Files
modolith/mods/livingcavesmobs/flesheatingbacteria.lua
T

74 lines
1.7 KiB
Lua

local S = minetest.get_translator("livingcavesmobs")
mobs:register_mob("livingcavesmobs:flesheatingbacteria", {
stepheight = 0,
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 1,
damage = 6,
hp_min = 5,
hp_max = 10,
armor = 100,
collisionbox = {-0.1, -0.01, -0.1, 0.1, 0.1, 0.1},
visual = "mesh",
visual_size = {x = 0.5, y = 0.5},
mesh = "Flesheatingbacteria.b3d",
textures = {
{"textureflesheatingbacteria.png"},
},
sounds = {
attack = "livingcavesmobs_flesheatingbacteria",
},
makes_footstep_sound = false,
walk_velocity = 0.3,
run_velocity = 0.5,
runaway = false,
jump = false,
jump_height = 0,
stepheight = 0,
stay_near = {"livingcaves:bacteriacave_trapstone", 3},
drops = {
},
water_damage = 1,
lava_damage = 1,
light_damage = 1,
fear_height = 0,
animation = {
speed_normal = 75,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_start = 200,
punch_end = 300,
-- 50-70 is slide/water idle
},
view_range = 3,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 25, 0, 0, false, nil) then return end
end,
})
if not mobs.custom_spawn_livingcavesmobs then
mobs:spawn({
name = "livingcavesmobs:flesheatingbacteria",
nodes = {"livingcaves:bacteriacave_trapnode"},
min_light = 0,
interval = 10,
chance = 1,
active_object_count = 4,
min_height = -400,
max_height = -200,
})
end
mobs:register_egg("livingcavesmobs:flesheatingbacteria", S("Flesh Eating Bacteria"), "aflesheatingbacteria.png")