initial commit

This commit is contained in:
rr-
2018-11-05 21:04:39 +01:00
commit 7a1febe16e
8 changed files with 1182 additions and 0 deletions
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import typing as T
import urwid
from pqcli.game_state import Roster
from pqcli.ui.exit_view import ExitView
from pqcli.ui.new_game_view import NewGameView
from pqcli.ui.roster_view import RosterView
urwid.command_map["k"] = "cursor up"
urwid.command_map["K"] = "cursor up"
urwid.command_map["j"] = "cursor down"
urwid.command_map["J"] = "cursor down"
urwid.command_map["h"] = "cursor left"
urwid.command_map["H"] = "cursor left"
urwid.command_map["l"] = "cursor right"
urwid.command_map["L"] = "cursor right"
class Ui:
def __init__(self, roster: Roster) -> None:
self.roster = roster
self.loop = urwid.MainLoop(None, unhandled_input=self.unhandled_input)
self.old_view: T.Optional[urwid.Widget] = None
self.switch_to_roster_view()
def run(self) -> None:
self.loop.run()
def unhandled_input(self, key: str) -> bool:
callback = getattr(self.loop.widget, "unhandled_input", None)
if callback and callback(key):
return True
if key == "ctrl q":
self.old_view = self.loop.widget
self.switch_to_exit_view()
return True
return False
def switch_to_roster_view(self) -> None:
self.loop.widget = RosterView(
self.roster,
self.loop,
on_exit=self.switch_to_exit_view,
on_new_game=self.switch_to_new_game_view,
on_resume_game=self.switch_to_game_view,
)
def switch_to_exit_view(self) -> None:
self.old_view = self.loop.widget
self.loop.widget = ExitView(
self.old_view, on_exit=self.exit, on_cancel=self.cancel_exit
)
def switch_to_new_game_view(self) -> None:
self.loop.widget = NewGameView(
on_confirm=self.switch_to_game_view,
on_cancel=self.switch_to_roster_view,
)
def switch_to_game_view(self, player_name: str) -> None:
...
def exit(self) -> None:
raise urwid.ExitMainLoop()
def cancel_exit(self) -> None:
assert self.old_view is not None
self.loop.widget = self.old_view
self.old_view = None
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import typing as T
import urwid
from pqcli.game_state import Roster
class ExitView(urwid.Overlay):
def __init__(
self, parent: urwid.Widget, on_exit: T.Callable, on_cancel: T.Callable
) -> None:
self.on_exit = on_exit
self.on_cancel = on_cancel
question = urwid.Text(("bold", "Really quit?"), "center")
yes_btn = urwid.Button("Yes", lambda _user_data: self.on_exit())
no_btn = urwid.Button("No", lambda _user_data: self.on_cancel())
line_box = urwid.LineBox(
urwid.ListBox(
urwid.SimpleFocusListWalker([question, no_btn, yes_btn])
)
)
super().__init__(line_box, parent, "center", 20, "middle", 5)
def keypress(self, size: T.Any, key: str) -> bool:
if key in {"y", "Y"}:
self.on_exit()
return True
if key in {"n", "N"}:
self.on_cancel()
return True
return super().keypress(size, key)
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import random
import typing as T
import urwid
import urwid_readline
from pqcli.game_state import Player, StatsBuilder, generate_name, create_player
from pqcli.config import RACES, CLASSES, PRIME_STATS
class StatsGroupBox(urwid.Pile):
def __init__(self, player: Player, stats_builder: StatsBuilder) -> None:
self.player = player
self.stats_builder = stats_builder
self.stat_labels = {stat: urwid.Text("0") for stat in PRIME_STATS}
self.total_label = urwid.Text("0")
self.update_values()
roll_button = urwid.Button("Roll", on_press=self.on_roll_press)
unroll_button = urwid.Button("Unroll", on_press=self.on_unroll_press)
value_texts = list(self.stat_labels.values()) + [self.total_label]
label_texts = [
urwid.Text(f"{stat.value}: ") for stat in PRIME_STATS
] + [urwid.Text("Total: ")]
super().__init__(
[
urwid.Columns(
[
(8, urwid.ListBox(label_texts)),
urwid.ListBox(value_texts),
]
),
urwid.Filler(roll_button),
urwid.Filler(unroll_button),
]
)
def on_roll_press(self, _user_data: T.Any) -> None:
self.player.stats = self.stats_builder.roll()
self.update_values()
def on_unroll_press(self, _user_data: T.Any) -> None:
try:
self.player.stats = self.stats_builder.unroll()
except IndexError:
return
self.update_values()
def update_values(self) -> None:
for stat, edit in self.stat_labels.items():
edit.set_text(str(self.player.stats[stat]))
self.total_label.set_text(
str(
sum(
self.player.stats[stat] for stat in self.stat_labels.keys()
)
)
)
class NewGameView(urwid.Pile):
def __init__(self, on_confirm: T.Callable, on_cancel: T.Callable) -> None:
self.on_confirm = on_confirm
self.on_cancel = on_cancel
stats_builder = StatsBuilder()
self.player = create_player(stats_builder)
race_checkboxes = []
for race in RACES:
urwid.RadioButton(
group=race_checkboxes,
label=race.name,
state=race.name == self.player.race.name,
)
class_checkboxes = []
for class_ in CLASSES:
urwid.RadioButton(
group=class_checkboxes,
label=class_.name,
state=class_.name == self.player.class_.name,
)
self.char_name_edit = urwid_readline.ReadlineEdit(
"Name: ", self.player.name
)
generate_char_name_btn = urwid.Button(
"?", on_press=self.on_generate_char_name_press
)
urwid.connect_signal(
self.char_name_edit, "postchange", self.on_char_name_change
)
super().__init__(
[
(
1,
urwid.Columns(
[
urwid.Filler(self.char_name_edit),
urwid.Filler(generate_char_name_btn),
]
),
),
urwid.Columns(
[
urwid.LineBox(
urwid.ListBox(race_checkboxes), title="Race"
),
urwid.LineBox(
urwid.ListBox(class_checkboxes), title="Class"
),
urwid.LineBox(
StatsGroupBox(self.player, stats_builder),
title="Stats",
),
]
),
]
)
def generate_random_char_name(self) -> None:
self.char_name_edit.edit_text = generate_name()
self.char_name_edit.edit_pos = len(self.char_name_edit.edit_text)
def on_char_name_change(self, widget: urwid.Text, old_text: str) -> None:
self.player.name = widget.edit_text
def on_generate_char_name_press(self, _user_data: T.Any) -> None:
self.generate_random_char_name()
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self.on_cancel()
return True
return False
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import typing as T
import urwid
from pqcli.game_state import Roster
class RosterView(urwid.ListBox):
def __init__(
self,
roster: Roster,
loop: urwid.MainLoop,
on_new_game: T.Callable,
on_resume_game: T.Callable,
on_exit: T.Callable,
) -> None:
self.roster = roster
self.on_new_game = on_new_game
self.on_resume_game = on_resume_game
self.on_exit = on_exit
logo = urwid.BigText("ProgressQuest", urwid.HalfBlock5x4Font())
buttons = []
for player in self.roster.players:
buttons.append(
urwid.Button(
label=player.name,
on_press=self.on_resume_game_press,
user_data=player.name,
)
)
buttons.append(
urwid.Button(
label="Create a new character", on_press=self.on_new_game_press
)
)
buttons.append(urwid.Button(label="Exit", on_press=self.on_exit_press))
super().__init__(
[
urwid.Padding(logo, width="clip"),
urwid.Divider(),
urwid.Pile(buttons),
]
)
def on_resume_game_press(self, user_data: T.Any) -> None:
player_name = T.cast(str, user_data)
self.on_resume_game(player_name)
def on_new_game_press(self, _user_data: T.Any) -> None:
self.on_new_game()
def on_exit_press(self, _user_data: T.Any) -> None:
self.on_exit()
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self.on_exit()
return True
return False