Files
modolith/mods/ebiomes/bamboo.lua
T

283 lines
7.1 KiB
Lua

local S = core.get_translator("ebiomes")
--from runs cooltrees
local modname = "ebiomes"
local modpath = core.get_modpath(modname)
local mg_name = core.get_mapgen_setting("mg_name")
--Aliases
core.register_alias("bamboo", "ebiomes:bamboo")
core.register_alias("bamboo_leaves", "ebiomes:bamboo_leaves")
core.register_alias("bamboo_sprout", "ebiomes:bamboo_sprout")
--Bamboo
core.register_node("ebiomes:bamboo", {
description = S("Bamboo"),
drawtype = "plantlike",
tiles = {"ebiomes_bamboo.png"},
inventory_image = "ebiomes_bamboo.png",
wield_image = "ebiomes_bamboo.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16},
},
groups = {choppy = 3, snappy = 2, flammable = 2, oddly_breakable_by_hand = 2},
sounds = default.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
core.register_craft({
output = "default:stick 8",
recipe = {
{"ebiomes:bamboo"},
}
})
core.register_node("ebiomes:bamboo_leaves", {
description = S("Bamboo Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_bamboo_leaves.png"},
waving = 1,
walkable = false,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:bamboo_sprout"}, rarity = 20},
{items = {"ebiomes:bamboo_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:bamboo"},
leaves = {"ebiomes:bamboo_leaves"},
radius = 3,
})
local function grow_new_bamboo(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/ebiomes_bamboo.mts", "0", nil, false)
end
core.register_node("ebiomes:bamboo_sprout", {
description = S("Bamboo Sprout"),
drawtype = "plantlike",
tiles = {"ebiomes_bamboo_sprout.png"},
inventory_image = "ebiomes_bamboo_sprout.png",
wield_image = "ebiomes_bamboo_sprout.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_bamboo,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:bamboo_sprout",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -1, y = 1, z = -1},
{x = 1, y = 6, z = 1},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
if core.settings:get_bool("reg_jprainforest", true) then
core.register_decoration({
name = "ebiomes:bamboo_l1",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter", "default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.0001,
scale = 0.0001,
spread = {x = 250, y = 250, z = 250},
seed = 221,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest", "rainforest"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
flags = "place_center_x, place_center_z",
rotation = "random"
})
core.register_decoration({
name = "ebiomes:bamboo_l2",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter", "default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.9,
scale = 0.9,
spread = {x = 250, y = 250, z = 250},
seed = 222,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest", "rainforest"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
spawn_by = "ebiomes:bamboo",
num_spawn_by = 1
})
core.register_decoration({
name = "ebiomes:bamboo_l3",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter", "default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.9,
scale = 0.9,
spread = {x = 250, y = 250, z = 250},
seed = 223,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest", "rainforest"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
spawn_by = "ebiomes:bamboo",
num_spawn_by = 1
})
else
core.register_decoration({
name = "ebiomes:bamboo_l1",
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.0001,
scale = 0.0001,
spread = {x = 250, y = 250, z = 250},
seed = 221,
octaves = 3,
persist = 0.66
},
biomes = {"rainforest"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
flags = "place_center_x, place_center_z",
rotation = "random"
})
core.register_decoration({
name = "ebiomes:bamboo_l2",
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.9,
scale = 0.9,
spread = {x = 250, y = 250, z = 250},
seed = 222,
octaves = 3,
persist = 0.66
},
biomes = {"rainforest"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
spawn_by = "ebiomes:bamboo",
num_spawn_by = 1
})
core.register_decoration({
name = "ebiomes:bamboo_l3",
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.9,
scale = 0.9,
spread = {x = 250, y = 250, z = 250},
seed = 223,
octaves = 3,
persist = 0.66
},
biomes = {"rainforest"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
spawn_by = "ebiomes:bamboo",
num_spawn_by = 1
})
end
if core.global_exists("dungeon_loot") then
dungeon_loot.register ({
{name = "ebiomes:bamboo", chance = 0.3, count = {5, 13}},
})
end
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:bamboo_sprout", grow_new_bamboo, "soil"},
})
end
if core.global_exists("flowerpot") then
flowerpot.register_node("ebiomes:bamboo_sprout")
end