ui/curses: implement cheats

This commit is contained in:
rr-
2019-01-13 18:34:09 +01:00
parent 0ecfc2c1fd
commit 2da46a44a4
8 changed files with 34 additions and 15 deletions
+17 -1
View File
@@ -3,7 +3,7 @@ import curses
import datetime import datetime
import typing as T import typing as T
from pqcli.mechanic import Player, Simulation from pqcli.mechanic import Player, SignalMixin, Simulation
from pqcli.roster import Roster from pqcli.roster import Roster
from pqcli.ui.curses.event_handler import EventHandler from pqcli.ui.curses.event_handler import EventHandler
from pqcli.ui.curses.util import KEYS_DOWN, KEYS_LEFT, KEYS_RIGHT, KEYS_UP from pqcli.ui.curses.util import KEYS_DOWN, KEYS_LEFT, KEYS_RIGHT, KEYS_UP
@@ -87,6 +87,22 @@ class GameView(BaseView):
elif focused == self._inventory_win: elif focused == self._inventory_win:
self.focus(self._quest_book_win) self.focus(self._quest_book_win)
elif self._args.cheats and key == ord("t"):
self._simulation.tick()
elif self._args.cheats and key == ord("T"):
for _ in range(100):
self._simulation.tick()
elif self._args.cheats and key == curses.ascii.DC4: # ^t
old = SignalMixin.emit
SignalMixin.emit = lambda *_: None
for _ in range(10000):
self._simulation.tick()
SignalMixin.emit = old
for child in self._children:
child.sync()
else: else:
super().keypress(key) super().keypress(key)
@@ -29,7 +29,7 @@ class CharacterSheetWindow(Focusable, DataTableProgressBarWindow):
self._player.stats.connect("change", self._sync_traits) self._player.stats.connect("change", self._sync_traits)
self._player.exp_bar.connect("change", self._sync_exp) self._player.exp_bar.connect("change", self._sync_exp)
self._sync() self.sync()
def stop(self) -> None: def stop(self) -> None:
super().stop() super().stop()
@@ -38,7 +38,7 @@ class CharacterSheetWindow(Focusable, DataTableProgressBarWindow):
self._player.stats.disconnect("change", self._sync_traits) self._player.stats.disconnect("change", self._sync_traits)
self._player.exp_bar.disconnect("change", self._sync_exp) self._player.exp_bar.disconnect("change", self._sync_exp)
def _sync(self) -> None: def sync(self) -> None:
self._sync_traits() self._sync_traits()
self._sync_exp() self._sync_exp()
@@ -18,7 +18,7 @@ class EquipmentWindow(Focusable, WindowWrapper):
self._player = player self._player = player
self._player.equipment.connect("change", self.sync_equipment_change) self._player.equipment.connect("change", self.sync_equipment_change)
self._sync() self.sync()
def stop(self) -> None: def stop(self) -> None:
super().stop() super().stop()
@@ -26,7 +26,7 @@ class EquipmentWindow(Focusable, WindowWrapper):
self._player.equipment.disconnect("change", self.sync_equipment_change) self._player.equipment.disconnect("change", self.sync_equipment_change)
def _sync(self) -> None: def sync(self) -> None:
self._data_table.clear() self._data_table.clear()
for equipment_type in EquipmentType: for equipment_type in EquipmentType:
self._data_table.add( self._data_table.add(
@@ -39,7 +39,7 @@ class InventoryWindow(Focusable, DataTableProgressBarWindow):
"change", self._sync_encumbrance "change", self._sync_encumbrance
) )
self._sync() self.sync()
def stop(self) -> None: def stop(self) -> None:
super().stop() super().stop()
@@ -63,7 +63,7 @@ class InventoryWindow(Focusable, DataTableProgressBarWindow):
self._data_table.scroll_page_down() self._data_table.scroll_page_down()
self._render() self._render()
def _sync(self) -> None: def sync(self) -> None:
self._sync_gold() self._sync_gold()
self._sync_items() self._sync_items()
self._sync_encumbrance() self._sync_encumbrance()
@@ -22,7 +22,7 @@ class PlotWindow(Focusable, ListBoxProgressBarWindow):
self._player.quest_book.connect("start_act", self._sync_act_add) self._player.quest_book.connect("start_act", self._sync_act_add)
self._player.quest_book.plot_bar.connect("change", self._sync_position) self._player.quest_book.plot_bar.connect("change", self._sync_position)
self._sync() self.sync()
def stop(self) -> None: def stop(self) -> None:
super().stop() super().stop()
@@ -41,7 +41,7 @@ class PlotWindow(Focusable, ListBoxProgressBarWindow):
self._list_box.scroll_page_down() self._list_box.scroll_page_down()
self._render() self._render()
def _sync(self) -> None: def sync(self) -> None:
self._sync_acts() self._sync_acts()
self._sync_position() self._sync_position()
@@ -21,7 +21,7 @@ class QuestBookWindow(Focusable, ListBoxProgressBarWindow):
"change", self._sync_position "change", self._sync_position
) )
self._sync() self.sync()
def stop(self) -> None: def stop(self) -> None:
super().stop() super().stop()
@@ -40,7 +40,7 @@ class QuestBookWindow(Focusable, ListBoxProgressBarWindow):
self._list_box.scroll_page_down() self._list_box.scroll_page_down()
self._render() self._render()
def _sync(self) -> None: def sync(self) -> None:
self._sync_quests() self._sync_quests()
self._sync_position() self._sync_position()
@@ -20,7 +20,7 @@ class SpellBookWindow(Focusable, WindowWrapper):
self._player.spell_book.connect("add", self._sync_spell_add) self._player.spell_book.connect("add", self._sync_spell_add)
self._player.spell_book.connect("change", self._sync_spell_change) self._player.spell_book.connect("change", self._sync_spell_change)
self._sync() self.sync()
def stop(self) -> None: def stop(self) -> None:
super().stop() super().stop()
@@ -37,7 +37,7 @@ class SpellBookWindow(Focusable, WindowWrapper):
self._data_table.scroll_page_down() self._data_table.scroll_page_down()
self._render() self._render()
def _sync(self) -> None: def sync(self) -> None:
self._data_table.clear() self._data_table.clear()
for spell in self._player.spell_book: for spell in self._player.spell_book:
self._data_table.add(spell.name, to_roman(spell.level)) self._data_table.add(spell.name, to_roman(spell.level))
@@ -24,8 +24,7 @@ class TaskProgressWindow(Focusable, WindowWrapper):
self._player.connect("new_task", self._sync_task_name) self._player.connect("new_task", self._sync_task_name)
self._player.task_bar.connect("change", self._sync_position) self._player.task_bar.connect("change", self._sync_position)
self._sync_task_name() self.sync()
self._sync_position()
def stop(self) -> None: def stop(self) -> None:
super().stop() super().stop()
@@ -36,6 +35,10 @@ class TaskProgressWindow(Focusable, WindowWrapper):
self._player.disconnect("new_task", self._sync_task_name) self._player.disconnect("new_task", self._sync_task_name)
self._player.task_bar.disconnect("change", self._sync_position) self._player.task_bar.disconnect("change", self._sync_position)
def sync(self) -> None:
self._sync_task_name()
self._sync_position()
def _sync_task_name(self) -> None: def _sync_task_name(self) -> None:
self._desc_win.set_text( self._desc_win.set_text(
f"{self._player.task.description}..." if self._player.task else "?" f"{self._player.task.description}..." if self._player.task else "?"