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tangent 40ae0a3861 Update ReadMe.md 2026-09-14 02:50:10 -06:00
tangent fce2c75fea Update ReadMe.md 2026-08-16 18:58:11 -06:00
tangent 0d0801e193 Update ReadMe.md 2026-08-16 18:45:55 -06:00
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# World6-travelmap # World6-travelmap
I made a tool for marking paths and measuring distance. :D
I made a little program for displaying a simplistic graph of nodes and edges to I made a little program for displaying a simplistic graph of nodes and edges to
make a travel network with calculated distances... specifically for my Minecraft make a travel network with calculated distances... specifically for my Minecraft
World. World.
@@ -27,8 +29,8 @@ Use transparency. 25% works well.
- `radius` can be an array of x/z radii to draw an ellipse instead of a circle - `radius` can be an array of x/z radii to draw an ellipse instead of a circle
- `mode` can be "line" to draw an outline instead of filling - `mode` can be "line" to draw an outline instead of filling
- `image` can be a file path, in which case `size` must be an array of desired - `image` can be a file path, in which case `size` must be an array of desired
width/height width/height (I recommend placing these in a subdirectory)
- (path relative to the JSON file? or relative to the executable?) - path must be relative to the JSON file
Images are only loaded if they will be displayed. Images are only loaded if they will be displayed.
@@ -55,3 +57,9 @@ Images are only loaded if they will be displayed.
] ]
} }
``` ```
## Tasks
- [ ] image loading can't cope with arbitrary JSON file locations and always tries to load from within the repo
fix: use the DroppedFile during load to get path to load relative to
- [ ] r should reload whatever is currently loaded, not the default
- [ ] Split the code that makes this work from its use for my world, make it available easily from anywhere.