Files
modolith/mods/ebiomes/extensions.lua
T

1541 lines
39 KiB
Lua

local S = core.get_translator("ebiomes")
--from runs cooltrees
local modname = "ebiomes"
local modpath = core.get_modpath(modname)
local mg_name = core.get_mapgen_setting("mg_name")
--Aliases
core.register_alias("oak_tree", "ebiomes:oak_tree")
core.register_alias("oak_wood", "ebiomes:oak_wood")
core.register_alias("oak_leaves", "ebiomes:oak_leaves")
core.register_alias("oak_sapling", "ebiomes:oak_sapling")
core.register_alias("acorns", "ebiomes:acorns")
core.register_alias("bucket_acorns", "ebiomes:bucket_acorns")
core.register_alias("acorns_cooked", "ebiomes:acorns_cooked")
core.register_alias("maple_tree", "ebiomes:maple_tree")
core.register_alias("maple_wood", "ebiomes:maple_wood")
core.register_alias("maple_leaves", "ebiomes:maple_leaves")
core.register_alias("maple_sapling", "ebiomes:maple_sapling")
--Global ores/dirt patches
core.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:dirt"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_max = -1,
y_min = -3,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"}
})
-- Dirt
core.register_ore({
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_max = 31000,
y_min = -31,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.0
},
-- Only where default:dirt is present as surface material
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"}
})
-- Deciduous forests
-- Warmish/Fruity
core.register_biome({
name = "deciduous_forest_fruity",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 1,
heat_point = 64,
humidity_point = 68,
})
core.register_biome({
name = "deciduous_forest_fruity_shore",
node_top = "default:dirt",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 0,
y_min = -1,
heat_point = 64,
humidity_point = 68,
})
core.register_biome({
name = "deciduous_forest_fruity_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = -2,
y_min = -255,
heat_point = 64,
humidity_point = 68,
})
core.register_biome({
name = "deciduous_forest_fruity_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 64,
humidity_point = 68,
})
-- Coldish/Woody
core.register_biome({
name = "deciduous_forest_woody",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 1,
heat_point = 56,
humidity_point = 68,
})
core.register_biome({
name = "deciduous_forest_woody_shore",
node_top = "default:dirt",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 0,
y_min = -1,
heat_point = 56,
humidity_point = 68,
})
core.register_biome({
name = "deciduous_forest_woody_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = -2,
y_min = -255,
heat_point = 56,
humidity_point = 68,
})
core.register_biome({
name = "deciduous_forest_woody_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 56,
humidity_point = 68,
})
-- Grasslands
-- Coldish
core.register_biome({
name = "grassland_coldish",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 6,
heat_point = 42,
humidity_point = 35,
})
core.register_biome({
name = "grassland_coldish_dunes",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = 5,
y_min = 4,
heat_point = 42,
humidity_point = 35,
})
core.register_biome({
name = "grassland_coldish_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3,
y_min = -255,
heat_point = 42,
humidity_point = 35,
})
core.register_biome({
name = "grassland_coldish_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 42,
humidity_point = 35,
})
-- Common All
--Grass
for length = 1, 5 do
core.register_decoration({
name = "ebiomes:grassext_"..length,
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = 0.01,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "default:grass_"..length,
})
end
-- Flowers
--flowers
core.register_decoration({
name = "ebiomes:dandelionext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:dandelion_yellow",
})
core.register_decoration({
name = "ebiomes:dandelion_whiteext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:dandelion_white",
})
core.register_decoration({
name = "ebiomes:tulipext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:tulip",
})
core.register_decoration({
name = "ebiomes:tulip_blackext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:tulip_black",
})
core.register_decoration({
name = "ebiomes:roseext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:rose",
})
core.register_decoration({
name = "ebiomes:chrysanthemum_greenext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:chrysanthemum_green",
})
core.register_decoration({
name = "ebiomes:geraniumext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"grassland_coldish", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:geranium",
})
-- Common Forest
-- Apple tree and log
core.register_decoration({
name = "ebiomes:apple_treeext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.024,
scale = 0.015,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("default") .. "/schematics/apple_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
core.register_decoration({
name = "ebiomes:apple_logext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0.0012,
scale = 0.0007,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("default") .. "/schematics/apple_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = "default:dirt_with_grass",
num_spawn_by = 8,
})
core.register_decoration({
name = "ebiomes:waterlilyext",
deco_type = "simple",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 200, y = 200, z = 200},
seed = 33,
octaves = 3,
persist = 0.7
},
biomes = {"deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 0,
y_min = 0,
decoration = "flowers:waterlily_waving",
param2 = 0,
param2_max = 3,
place_offset_y = 1,
})
--mushrooms
core.register_decoration({
name = "ebiomes:mushroom_brownext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:mushroom_brown",
})
core.register_decoration({
name = "ebiomes:mushroom_redext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
decoration = "flowers:mushroom_brown",
})
-- Common Grassland
core.register_decoration({
name = "ebiomes:bushext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = {"grassland_coldish"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("default") .. "/schematics/bush.mts",
flags = "place_center_x, place_center_z",
})
core.register_decoration({
name = "ebiomes:blueberry_bushext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = {"grassland_coldish"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("default") .. "/schematics/blueberry_bush.mts",
flags = "place_center_x, place_center_z",
})
-- Specifics
-- Warmish/Fruity deciduous forest
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:pear_treeext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.004,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 100,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_fruity"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_pear_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
else
core.register_decoration({
name = "ebiomes:pear_treeext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.004,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 100,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_fruity"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_pear_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
core.register_decoration({
name = "ebiomes:pear_logext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_fruity"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_pear_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"default:dirt_with_grass"},
num_spawn_by = 8,
})
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:hornbeam_treeext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.005,
scale = 0.01,
spread = {x = 250, y = 250, z = 250},
seed = 106,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_fruity"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
else
core.register_decoration({
name = "ebiomes:hornbeam_treeext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = 0.01,
spread = {x = 250, y = 250, z = 250},
seed = 106,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_fruity"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
core.register_decoration({
name = "ebiomes:hornbeam_log",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_fruity"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"default:dirt_with_grass"},
num_spawn_by = 8,
})
-- Coldish/Woody deciduous
-- Aspen
core.register_decoration({
name = "ebiomes:aspen_treeext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.001,
scale = -0.001,
spread = {x = 250, y = 250, z = 250},
seed = 104,
octaves = 3,
persist = 0.06
},
biomes = {"deciduous_forest_woody"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("default") .. "/schematics/aspen_tree.mts",
flags = "place_center_x, place_center_z",
})
core.register_decoration({
name = "ebiomes:aspen_logext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_woody"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_aspen_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"default:dirt_with_grass"},
num_spawn_by = 8,
})
-- Berries
core.register_decoration({
name = "ebiomes:blackcurrant_bushext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 787,
octaves = 3,
persist = 0.7,
},
biomes = {"deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_blackcurrant_bush.mts",
flags = "place_center_x, place_center_z",
})
core.register_decoration({
name = "ebiomes:redcurrant_bushext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 878,
octaves = 3,
persist = 0.7,
},
biomes = {"deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_redcurrant_bush.mts",
flags = "place_center_x, place_center_z",
})
core.register_decoration({
name = "ebiomes:gooseberry_bushext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 969,
octaves = 3,
persist = 0.7,
},
biomes = {"deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_gooseberry_bush.mts",
flags = "place_center_x, place_center_z",
})
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:ash_treeext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.001,
scale = 0.01,
spread = {x = 250, y = 250, z = 250},
seed = 102,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_ash_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
else
core.register_decoration({
name = "ebiomes:ash_treeext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.009,
scale = 0.01,
spread = {x = 250, y = 250, z = 250},
seed = 102,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_ash_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
core.register_decoration({
name = "ebiomes:ash_logext",
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_woody"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_ash_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"default:dirt_with_grass"},
num_spawn_by = 8,
})
--[[
-- Grassland warmish
core.register_decoration({
name = "ebiomes:larkspurext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.006,
scale = 0.001,
spread = {x = 100, y = 100, z = 100},
seed = 384,
octaves = 3,
persist = 0.05
},
biomes = {"grassland_warmish"},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:larkspur",
})
--]]
-- Grassland coldish
core.register_decoration({
name = "ebiomes:russian_irisext",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.008,
scale = 0.001,
spread = {x = 100, y = 100, z = 100},
seed = 350,
octaves = 3,
persist = 0.05
},
biomes = {"grassland_coldish"},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:russian_iris",
})
--Trees
--Oak
core.register_node("ebiomes:oak_tree", {
description = S("Oak Tree"),
tiles = {"ebiomes_oak_tree_top.png", "ebiomes_oak_tree_top.png",
"ebiomes_oak_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:oak_wood", {
description = S("Oak Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_oak_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:oak_wood 4",
recipe = {
{"ebiomes:oak_tree"},
}
})
core.register_node("ebiomes:oak_leaves", {
description = S("Oak Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_oak_leaves.png"},
-- special_tiles = {"ebiomes_oak_leaves_simple.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:oak_sapling"}, rarity = 20},
{items = {"ebiomes:oak_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:oak_tree"},
leaves = {"ebiomes:oak_leaves"},
radius = 3,
})
local function grow_new_oak_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-5}, modpath.."/schematics/ebiomes_oak_tree.mts", "0", nil, false)
end
core.register_node("ebiomes:oak_sapling", {
description = S("Oak Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_oak_sapling.png"},
inventory_image = "ebiomes_oak_sapling.png",
wield_image = "ebiomes_oak_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_oak_tree,
selection_box = {
type = "fixed",
fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:oak_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -6, y = 1, z = -6},
{x = 6, y = 10, z = 6},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
core.register_decoration({
name = "ebiomes:oak_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_cold", "default:dirt_with_grass", "ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.0001,
scale = 0.003,
spread = {x = 250, y = 250, z = 250},
seed = 813,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_cold", "deciduous_forest", "deciduous_forest_warm", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_oak_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
core.register_decoration({
name = "ebiomes:oak_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_cold", "default:dirt_with_grass", "ebiomes:dirt_with_grass_warm"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_cold", "deciduous_forest", "deciduous_forest_warm", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_oak_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"ebiomes:dirt_with_grass_cold"},
num_spawn_by = 8,
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:oak_sapling", grow_new_oak_tree, "soil"},
})
end
stairs.register_stair_and_slab("oak_wood", "ebiomes:oak_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_oak_wood.png"},
S("Oak Wood Stair"),
S("Oak Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Oak Wood Stair"),
S("Outer Oak Wood Stair")
)
default.register_fence("ebiomes:fence_oak_wood", {
description = S("Oak Wood Fence"),
texture = "ebiomes_fence_oak_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_oak_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_oak_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:oak_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_oak_wood", {
description = S("Oak Wood Fence Rail"),
texture = "ebiomes_fence_rail_oak_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_oak_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_oak_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:oak_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_oak_wood", {
description = S("Oak Wood Mese Post Light"),
texture = "ebiomes_fence_oak_wood.png",
material = "ebiomes:oak_wood",
})
doors.register_fencegate("ebiomes:gate_oak_wood", {
description = S("Oak Wood Fence Gate"),
texture = "ebiomes_oak_wood.png",
material = "ebiomes:oak_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_oak_wood_closed",
burntime = 9,
})
-- Acorns
core.register_node("ebiomes:acorns", {
description = S("Acorns"),
drawtype = "plantlike",
tiles = {"ebiomes_acorns_hanging.png"},
inventory_image = "ebiomes_acorns.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, 8 / 16, -6 / 16, 6 / 16, 2 /16, 6 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, food_apple = 1},
-- on_use = core.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
core.set_node(pos, {name = "ebiomes:acorns", param2 = 1})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.param2 == 0 then
core.set_node(pos, {name = "ebiomes:acorns_mark"})
core.get_node_timer(pos):start(math.random(300, 1500))
end
end,
})
core.register_node("ebiomes:acorns_mark", {
description = S("Acorns Marker"),
inventory_image = "ebiomes_acorns.png^default_invisible_node_overlay.png",
wield_image = "ebiomes_acorns.png^default_invisible_node_overlay.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_timer = function(pos, elapsed)
if not core.find_node_near(pos, 1, "ebiomes:acorns_leaves") then
core.remove_node(pos)
elseif core.get_node_light(pos) < 11 then
core.get_node_timer(pos):start(200)
else
core.set_node(pos, {name = "ebiomes:acorns"})
end
end
})
core.register_craftitem("ebiomes:acorns_cooked", {
description = S("Cooked Acorns"),
inventory_image = "ebiomes_acorns_cooked.png",
groups = {food_acorns = 1, eatable = 4},
on_use = core.item_eat(4),
})
core.register_craftitem("ebiomes:bucket_acorns", {
description = S("Bucket of Acorns"),
inventory_image = "ebiomes_bucket_acorns.png",
groups = {cookables_acorns = 1},
})
core.register_craft({
output = "ebiomes:bucket_acorns",
recipe = {
{"ebiomes:acorns"},
{"bucket:bucket_water"},
}
})
core.register_craft({
output = "ebiomes:bucket_acorns",
recipe = {
{"ebiomes:acorns"},
{"bucket:bucket_river_water"},
}
})
core.register_craft({
output = "ebiomes:oak_sapling",
recipe = {
{"ebiomes:acorns"},
}
})
core.register_craft({
type = "cooking",
output = "ebiomes:acorns_cooked",
recipe = "ebiomes:bucket_acorns",
replacements = {{"ebiomes:bucket_acorns", "bucket:bucket_empty"}},
cooktime = 3,
})
--Peripheral mod support
--Moreblocks
--sampled from cool_trees
-- stairsplus/moreblocks
if core.get_modpath("moreblocks") then
stairsplus:register_all("oak_tree", "wood", "ebiomes:oak_wood", {
description = "Oak Wood",
tiles = {"ebiomes_oak_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end
-- Support for flowerpot
if core.global_exists("flowerpot") then
flowerpot.register_node("ebiomes:oak_sapling")
end
--Maple
core.register_node("ebiomes:maple_tree", {
description = S("Maple Tree"),
tiles = {"ebiomes_maple_tree_top.png", "ebiomes_maple_tree_top.png",
"ebiomes_maple_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:maple_wood", {
description = S("Maple Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_maple_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:maple_wood 4",
recipe = {
{"ebiomes:maple_tree"},
}
})
core.register_node("ebiomes:maple_leaves", {
description = S("Maple Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_maple_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
walkable = true,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:maple_sapling"}, rarity = 20},
{items = {"ebiomes:maple_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:maple_tree"},
leaves = {"ebiomes:maple_leaves"},
radius = 3,
})
--left this credit but erased it's identicals further down the line
--borrowed from runs cooltrees modpack (baldcypress)
--[[
local function grow_new_baldcypress_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(240, 600))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/baldcypress.mts", "0", nil, false)
end
--]]
local function grow_new_maple_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/ebiomes_maple_tree.mts", "0", nil, false)
end
--schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_maple.mts"
core.register_node("ebiomes:maple_sapling", {
description = S("Maple Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_maple_sapling.png"},
inventory_image = "ebiomes_maple_sapling.png",
wield_image = "ebiomes_maple_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_maple_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:maple_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 11, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
core.register_decoration({
name = "ebiomes:maple_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_cold", "default:dirt_with_grass", "ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.001,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 162,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_cold", "deciduous_forest", "deciduous_forest_warm", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_maple_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
core.register_decoration({
name = "ebiomes:maple_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_cold", "default:dirt_with_grass", "ebiomes:dirt_with_grass_warm"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_cold", "deciduous_forest", "deciduous_forest_warm", "deciduous_forest_fruity", "deciduous_forest_woody"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_maple_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"ebiomes:dirt_with_grass_cold", "default:dirt_with_grass", "ebiomes:dirt_with_grass_warm"},
num_spawn_by = 8,
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:maple_sapling", grow_new_maple_tree, "soil"},
})
end
--forms sampled from pigiron mod
stairs.register_stair_and_slab("maple_wood", "ebiomes:maple_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_maple_wood.png"},
S("Maple Wood Stair"),
S("Maple Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Maple Wood Stair"),
S("Outer Maple Wood Stair")
)
default.register_fence("ebiomes:fence_maple_wood", {
description = S("Maple Wood Fence"),
texture = "ebiomes_fence_maple_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_maple_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_maple_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:maple_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_maple_wood", {
description = S("Maple Wood Fence Rail"),
texture = "ebiomes_fence_rail_maple_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_maple_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_maple_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:maple_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_maple_wood", {
description = S("Maple Wood Mese Post Light"),
texture = "ebiomes_fence_maple_wood.png",
material = "ebiomes:maple_wood",
})
doors.register_fencegate("ebiomes:gate_maple_wood", {
description = S("Maple Wood Fence Gate"),
texture = "ebiomes_maple_wood.png",
material = "ebiomes:maple_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_maple_wood_closed",
burntime = 9,
})
--Peripheral mod support
--Moreblocks
--sampled from cool_trees
-- stairsplus/moreblocks
if core.get_modpath("moreblocks") then
stairsplus:register_all("maple_tree", "wood", "ebiomes:maple_wood", {
description = "Maple Wood",
tiles = {"ebiomes_maple_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end
-- Support for flowerpot
if core.global_exists("flowerpot") then
flowerpot.register_node("ebiomes:maple_sapling")
end