Files
modolith/mods/ebiomes/jsavanna.lua
T

413 lines
11 KiB
Lua

local S = core.get_translator("ebiomes")
--from runs cooltrees
local modname = "ebiomes"
local modpath = core.get_modpath(modname)
local mg_name = core.get_mapgen_setting("mg_name")
-- Jungle Savanna
core.register_alias("dirt_jungle_savanna_grass", "ebiomes:dirt_with_jungle_savanna_grass")
core.register_alias("dirt_jungle_savanna_grass_footsteps", "ebiomes:dirt_with_jungle_savanna_grass_footsteps")
core.register_node("ebiomes:dirt_with_jungle_savanna_grass", {
description = S("Dirt with Jungle Savanna Grass"),
tiles = {"ebiomes_jungle_savanna_grass.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_jungle_savanna_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
soil = {
base = "ebiomes:dirt_with_jungle_savanna_grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
core.register_node("ebiomes:dirt_with_jungle_savanna_grass_footsteps", {
description = S("Dirt with Jungle Savanna Grass and Footsteps"),
tiles = {"ebiomes_jungle_savanna_grass.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_jungle_savanna_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = "default:dry_dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
soil = {
base = "ebiomes:dirt_with_jungle_savanna_grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
if core.settings:get_bool("reg_hsavanna", true) then
core.register_biome({
name = "jungle_savanna",
node_top = "ebiomes:dirt_with_jungle_savanna_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 2,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 1,
heat_point = 87,
humidity_point = 62,
})
core.register_biome({
name = "jungle_savanna_shore",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 0,
y_min = -1,
heat_point = 87,
humidity_point = 62,
})
core.register_biome({
name = "jungle_savanna_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = -2,
y_min = -255,
heat_point = 87,
humidity_point = 62,
})
core.register_biome({
name = "jungle_savanna_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 87,
humidity_point = 62,
})
-- Coral
core.register_decoration({
name = "ebiomes:coral_jsv",
deco_type = "simple",
place_on = {"default:sand"},
place_offset_y = -1,
sidelen = 4,
noise_params = {
offset = -4,
scale = 4,
spread = {x = 50, y = 50, z = 50},
seed = 7013,
octaves = 3,
persist = 0.7,
},
biomes = {
"jungle_savanna_ocean",
},
y_max = -2,
y_min = -8,
flags = "force_placement",
decoration = {
"default:coral_green", "default:coral_pink",
"default:coral_cyan", "default:coral_brown",
"default:coral_orange", "default:coral_skeleton",
},
})
-- Grass
core.register_node("ebiomes:jungle_savanna_grass_1", {
description = S("Jungle Savanna Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_jungle_savanna_grass_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "ebiomes_jungle_savanna_grass_3.png",
wield_image = "ebiomes_jungle_savanna_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
normal_grass = 1, flammable = 1},
max_items = 1,
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"ebiomes:jungle_savanna_grass_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("ebiomes:jungle_savanna_grass_" .. math.random(1,5))
local ret = core.item_place(stack, placer, pointed_thing)
return ItemStack("ebiomes:jungle_savanna_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
core.register_node("ebiomes:jungle_savanna_grass_" .. i, {
description = S("Jungle Savanna Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_jungle_savanna_grass_" .. i .. ".png"},
inventory_image = "ebiomes_jungle_savanna_grass_" .. i .. ".png",
wield_image = "ebiomes_jungle_savanna_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "ebiomes:jungle_savanna_grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1,
normal_grass = 1, flammable = 1},
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"ebiomes:jungle_savanna_grass_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
core.register_decoration({
name = "ebiomes:junglegrass_jsv",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 1,
decoration = "default:junglegrass",
})
for length = 1, 5 do
core.register_decoration({
name = "ebiomes:jungle_savanna_grass_"..length,
deco_type = "simple",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
sidelen = 16,
noise_params = {
offset = 0.1,
scale = 0.02,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:jungle_savanna_grass_"..length,
})
end
--Trees
core.register_decoration({
name = "ebiomes:afzelia_tree_jsv",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
sidelen = 16,
noise_params = {
offset = 0.001,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 201,
octaves = 3,
persist = 0.66
},
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_afzelia_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
core.register_decoration({
name = "ebiomes:afzelia_log_jsv",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.001,
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_afzelia_log.mts",
flags = "place_center_x",
rotation = "random"
})
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:limba_tree_jsv",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 202,
octaves = 3,
persist = 0.66
},
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
else
core.register_decoration({
name = "ebiomes:limba_tree_jsv",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 202,
octaves = 3,
persist = 0.66
},
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
core.register_decoration({
name = "ebiomes:limba_log_jsv",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0025,
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_log.mts",
flags = "place_center_x",
rotation = "random"
})
core.register_decoration({
name = "ebiomes:tamarind_tree_jsv",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
sidelen = 16,
noise_params = {
offset = 0.004,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 204,
octaves = 3,
persist = 0.66
},
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_tamarind_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
core.register_decoration({
name = "ebiomes:tamarind_log_jsv",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_tamarind_log.mts",
flags = "place_center_x",
rotation = "random"
})
core.register_decoration({
name = "ebiomes:jungle_tree_jsv",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_jungle_savanna_grass"},
sidelen = 80,
fill_ratio = 0.03,
biomes = {"jungle_savanna"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("default") .. "/schematics/jungle_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
--Additionals
--Ground stuff
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_deco({
{"ebiomes:dirt_with_jungle_savanna_grass", {"ebiomes:jungle_savanna_grass_1", "ebiomes:jungle_savanna_grass_2", "ebiomes:jungle_savanna_grass_3", "ebiomes:jungle_savanna_grass_4", "ebiomes:jungle_savanna_grass_5"},
{"default:junglegrass"} }
})
end