Fix bad unicode in source.
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@@ -340,7 +340,7 @@ function simplex.Noise4D(x,y,z,w)
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-- To find out which of the 24 possible simplices we're in, we need to
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-- determine the magnitude ordering of x0, y0, z0 and w0.
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-- The method below is a good way of finding the ordering of x,y,z,w and
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-- then find the correct traversal order for the simplex we’re in.
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-- then find the correct traversal order for the simplex we're in.
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-- First, six pair-wise comparisons are performed between each possible pair
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-- of the four coordinates, and the results are used to add up binary bits
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-- for an localeger index.
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