135 lines
4.2 KiB
Lua
135 lines
4.2 KiB
Lua
--[[
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X Farming. Extends Luanti farming mod with new plants, crops and ice fishing.
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Copyright (C) 2025 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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local S = core.get_translator(core.get_current_modname())
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-- BARLEY
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x_farming.register_plant('x_farming:barley', {
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description = S('Barley Seed') .. '\n' .. S('Compost chance') .. ': 30%',
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short_description = S('Barley Seed'),
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paramtype2 = 'meshoptions',
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inventory_image = 'x_farming_barley_seed.png',
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steps = 8,
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minlight = 13,
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maxlight = 14,
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fertility = { 'grassland' },
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groups = { flammable = 4 },
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place_param2 = 0,
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})
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-- needed
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local override_def = {
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description = S('Barley') .. '\n' .. S('Compost chance') .. ': 50%',
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short_description = S('Barley'),
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groups = {
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-- X Farming
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compost = 50,
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-- MCL
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compostability = 50
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},
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_mcl_blast_resistance = 0,
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}
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core.override_item('x_farming:barley', override_def)
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-- Registered before the stairs so the stairs get fuel recipes.
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core.register_craft({
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type = 'fuel',
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recipe = 'x_farming:barley_stack',
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burntime = 3,
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})
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if core.get_modpath('stairs') then
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do
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local recipe = 'x_farming:barley'
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local groups = { snappy = 3, flammable = 4 }
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local images = { 'x_farming_barley_stack_side.png' }
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local sounds = x_farming.node_sound_leaves_defaults()
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stairs.register_stair('barley_stack', recipe, groups, images, S('Barley Stack Stair'),
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sounds, true)
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stairs.register_stair_inner('barley_stack', recipe, groups, images, '',
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sounds, true, S('Inner Barley Stack Stair'))
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stairs.register_stair_outer('barley_stack', recipe, groups, images, '',
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sounds, true, S('Outer Barley Stack Stair'))
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stairs.register_slab('barley_stack', recipe, groups, images, S('Barley Stack Slab'),
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sounds, true)
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end
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end
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---crate
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x_farming.register_crate('crate_barley_3', {
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description = S('Barley Crate'),
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short_description = S('Barley Crate'),
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tiles = { 'x_farming_crate_barley_3.png' },
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_custom = {
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crate_item = 'x_farming:barley'
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}
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})
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core.register_on_mods_loaded(function()
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local deco_place_on = {}
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local deco_biomes = {}
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-- MTG
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if core.get_modpath('default') then
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table.insert(deco_place_on, 'default:dry_dirt_with_dry_grass')
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table.insert(deco_biomes, 'savanna')
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end
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-- Everness
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if core.get_modpath('everness') then
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table.insert(deco_place_on, 'everness:dry_dirt_with_dry_grass')
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table.insert(deco_biomes, 'everness:baobab_savanna')
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end
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-- MCL
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if core.get_modpath('mcl_core') then
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table.insert(deco_place_on, 'mcl_core:dirt_with_grass')
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table.insert(deco_biomes, 'Savanna')
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table.insert(deco_biomes, 'SavannaM')
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end
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if next(deco_place_on) and next(deco_biomes) then
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core.register_decoration({
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name = 'x_farming:barley',
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deco_type = 'simple',
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place_on = deco_place_on,
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sidelen = 16,
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noise_params = {
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offset = -0.1,
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scale = 0.1,
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spread = { x = 50, y = 50, z = 50 },
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seed = 4242,
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octaves = 3,
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persist = 0.7
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},
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biomes = deco_biomes,
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y_max = 31000,
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y_min = 1,
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decoration = {
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'x_farming:barley_5',
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'x_farming:barley_6',
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'x_farming:barley_7',
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'x_farming:barley_8'
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},
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param2 = 11,
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})
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end
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end)
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