init__(self) -> None:
self.stats_builder = StatsBuilder()
self.stats = self.stats_builder.roll()
self.stat_labels = {stat: urwid.Text("0") for stat in PRIME_STATS}
self.total_label = urwid.Text("0")
self.update_values()
roll_button = CustomButton(
"Roll", hint="F5", on_press=self.on_roll_press
)
unroll_button = CustomButton(
"Unroll", hint="F6", on_press=self.on_unroll_press
)
value_texts = list(self.stat_labels.values())
label_texts = [urwid.Text(f"{stat.value}: ") for stat in PRIME_STATS]
super().__init__(
urwid.Filler(
NPile(
[
NColumns([NPile(label_texts), NPile(value_texts)]),
urwid.Divider(),
NColumns([urwid.Text("Total: "), self.total_label]),
urwid.Divider(),
roll_button,
unroll_button,
]
)
),
title="Stats",
)
def roll(self) -> None:
self.stats = self.stats_builder.roll()
self.update_values()
def unroll(self) -> None:
self.stats = self.stats_builder.unroll()
self.update_values()
def on_roll_press(self, _user_data: T.Any) -> None:
self.roll()
def on_unroll_press(self, _user_data: T.Any) -> None:
self.unroll()
def update_values(self) -> None:
for stat, edit in self.stat_labels.items():
edit.set_text(str(self.stats[stat]))
self.total_label.set_text(
str(sum(self.stats[stat] for stat in self.stat_labels.keys()))
)
class RaceBox(CustomLineBox):
def __init__(self) -> None:
self.race = random.choice(RACES)
radio_buttons: T.List[urwid.RadioButton] = []
for race in RACES:
urwid.RadioButton(
group=radio_buttons,
label=race.name,
state=race.name == self.race.name,
on_state_change=self.on_state_change,
user_data=race,
)
super().__init__(urwid.ListBox(radio_buttons), title="Race")
def on_state_change(
self, _widget: urwid.RadioButton, new_state: bool, user_data: T.Any
) -> None:
if new_state:
self.race = user_data
class ClassBox(CustomLineBox):
def __init__(self) -> None:
self.class_ = random.choice(CLASSES)
radio_buttons: T.List[urwid.RadioButton] = []
for class_ in CLASSES:
urwid.RadioButton(
group=radio_buttons,
label=class_.name,
state=class_.name == self.class_.name,
on_state_change=self.on_state_change,
user_data=class_,
)
super().__init__(urwid.ListBox(radio_buttons), title="Class")
def on_state_change(
self, _widget: urwid.RadioButton, new_state: bool, user_data: T.Any
) -> None:
if new_state:
self.class_ = user_data
class NewGameView(NPile):
signals = ["confirm", "cancel"]
def __init__(self) -> None:
self.race_box = RaceBox()
self.class_box = ClassBox()
self.stats_box = StatsBox()
self.char_name_edit = urwid_readline.ReadlineEdit(
"Name: ", generate_name()
)
generate_char_name_btn = CustomButton(
"Generate random name",
hint="F7",
on_press=self.on_generate_char_name_press,
)
buttons_box = urwid.Filler(
urwid.Padding(
NPile(
[
CustomButton(
"Sold!", hint="F10", on_press=self.on_confirm_press
),
CustomButton(
"Cancel", hint="Esc", on_press=self.on_cancel_press
),
]
),
width=20,
align="center",
)
)
super().__init__(
[
(1, urwid.Filler(self.char_name_edit)),
(
1,
urwid.Filler(
urwid.Padding(
generate_char_name_btn,
left=len(self.char_name_edit.caption),
width=25,
)
),
),
NColumns(
[
(urwid.WEIGHT, 2, self.race_box),
(urwid.WEIGHT, 2, self.class_box),
NPile([(13, self.stats_box), buttons_box]),
]
),
],
outermost=True,
)
def generate_random_char_name(self) -> None:
self.char_name_edit.edit_text = generate_name()
self.char_name_edit.edit_pos = len(self.char_name_edit.edit_text)
def confirm(self) -> None:
player = create_player(
name=self.char_name_edit.edit_text,
race=self.race_box.race,
class_=self.class_box.class_,
stats=self.stats_box.stats,
)
self._emit("confirm", player)
def cancel(self) -> None:
self._emit("cancel")
def on_generate_char_name_press(self, _user_data: T.Any) -> None:
self.generate_random_char_name()
def on_confirm_press(self, _user_data: T.Any) -> None:
self.confirm()
def on_cancel_press(self, _user_data: T.Any) -> None:
self.cancel()
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self.cancel()
return True
if key == "f7":
self.generate_random_char_name()
return True
if key == "f5":
self.stats_box.roll()
return True
if key == "f6":
self.stats_box.unroll()
return True
if key == "f10":
self.confirm()
return True
return False
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import typing as T
import urwid
from pqcli.lingo import act_name, to_roman
from pqcli.roster import Roster
from pqcli.ui.urwid.widgets import CustomButton, NColumns, NPile
class RosterView(urwid.Filler):
signals = ["load_game", "new_game", "delete_game", "exit"]
def __init__(self, roster: Roster) -> None:
self.roster = roster
logo = urwid.BigText("Progress Quest", urwid.HalfBlock5x4Font())
buttons = []
for player_idx, player in enumerate(self.roster.players):
best_equip = player.equipment.best
best_spell = player.spell_book.best
if best_spell:
best_spell_name = (
best_spell.name + " " + to_roman(best_spell.level)
)
else:
best_spell_name = "-"
best_stat_name = (
f"{player.stats.best_prime.value} "
f"{player.stats[player.stats.best_prime]}"
)
label = (
f"{player.name} the {player.race.name} "
f"({act_name(player.quest_book.act)})\n"
f"Level {player.level} {player.class_.name}\n"
f"{best_equip} / {best_spell_name} / {best_stat_name}"
)
buttons.append(
NColumns(
[
CustomButton(
label=label,
on_press=self.on_resume_game_press,
user_data=player_idx,
),
(
10,
CustomButton(
label="Delete",
on_press=self.on_delete_game_press,
user_data=player_idx,
),
),
]
)
)
buttons.append(urwid.Divider())
buttons.append(
CustomButton(
label="Create a new character",
hint="F1",
on_press=self.on_new_game_press,
)
)
buttons.append(
CustomButton(label="Exit", hint="Esc", on_press=self.on_exit_press)
)
super().__init__(
urwid.Padding(
NPile(
[urwid.Padding(logo, width="clip"), urwid.Divider()]
+ buttons,
outermost=True,
),
align="center",
width=logo.pack()[0],
)
)
def on_resume_game_press(
self, _widget: urwid.Widget, user_data: T.Any
) -> None:
player_idx = T.cast(int, user_data)
self._emit("load_game", player_idx)
def on_delete_game_press(
self, _widget: urwid.Widget, user_data: T.Any
) -> None:
player_idx = T.cast(int, user_data)
self._emit("delete_game", player_idx)
def on_new_game_press(self, _user_data: T.Any) -> None:
self._emit("new_game")
def on_exit_press(self, _user_data: T.Any) -> None:
self._emit("exit")
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self._emit("exit")
return True
if key == "f1":
self._emit("new_game")
return True
return False