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https://github.com/rr-/pq-cli.git
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ui/curses: implement cheats
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@@ -3,7 +3,7 @@ import curses
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import datetime
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import datetime
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import typing as T
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import typing as T
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from pqcli.mechanic import Player, Simulation
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from pqcli.mechanic import Player, SignalMixin, Simulation
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from pqcli.roster import Roster
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from pqcli.roster import Roster
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from pqcli.ui.curses.event_handler import EventHandler
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from pqcli.ui.curses.event_handler import EventHandler
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from pqcli.ui.curses.util import KEYS_DOWN, KEYS_LEFT, KEYS_RIGHT, KEYS_UP
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from pqcli.ui.curses.util import KEYS_DOWN, KEYS_LEFT, KEYS_RIGHT, KEYS_UP
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@@ -87,6 +87,22 @@ class GameView(BaseView):
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elif focused == self._inventory_win:
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elif focused == self._inventory_win:
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self.focus(self._quest_book_win)
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self.focus(self._quest_book_win)
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elif self._args.cheats and key == ord("t"):
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self._simulation.tick()
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elif self._args.cheats and key == ord("T"):
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for _ in range(100):
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self._simulation.tick()
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elif self._args.cheats and key == curses.ascii.DC4: # ^t
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old = SignalMixin.emit
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SignalMixin.emit = lambda *_: None
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for _ in range(10000):
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self._simulation.tick()
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SignalMixin.emit = old
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for child in self._children:
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child.sync()
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else:
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else:
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super().keypress(key)
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super().keypress(key)
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@@ -29,7 +29,7 @@ class CharacterSheetWindow(Focusable, DataTableProgressBarWindow):
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self._player.stats.connect("change", self._sync_traits)
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self._player.stats.connect("change", self._sync_traits)
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self._player.exp_bar.connect("change", self._sync_exp)
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self._player.exp_bar.connect("change", self._sync_exp)
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self._sync()
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self.sync()
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def stop(self) -> None:
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def stop(self) -> None:
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super().stop()
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super().stop()
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@@ -38,7 +38,7 @@ class CharacterSheetWindow(Focusable, DataTableProgressBarWindow):
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self._player.stats.disconnect("change", self._sync_traits)
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self._player.stats.disconnect("change", self._sync_traits)
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self._player.exp_bar.disconnect("change", self._sync_exp)
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self._player.exp_bar.disconnect("change", self._sync_exp)
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def _sync(self) -> None:
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def sync(self) -> None:
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self._sync_traits()
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self._sync_traits()
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self._sync_exp()
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self._sync_exp()
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@@ -18,7 +18,7 @@ class EquipmentWindow(Focusable, WindowWrapper):
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self._player = player
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self._player = player
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self._player.equipment.connect("change", self.sync_equipment_change)
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self._player.equipment.connect("change", self.sync_equipment_change)
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self._sync()
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self.sync()
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def stop(self) -> None:
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def stop(self) -> None:
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super().stop()
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super().stop()
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@@ -26,7 +26,7 @@ class EquipmentWindow(Focusable, WindowWrapper):
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self._player.equipment.disconnect("change", self.sync_equipment_change)
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self._player.equipment.disconnect("change", self.sync_equipment_change)
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def _sync(self) -> None:
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def sync(self) -> None:
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self._data_table.clear()
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self._data_table.clear()
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for equipment_type in EquipmentType:
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for equipment_type in EquipmentType:
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self._data_table.add(
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self._data_table.add(
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@@ -39,7 +39,7 @@ class InventoryWindow(Focusable, DataTableProgressBarWindow):
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"change", self._sync_encumbrance
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"change", self._sync_encumbrance
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)
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)
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self._sync()
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self.sync()
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def stop(self) -> None:
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def stop(self) -> None:
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super().stop()
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super().stop()
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@@ -63,7 +63,7 @@ class InventoryWindow(Focusable, DataTableProgressBarWindow):
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self._data_table.scroll_page_down()
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self._data_table.scroll_page_down()
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self._render()
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self._render()
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def _sync(self) -> None:
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def sync(self) -> None:
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self._sync_gold()
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self._sync_gold()
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self._sync_items()
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self._sync_items()
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self._sync_encumbrance()
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self._sync_encumbrance()
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@@ -22,7 +22,7 @@ class PlotWindow(Focusable, ListBoxProgressBarWindow):
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self._player.quest_book.connect("start_act", self._sync_act_add)
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self._player.quest_book.connect("start_act", self._sync_act_add)
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self._player.quest_book.plot_bar.connect("change", self._sync_position)
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self._player.quest_book.plot_bar.connect("change", self._sync_position)
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self._sync()
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self.sync()
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def stop(self) -> None:
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def stop(self) -> None:
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super().stop()
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super().stop()
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@@ -41,7 +41,7 @@ class PlotWindow(Focusable, ListBoxProgressBarWindow):
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self._list_box.scroll_page_down()
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self._list_box.scroll_page_down()
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self._render()
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self._render()
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def _sync(self) -> None:
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def sync(self) -> None:
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self._sync_acts()
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self._sync_acts()
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self._sync_position()
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self._sync_position()
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@@ -21,7 +21,7 @@ class QuestBookWindow(Focusable, ListBoxProgressBarWindow):
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"change", self._sync_position
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"change", self._sync_position
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)
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)
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self._sync()
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self.sync()
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def stop(self) -> None:
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def stop(self) -> None:
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super().stop()
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super().stop()
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@@ -40,7 +40,7 @@ class QuestBookWindow(Focusable, ListBoxProgressBarWindow):
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self._list_box.scroll_page_down()
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self._list_box.scroll_page_down()
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self._render()
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self._render()
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def _sync(self) -> None:
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def sync(self) -> None:
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self._sync_quests()
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self._sync_quests()
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self._sync_position()
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self._sync_position()
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@@ -20,7 +20,7 @@ class SpellBookWindow(Focusable, WindowWrapper):
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self._player.spell_book.connect("add", self._sync_spell_add)
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self._player.spell_book.connect("add", self._sync_spell_add)
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self._player.spell_book.connect("change", self._sync_spell_change)
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self._player.spell_book.connect("change", self._sync_spell_change)
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self._sync()
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self.sync()
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def stop(self) -> None:
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def stop(self) -> None:
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super().stop()
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super().stop()
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@@ -37,7 +37,7 @@ class SpellBookWindow(Focusable, WindowWrapper):
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self._data_table.scroll_page_down()
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self._data_table.scroll_page_down()
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self._render()
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self._render()
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def _sync(self) -> None:
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def sync(self) -> None:
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self._data_table.clear()
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self._data_table.clear()
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for spell in self._player.spell_book:
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for spell in self._player.spell_book:
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self._data_table.add(spell.name, to_roman(spell.level))
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self._data_table.add(spell.name, to_roman(spell.level))
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@@ -24,8 +24,7 @@ class TaskProgressWindow(Focusable, WindowWrapper):
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self._player.connect("new_task", self._sync_task_name)
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self._player.connect("new_task", self._sync_task_name)
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self._player.task_bar.connect("change", self._sync_position)
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self._player.task_bar.connect("change", self._sync_position)
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self._sync_task_name()
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self.sync()
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self._sync_position()
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def stop(self) -> None:
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def stop(self) -> None:
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super().stop()
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super().stop()
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@@ -36,6 +35,10 @@ class TaskProgressWindow(Focusable, WindowWrapper):
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self._player.disconnect("new_task", self._sync_task_name)
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self._player.disconnect("new_task", self._sync_task_name)
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self._player.task_bar.disconnect("change", self._sync_position)
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self._player.task_bar.disconnect("change", self._sync_position)
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def sync(self) -> None:
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self._sync_task_name()
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self._sync_position()
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def _sync_task_name(self) -> None:
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def _sync_task_name(self) -> None:
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self._desc_win.set_text(
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self._desc_win.set_text(
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f"{self._player.task.description}..." if self._player.task else "?"
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f"{self._player.task.description}..." if self._player.task else "?"
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