Files
modolith/mods/everness/functions.lua
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2026-09-12 07:03:41 -06:00

1742 lines
63 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2025 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Player proximity helper for ambient particle spawners & client effects
--
local function is_player_nearby(pos, max_dist)
local players = core.get_connected_players()
for i = 1, #players do
local player = players[i]
local ppos = player:get_pos()
if ppos then
local dx = pos.x - ppos.x
local dy = pos.y - ppos.y
local dz = pos.z - ppos.z
local dist_sq = dx * dx + dy * dy + dz * dz
-- 1. Immediate vicinity in any direction (18m)
if dist_sq <= 324 then -- 18^2
return true
end
-- 2. Extended forward cone in player's look direction (up to max_dist * 1.5 ahead)
local extended_dist = max_dist * 1.5
if dist_sq <= (extended_dist * extended_dist) then
local ldir = player:get_look_dir()
if ldir then
-- Dot product > 0 means the node is in front of the player's view
local dot = dx * ldir.x + dy * ldir.y + dz * ldir.z
if dot > 0 then
return true
end
end
end
end
end
return false
end
--
-- Convert dirt to something that fits the environment
--
local grass_covered_mapping = {
['everness:coral_dirt'] = { 'everness:dirt_with_coral_grass' },
['everness:cursed_dirt'] = { 'everness:dirt_with_cursed_grass' },
['everness:crystal_dirt'] = { 'everness:dirt_with_crystal_grass' },
['everness:dirt_1'] = {
'everness:dirt_with_grass_1',
'everness:dirt_with_grass_extras_1',
'everness:dirt_with_grass_extras_2',
},
['everness:dry_dirt'] = { 'everness:dry_dirt_with_dry_grass' }
}
local grass_covered_mapping_under = {
['everness:coral_desert_stone'] = { 'everness:coral_desert_stone_with_moss' },
['everness:soul_sandstone'] = { 'everness:soul_sandstone_veined' },
['everness:crystal_cave_dirt'] = { 'everness:crystal_cave_dirt_with_moss' },
['everness:mold_cobble'] = { 'everness:mold_stone_with_moss' },
['everness:mineral_lava_stone_dry'] = { 'everness:mineral_lava_stone_with_moss' },
}
-- Spread grass on dirt
Everness:register_abm({
label = 'everness:grass_spread',
description = 'Spreads grass on neighboring blocks.',
nodenames = {
'everness:coral_dirt',
'everness:cursed_dirt',
'everness:crystal_dirt',
'everness:dirt_1',
'everness:dry_dirt',
},
neighbors = {
'air',
'group:coral_grass',
'group:cursed_grass',
'group:crystal_grass',
'group:bamboo_grass',
'group:everness_dry_grass'
},
interval = 12,
chance = 50,
catch_up = false,
action = function(pos, node)
-- Check for darkness: night, shadow or under a light-blocking node
-- Returns if ignore above
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
if (core.get_node_light(above) or 0) < 13 then
return
end
-- Look for spreading dirt-type neighbours
local p2 = core.find_node_near(pos, 1, 'group:everness_spreading_dirt_type')
if p2 then
local n3_def = grass_covered_mapping[node.name]
if not n3_def then
return
end
local n3_name = n3_def[1]
if #n3_def > 1 then
n3_name = n3_def[math.random(1, #n3_def)]
end
core.set_node(pos, { name = n3_name })
return
end
-- Else, any seeding nodes on top?
local name = core.get_node(above).name
if core.get_item_group(name, 'coral_grass') ~= 0 and node.name == 'everness:coral_dirt' then
core.set_node(pos, { name = 'everness:dirt_with_coral_grass' })
elseif core.get_item_group(name, 'cursed_grass') ~= 0 and node.name == 'everness:cursed_dirt' then
core.set_node(pos, { name = 'everness:dirt_with_cursed_grass' })
elseif core.get_item_group(name, 'crystal_grass') ~= 0 and node.name == 'everness:crystal_dirt' then
core.set_node(pos, { name = 'everness:dirt_with_crystal_grass' })
elseif core.get_item_group(name, 'bamboo_grass') ~= 0 and node.name == 'everness:dirt_1' then
local bamboo_grass_covered_types = {
'everness:dirt_with_grass_1',
'everness:dirt_with_grass_extras_1',
'everness:dirt_with_grass_extras_2'
}
core.set_node(pos, { name = bamboo_grass_covered_types[math.random(1, #bamboo_grass_covered_types)] })
elseif core.get_item_group(name, 'everness_dry_grass') ~= 0 and node.name == 'everness:dry_dirt' then
core.set_node(pos, { name = 'everness:dry_dirt_with_dry_grass' })
end
end
})
-- Spread mold/moss on stone/dirt - under
Everness:register_abm({
label = 'everness:grass_spread_under',
description = 'Spreads grass on neighboring blocks in caves (under).',
nodenames = {
'everness:coral_desert_stone',
'everness:soul_sandstone',
'everness:crystal_cave_dirt',
'everness:mold_cobble',
'everness:mineral_lava_stone_dry',
},
neighbors = {
'air',
'group:coral_grass_under',
'group:cursed_grass_under',
'group:crystal_grass_under',
'group:forsaken_tundra_grass_under',
'group:mineral_waters_grass_under',
},
interval = 12,
chance = 50,
catch_up = false,
action = function(pos, node)
-- Check for darkness: night, shadow or under a light-blocking node
-- Returns if ignore above
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
if (core.get_node_light(above) or 0) < 13 then
return
end
-- Look for spreading dirt-type neighbours
local p2 = core.find_node_near(pos, 1, 'group:everness_spreading_dirt_type_under')
if p2 then
local n3_def = grass_covered_mapping_under[node.name]
if not n3_def then
return
end
local n3_name = n3_def[1]
if #n3_def > 1 then
n3_name = n3_def[math.random(1, #n3_def)]
end
core.set_node(pos, {name = n3_name})
return
end
-- Else, any seeding nodes on top?
local name = core.get_node(above).name
if core.get_item_group(name, 'coral_grass_under') ~= 0 and node.name == 'everness:coral_desert_stone' then
core.set_node(pos, { name = 'everness:coral_desert_stone_with_moss' })
elseif core.get_item_group(name, 'cursed_grass_under') ~= 0 and node.name == 'everness:soul_sandstone' then
core.set_node(pos, { name = 'everness:soul_sandstone_veined' })
elseif core.get_item_group(name, 'crystal_grass_under') ~= 0 and node.name == 'everness:crystal_cave_dirt' then
core.set_node(pos, { name = 'everness:crystal_cave_dirt_with_moss' })
elseif core.get_item_group(name, 'forsaken_tundra_grass_under') ~= 0 and node.name == 'everness:mold_cobble' then
core.set_node(pos, { name = 'everness:mold_stone_with_moss' })
elseif core.get_item_group(name, 'mineral_waters_grass_under') ~= 0 and node.name == 'everness:mineral_lava_stone_dry' then
core.set_node(pos, { name = 'everness:mineral_lava_stone_with_moss' })
end
end
})
--
-- Grass and dry grass removed in darkness
--
Everness:register_abm({
label = 'everness:grass_covered',
description = 'Grass and dry grass removed in darkness.',
nodenames = {
'group:everness_spreading_dirt_type',
'group:everness_spreading_dirt_type_under',
},
interval = 8,
chance = 50,
catch_up = false,
action = function(pos, node)
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local name = core.get_node(above).name
local nodedef = core.registered_nodes[name]
if name ~= 'ignore'
and nodedef
and not (
(nodedef.sunlight_propagates or nodedef.paramtype == 'light')
and nodedef.liquidtype == 'none'
)
then
if node.name == 'everness:dirt_with_coral_grass' then
core.set_node(pos, { name = 'everness:coral_dirt' })
elseif node.name == 'everness:dirt_with_cursed_grass' then
core.set_node(pos, { name = 'everness:cursed_dirt' })
elseif node.name == 'everness:dirt_with_crystal_grass' then
core.set_node(pos, { name = 'everness:crystal_dirt' })
elseif node.name == 'everness:dirt_with_grass_1'
or node.name == 'everness:dirt_with_grass_extras_1'
or node.name == 'everness:dirt_with_grass_extras_2'
then
core.set_node(pos, { name = 'everness:dirt_1' })
elseif node.name == 'everness:coral_desert_stone_with_moss' then
core.set_node(pos, { name = 'everness:coral_desert_stone' })
elseif node.name == 'everness:dry_dirt_with_dry_grass' then
core.set_node(pos, { name = 'everness:dry_dirt' })
elseif node.name == 'everness:soul_sandstone_veined' then
core.set_node(pos, { name = 'everness:soul_sandstone' })
elseif node.name == 'everness:crystal_cave_dirt_with_moss' then
core.set_node(pos, { name = 'everness:crystal_cave_dirt' })
elseif node.name == 'everness:mold_stone_with_moss' then
core.set_node(pos, { name = 'everness:mold_cobble' })
elseif node.name == 'everness:mineral_lava_stone_with_moss' then
core.set_node(pos, { name = 'everness:mineral_lava_stone_dry' })
end
end
end
})
--
-- Leafdecay
--
Everness:register_leafdecay({
trunks = {
'everness:coral_tree',
'everness:coral_tree_bioluminescent',
'everness:crystal_bush_stem',
'everness:cursed_bush_stem',
'everness:willow_tree',
'everness:sequoia_tree',
'everness:mese_tree',
'everness:palm_tree',
'everness:lava_tree',
'everness:lava_tree_with_lava'
},
leaves = {
'everness:coral_leaves',
'everness:crystal_bush_leaves',
'everness:willow_leaves',
'everness:sequoia_leaves',
'everness:mese_leaves',
'everness:mese_tree_fruit',
'everness:palm_leaves',
'everness:coconut',
'everness:lava_tree_leaves'
},
radius = 3
})
-- Baobab Tree
Everness:register_leafdecay({
trunks = {
'everness:baobab_tree',
'everness:crystal_tree',
'everness:dry_tree',
},
leaves = {
'everness:baobab_leaves',
'everness:baobab_fruit_renewable',
'everness:crystal_leaves',
'everness:dry_branches',
},
radius = 4,
})
--
-- Moss growth on cobble near water
--
local moss_correspondences = {
['everness:coral_desert_cobble'] = 'everness:coral_desert_mossy_cobble',
['everness:crystal_cobble'] = 'everness:crystal_mossy_cobble',
['stairs:slab_crystal_cobble'] = 'stairs:slab_crystal_mossy_cobble',
['stairs:stair_crystal_cobble'] = 'stairs:stair_crystal_mossy_cobble',
['stairs:stair_inner_crystal_cobble'] = 'stairs:stair_inner_crystal_mossy_cobble',
['stairs:stair_outer_crystal_cobble'] = 'stairs:stair_outer_crystal_mossy_cobble',
['everness:crystal_cobble_wall'] = 'everness:crystal_mossy_cobble_wall'
}
local moss_nodenames_correspondences = {
'everness:coral_desert_cobble',
'everness:crystal_cobble',
'stairs:slab_crystal_cobble',
'stairs:stair_crystal_cobble',
'stairs:stair_inner_crystal_cobble',
'stairs:stair_outer_crystal_cobble',
'everness:crystal_cobble_wall'
}
if core.get_modpath('default') then
moss_correspondences['stairs:slab_coral_desert_cobble'] = 'stairs:slab_coral_desert_mossy_cobble'
moss_correspondences['stairs:stair_coral_desert_cobble'] = 'stairs:stair_coral_desert_mossy_cobble'
moss_correspondences['stairs:stair_inner_coral_desert_cobble'] = 'stairs:stair_inner_coral_desert_mossy_cobble'
moss_correspondences['stairs:stair_outer_coral_desert_cobble'] = 'stairs:stair_outer_coral_desert_mossy_cobble'
moss_correspondences['everness:coral_desert_cobble_wall'] = 'everness:coral_desert_mossy_cobble_wall'
table.insert(moss_nodenames_correspondences, 'stairs:slab_coral_desert_cobble')
table.insert(moss_nodenames_correspondences, 'stairs:stair_coral_desert_cobble')
table.insert(moss_nodenames_correspondences, 'stairs:stair_inner_coral_desert_cobble')
table.insert(moss_nodenames_correspondences, 'stairs:stair_outer_coral_desert_cobble')
table.insert(moss_nodenames_correspondences, 'everness:coral_desert_cobble_wall')
elseif core.get_modpath('mcl_core') then
moss_correspondences['mcl_stairs:slab_coral_desert_cobble'] = 'mcl_stairs:slab_coral_desert_mossy_cobble'
moss_correspondences['mcl_stairs:stair_coral_desert_cobble'] = 'mcl_stairs:stair_coral_desert_mossy_cobble'
moss_correspondences['everness:coral_desert_cobble_wall'] = 'everness:coral_desert_mossy_cobble_wall'
table.insert(moss_nodenames_correspondences, 'mcl_stairs:slab_coral_desert_cobble')
table.insert(moss_nodenames_correspondences, 'mcl_stairs:stair_coral_desert_cobble')
table.insert(moss_nodenames_correspondences, 'everness:coral_desert_cobble_wall')
end
Everness:register_abm({
label = 'everness:moss_growth',
description = 'Grows moss on blocks near water.',
nodenames = moss_nodenames_correspondences,
neighbors = { 'group:water' },
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
node.name = moss_correspondences[node.name]
if node.name then
core.set_node(pos, node)
end
end
})
--
-- Magma growth on cobble near lava
--
local magma_correspondences = {
['everness:volcanic_rock'] = 'everness:volcanic_rock_with_magma',
}
local magma_nodenames_correspondences = {
'everness:volcanic_rock'
}
if core.get_modpath('default') then
magma_correspondences['default:cobble'] = 'everness:magmacobble'
magma_correspondences['stairs:slab_cobble'] = 'stairs:slab_magmacobble'
magma_correspondences['stairs:stair_cobble'] = 'stairs:stair_magmacobble'
magma_correspondences['stairs:stair_inner_cobble'] = 'stairs:stair_inner_magmacobble'
magma_correspondences['stairs:stair_outer_cobble'] = 'stairs:stair_outer_magmacobble'
magma_correspondences['walls:cobble'] = 'everness:magmacobble_wall'
magma_correspondences['stairs:slab_volcanic_rock'] = 'stairs:slab_volcanic_rock_with_magma'
magma_correspondences['stairs:stair_volcanic_rock'] = 'stairs:stair_volcanic_rock_with_magma'
magma_correspondences['stairs:stair_inner_volcanic_rock'] = 'stairs:stair_inner_volcanic_rock_with_magma'
magma_correspondences['stairs:stair_outer_volcanic_rock'] = 'stairs:stair_outer_volcanic_rock_with_magma'
magma_correspondences['everness:volcanic_rock_wall'] = 'everness:volcanic_rock_with_magma_wall'
table.insert(magma_nodenames_correspondences, 'default:cobble')
table.insert(magma_nodenames_correspondences, 'stairs:slab_cobble')
table.insert(magma_nodenames_correspondences, 'stairs:stair_cobble')
table.insert(magma_nodenames_correspondences, 'stairs:stair_inner_cobble')
table.insert(magma_nodenames_correspondences, 'stairs:stair_outer_cobble')
table.insert(magma_nodenames_correspondences, 'walls:cobble')
table.insert(magma_nodenames_correspondences, 'stairs:slab_volcanic_rock')
table.insert(magma_nodenames_correspondences, 'stairs:stair_volcanic_rock')
table.insert(magma_nodenames_correspondences, 'stairs:stair_inner_volcanic_rock')
table.insert(magma_nodenames_correspondences, 'stairs:stair_outer_volcanic_rock')
table.insert(magma_nodenames_correspondences, 'everness:volcanic_rock_wall')
elseif core.get_modpath('mcl_core') then
magma_correspondences['mcl_core:cobble'] = 'everness:magmacobble'
magma_correspondences['mcl_stairs:slab_cobble'] = 'mcl_stairs:slab_magmacobble'
magma_correspondences['mcl_stairs:stair_cobble'] = 'mcl_stairs:stair_magmacobble'
magma_correspondences['mcl_walls:cobble'] = 'everness:magmacobble_wall'
magma_correspondences['mcl_stairs:slab_volcanic_rock'] = 'mcl_stairs:slab_volcanic_rock_with_magma'
magma_correspondences['mcl_stairs:stair_volcanic_rock'] = 'mcl_stairs:stair_volcanic_rock_with_magma'
magma_correspondences['everness:volcanic_rock_wall'] = 'everness:volcanic_rock_with_magma_wall'
table.insert(magma_nodenames_correspondences, 'mcl_core:cobble')
table.insert(magma_nodenames_correspondences, 'mcl_stairs:slab_cobble')
table.insert(magma_nodenames_correspondences, 'mcl_stairs:stair_cobble')
table.insert(magma_nodenames_correspondences, 'mcl_walls:cobble')
table.insert(magma_nodenames_correspondences, 'mcl_stairs:slab_volcanic_rock')
table.insert(magma_nodenames_correspondences, 'mcl_stairs:stair_volcanic_rock')
table.insert(magma_nodenames_correspondences, 'everness:volcanic_rock_wall')
end
Everness:register_abm({
label = 'everness:magma_growth',
description = 'Grows magma on blocks near lava.',
nodenames = magma_nodenames_correspondences,
neighbors = { 'group:lava' },
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
node.name = magma_correspondences[node.name]
if node.name then
core.set_node(pos, node)
end
end
})
--
-- Falling leaves
--
Everness:register_abm({
label = 'everness:falling_leaves',
description = 'Makes leaves falling particles.',
nodenames = { 'group:falling_leaves' },
neighbors = { 'air' },
interval = 24,
chance = 24,
catch_up = false,
action = function(pos, node)
if not core.settings:get_bool('enable_particles', true) or not is_player_nearby(pos, 32) then
return
end
local air_below = core.find_nodes_in_area(pos, { x = pos.x, y = pos.y - 3, z = pos.z }, { 'air' })
if #air_below < 3 then
return
end
-- particles
local tod = core.get_timeofday()
local is_day = (tod > 0.2 and tod < 0.805)
local particlespawner_def = {
amount = 5,
time = 1,
minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
maxpos = { x = pos.x + 0.5, y = pos.y - 0.5, z = pos.z + 0.5 },
minvel = { x = -0.25, y = -0.25, z = -0.25 },
maxvel = { x = 0.25, y = -0.5, z = 0.25 },
minacc = { x = -0.25, y = -0.25, z = -0.25 },
maxacc = { x = 0.25, y = -0.5, z = 0.25 },
minexptime = 3,
maxexptime = 6,
minsize = 0.5,
maxsize = 1.5,
node = node
}
if core.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, after v5.6.0
particlespawner_def = {
amount = 5,
time = 1,
size = {
min = 0.5,
max = 1.5,
},
exptime = {
min = 3,
max = 6
},
pos = {
min = vector.new({ x = pos.x - 1, y = pos.y - 0.5, z = pos.z - 1 }),
max = vector.new({ x = pos.x + 1, y = pos.y - 1, z = pos.z + 1 }),
},
vel = {
min = vector.new({ x = -0.25, y = -0.25, z = -0.25 }),
max = vector.new({ x = 0.25, y = -0.5, z = 0.25 })
},
acc = {
min = vector.new({ x = -0.25, y = -0.25, z = -0.25 }),
max = vector.new({ x = 0.25, y = -0.5, z = 0.25 })
},
node = {
name = node.name
}
}
local anim_def
if node.name == 'everness:coral_leaves' then
anim_def = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 1.6
}
particlespawner_def = Everness.mergeTables(particlespawner_def, {
size = {
min = 2.5,
max = 7.5,
},
exptime = {
min = 11,
max = 19
},
vel = {
min = vector.new(-0.3, -0.8, -0.3),
max = vector.new( 0.3, -0.4, 0.3)
},
acc = {
min = vector.new(-0.05, -0.05, -0.05),
max = vector.new( 0.05, -0.01, 0.05)
},
drag = {
min = vector.new(0.1, 0.05, 0.1),
max = vector.new(0.2, 0.10, 0.2)
},
jitter = {
min = vector.new(-0.1, -0.05, -0.1),
max = vector.new( 0.1, 0.05, 0.1)
},
collisiondetection = true,
collision_removal = false,
glow = is_day and 0 or math.random(4, 7),
texpool = {
-- 1. Lighter Rosy Mauve (+16 Lightness, +5 Saturation)
{
name = 'everness_coral_leaves_particle_anim.png^[hsl:0:5:16',
animation = anim_def
},
-- 2. Direct Mid-tone Match (Base texture, 0 shift)
{
name = 'everness_coral_leaves_particle_anim.png',
animation = anim_def
},
-- 3. Deeper Shadow Wine (-15 Lightness)
{
name = 'everness_coral_leaves_particle_anim.png^[hsl:0:0:-25',
animation = anim_def
}
}
})
particlespawner_def.node = nil
elseif node.name == 'everness:crystal_leaves' then
anim_def = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 1.8
}
particlespawner_def = Everness.mergeTables(particlespawner_def, {
size = {
min = 4.5,
max = 6.5,
},
exptime = {
min = 20,
max = 44
},
-- Gentle, floating drift (slower than heavy leaves)
vel = {
min = vector.new(-0.25, -0.50, -0.25),
max = vector.new( 0.25, -0.20, 0.25),
},
-- Very light gravity
acc = {
min = vector.new(-0.03, -0.03, -0.03),
max = vector.new( 0.03, -0.01, 0.03),
},
-- Aerodynamic air resistance (floaty petal effect)
drag = {
min = vector.new(0.15, 0.08, 0.15),
max = vector.new(0.25, 0.12, 0.25),
},
-- Fluttering wind turbulence
jitter = {
min = vector.new(-0.15, -0.05, -0.15),
max = vector.new( 0.15, 0.05, 0.15),
},
collisiondetection = true,
collision_removal = false,
glow = is_day and 0 or math.random(6, 9),
texpool = {
-- 1. Base Wisteria / Lilac Blossom (Original #cebee0)
{
name = 'everness_crystal_leaves_particle_anim.png',
animation = anim_def
},
-- 2. Sakura / Cherry Blossom Pink (+80° Hue Shift)
{
name = 'everness_crystal_leaves_particle_anim.png^[hsl:80:15:0',
animation = anim_def
},
-- 3. Golden Primrose / Honey Blossom (+135° Hue Shift)
{
name = 'everness_crystal_leaves_particle_anim.png^[hsl:135:20:0',
animation = anim_def
}
}
})
particlespawner_def.node = nil
elseif node.name == 'everness:dry_branches' then
anim_def = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 1.2
}
particlespawner_def = Everness.mergeTables(particlespawner_def, {
amount = 1,
vel = {
min = vector.new(-0.4, -1.6, -0.4),
max = vector.new( 0.4, -1.0, 0.4)
},
acc = {
min = vector.new(-0.1, -0.6, -0.1),
max = vector.new( 0.1, -0.3, 0.1)
},
drag = {
min = vector.new(0.02, 0.01, 0.02),
max = vector.new(0.06, 0.03, 0.06)
},
jitter = {
min = vector.new(-0.08, -0.02, -0.08),
max = vector.new( 0.08, 0.02, 0.08)
},
bounce = {
min = 0.1,
max = 0.25
},
exptime = {
min = 3.0,
max = 5.5
},
size = {
min = 4,
max = 7
},
collisiondetection = true,
collision_removal = false,
texpool = {
-- 1. Base Oak / Pine Bark Brown (Original #5e4629)
{
name = 'everness_dry_branches_particle_anim.png',
animation = anim_def
},
-- 2. Sun-bleached / Dried Twig / Birch (Lightened & desaturated)
{
name = 'everness_dry_branches_particle_anim.png^[hsl:0:-20:20',
animation = anim_def
},
-- 3. Mossy / Damp Forest Branch (+60° Hue shift to olive/moss)
{
name = 'everness_dry_branches_particle_anim.png^[hsl:60:15:-8',
animation = anim_def
},
-- 4. (Optional) Dark Walnut / Peat (-20 Lightness)
{
name = 'everness_dry_branches_particle_anim.png^[hsl:0:-15:-20',
animation = anim_def
}
}
})
particlespawner_def.node = nil
elseif node.name == 'everness:coral_tree_bioluminescent' then
anim_def = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 1.4
}
particlespawner_def = Everness.mergeTables(particlespawner_def, {
amount = 7,
size = {
min = 2.5,
max = 4.5,
},
exptime = {
min = 18,
max = 24
},
vel = {
min = vector.new(-0.15, -0.45, -0.15),
max = vector.new( 0.15, -0.15, 0.15)
},
acc = {
min = vector.new(-0.02, -0.04, -0.02),
max = vector.new( 0.02, -0.01, 0.02)
},
drag = {
min = vector.new(0.10, 0.08, 0.10),
max = vector.new(0.18, 0.12, 0.18)
},
jitter = {
min = vector.new(-0.05, -0.05, -0.05),
max = vector.new( 0.05, 0.05, 0.05)
},
glow = 13,
collisiondetection = true,
collision_removal = false,
texpool = {
-- 1. Base Electric Cyan / Mana Orb (Original #01e8f5, H ≈ 184°)
{
name = 'everness_coral_tree_bioluminescent_particle_anim.png',
alpha = 0.5,
animation = anim_def
},
-- 2. Arcane Amethyst / Violet Orb (+90° Hue Shift -> H ≈ 274°)
{
name = 'everness_coral_tree_bioluminescent_particle_anim.png^[hsl:90:10:0',
alpha = 0.5,
animation = anim_def
},
-- 3. Solar Gold / Sunfire Orb (-140° Hue Shift -> H ≈ 44°)
{
name = 'everness_coral_tree_bioluminescent_particle_anim.png^[hsl:-140:15:5',
alpha = 0.5,
animation = anim_def
}
}
})
particlespawner_def.node = nil
elseif node.name == 'everness:cursed_dream_stone' then
anim_def = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 1.6,
}
particlespawner_def = Everness.mergeTables(particlespawner_def, {
amount = 7,
size = {
min = 7,
max = 11,
},
exptime = {
min = 18,
max = 24
},
vel = {
min = vector.new(-0.15, -0.45, -0.15),
max = vector.new( 0.15, -0.15, 0.15)
},
acc = {
min = vector.new(-0.02, -0.04, -0.02),
max = vector.new( 0.02, -0.01, 0.02)
},
drag = {
min = vector.new(0.10, 0.08, 0.10),
max = vector.new(0.18, 0.12, 0.18)
},
jitter = {
min = vector.new(-0.06, -0.03, -0.06),
max = vector.new( 0.06, 0.03, 0.06)
},
glow = 13,
collisiondetection = true,
collision_removal = false,
texpool = {
-- 1. Base Crimson / Pure Blood Red (Original)
{
name = 'everness_cursed_dream_stone_particle_anim.png',
alpha = 0.5,
animation = anim_def
},
-- 2. Reddish-Purple / Magenta Plum (-35° Hue shift)
{
name = 'everness_cursed_dream_stone_particle_anim.png^[hsl:-35:15:-8',
alpha = 0.5,
animation = anim_def
},
-- 3. Deep Burgundy / Wine Red (-8° Hue, -16 Lightness)
{
name = 'everness_cursed_dream_stone_particle_anim.png^[hsl:-8:10:-16',
alpha = 0.5,
animation = anim_def
},
-- 4. Blazing Scarlet / Fiery Ember (+18° Hue, +5 Lightness)
{
name = 'everness_cursed_dream_stone_particle_anim.png^[hsl:18:10:5',
alpha = 0.5,
animation = anim_def
}
}
})
particlespawner_def.node = nil
end
end
-- Randomize falling leaves (with ABM they will fall all at the same time)
core.after(math.random(6), function(pdef)
core.add_particlespawner(pdef)
end, particlespawner_def)
end
})
--
-- Falling leaves - vines
--
Everness:register_abm({
label = 'everness:falling_vines',
description = 'Makes vines falling particles.',
nodenames = { 'group:falling_vines' },
neighbors = { 'air' },
interval = 16,
chance = 16,
catch_up = false,
action = function(pos, node)
if not core.settings:get_bool('enable_particles', true) or not is_player_nearby(pos, 32) then
return
end
local air_around = core.find_nodes_in_area(
{ x = pos.x - 1, y = pos.y, z = pos.z - 1 },
{ x = pos.x + 1, y = pos.y, z = pos.z + 1 },
{ 'air' }
)
if #air_around < 3 then
return
end
-- particles
local particlespawner_def = {
amount = 5,
time = 1,
minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
maxpos = { x = pos.x + 0.5, y = pos.y - 0.5, z = pos.z + 0.5 },
minvel = { x = -0.25, y = -0.25, z = -0.25 },
maxvel = { x = 0.25, y = -0.5, z = 0.25 },
minacc = { x = -0.25, y = -0.25, z = -0.25 },
maxacc = { x = 0.25, y = -0.5, z = 0.25 },
minexptime = 15,
maxexptime = 30,
minsize = 0.5,
maxsize = 1.5,
node = node,
glow = 7
}
if core.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, after v5.6.0
particlespawner_def = {
amount = 5,
time = 1,
size = {
min = 0.5,
max = 1.5,
},
exptime = {
min = 15,
max = 30
},
pos = {
min = vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5),
max = vector.new(pos.x + 0.5, pos.y - 0.5, pos.z + 0.5),
},
vel = {
min = vector.new(-0.25, -0.15, -0.25),
max = vector.new(0.25, -0.25, 0.25)
},
acc = {
min = vector.new(-0.25, -0.05, -0.25),
max = vector.new(0.25, -0.1, 0.25)
},
node = {
name = node.name
},
glow = 7
}
end
core.add_particlespawner(particlespawner_def)
end
})
Everness:register_abm({
label = 'everness:grow_orange_cactus',
description = 'Grows orange cactus.',
nodenames = {
'everness:cactus_orange',
'everness:cactus_blue'
},
neighbors = { 'group:sand', 'group:everness_sand' },
interval = 12,
chance = 83,
action = function(...)
Everness:grow_cactus(...)
end
})
--
-- Bio Bubbles
--
Everness:register_abm({
label = 'everness:bio_bubbles',
description = 'Bubble particles under water.',
nodenames = { 'group:bio_bubbles' },
neighbors = { 'group:water' },
interval = 16,
chance = 8,
catch_up = false,
action = function(pos, node)
if not core.settings:get_bool('enable_particles', true) or not is_player_nearby(pos, 32) then
return
end
local water_above = core.find_nodes_in_area(pos, { x = pos.x, y = pos.y + 10, z = pos.z }, { 'group:water' })
if #water_above < 10 then
return
end
-- particles
local particlespawner_def = {
amount = 50,
time = 10,
minpos = vector.new({ x = pos.x - 0.1, y = pos.y + 0.6, z = pos.z - 0.1 }),
maxpos = vector.new({ x = pos.x + 0.1, y = pos.y + 0.6, z = pos.z + 0.1 }),
minvel = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
maxvel = vector.new({ x = 0.1, y = 0.5, z = 0.1 }),
minacc = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
maxacc = vector.new({ x = 0.1, y = 0.5, z = 0.1 }),
minexptime = 5,
maxexptime = 7,
minsize = 2,
maxsize = 3.5,
texture = 'everness_bubble.png',
glow = 7
}
if core.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, after v5.6.0
particlespawner_def = {
amount = 50,
time = 10,
size = {
min = 2,
max = 3.5,
},
exptime = {
min = 5,
max = 7
},
pos = {
min = vector.new({ x = pos.x - 0.1, y = pos.y + 0.6, z = pos.z - 0.1 }),
max = vector.new({ x = pos.x + 0.1, y = pos.y + 0.6, z = pos.z + 0.1 }),
},
vel = {
min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
max = vector.new({ x = 0.1, y = 0.5, z = 0.1 })
},
acc = {
min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
max = vector.new({ x = 0.1, y = 0.5, z = 0.1 })
},
texture = {
name = 'everness_bubble.png',
alpha_tween = {
1, 0,
style = 'fwd',
reps = 1
},
scale_tween = {
0.5, 1,
style = 'fwd',
reps = 1
}
},
glow = 7
}
end
core.add_particlespawner(particlespawner_def)
end
})
--
-- Rising Souls
--
Everness:register_abm({
label = 'everness:rising_souls',
description = 'Rising souls particles under water.',
nodenames = { 'group:rising_souls' },
neighbors = { 'group:water' },
interval = 16,
chance = 8,
catch_up = false,
action = function(pos, node)
if not core.settings:get_bool('enable_particles', true) or not is_player_nearby(pos, 32) then
return
end
local water_above = core.find_nodes_in_area(pos, { x = pos.x, y = pos.y + 10, z = pos.z }, { 'group:water' })
if #water_above < 10 then
return
end
-- particles
local particlespawner_def = {
amount = 17,
time = 10,
minpos = vector.new({ x = pos.x - 0.3, y = pos.y + 0.6, z = pos.z - 0.3 }),
maxpos = vector.new({ x = pos.x + 0.3, y = pos.y + 0.6, z = pos.z + 0.3 }),
minvel = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
maxvel = vector.new({ x = 0.1, y = 0.5, z = 0.1 }),
minacc = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
maxacc = vector.new({ x = 0.1, y = 0.5, z = 0.1 }),
minexptime = 4,
maxexptime = 6,
minsize = 4,
maxsize = 6,
texture = 'everness_rising_soul_particle.png',
glow = 7
}
if core.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, after v5.6.0
particlespawner_def = {
amount = 17,
time = 10,
size = {
min = 4,
max = 6,
},
exptime = {
min = 4,
max = 6
},
pos = {
min = vector.new({ x = pos.x - 0.3, y = pos.y + 0.6, z = pos.z - 0.3 }),
max = vector.new({ x = pos.x + 0.3, y = pos.y + 0.6, z = pos.z + 0.3 }),
},
vel = {
min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
max = vector.new({ x = 0.1, y = 0.5, z = 0.1 })
},
acc = {
min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
max = vector.new({ x = 0.1, y = 0.5, z = 0.1 })
},
texture = {
name = 'everness_rising_soul_particle.png',
animation = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 2,
},
alpha_tween = {
1, 0,
style = 'fwd',
reps = 1
},
scale_tween = {
0.5, 1,
style = 'fwd',
reps = 1
}
},
glow = 7
}
end
core.add_particlespawner(particlespawner_def)
end
})
--
-- Rising Crystals
--
Everness:register_abm({
label = 'everness:rising_crystals',
description = 'Crystal particles under water.',
nodenames = { 'group:rising_crystals' },
neighbors = { 'group:water' },
interval = 16,
chance = 8,
catch_up = false,
action = function(pos, node)
if not core.settings:get_bool('enable_particles', true) or not is_player_nearby(pos, 32) then
return
end
local water_above = core.find_nodes_in_area(pos, { x = pos.x, y = pos.y + 10, z = pos.z }, { 'group:water' })
if #water_above < 10 then
return
end
-- particles
local particlespawner_def = {
amount = 17,
time = 10,
minpos = vector.new({ x = pos.x - 0.3, y = pos.y + 0.6, z = pos.z - 0.3 }),
maxpos = vector.new({ x = pos.x + 0.3, y = pos.y + 0.6, z = pos.z + 0.3 }),
minvel = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
maxvel = vector.new({ x = 0.1, y = 0.5, z = 0.1 }),
minacc = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
maxacc = vector.new({ x = 0.1, y = 0.5, z = 0.1 }),
minexptime = 4,
maxexptime = 6,
minsize = 4,
maxsize = 6,
texture = 'everness_rising_soul_particle.png',
glow = 7
}
if core.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, after v5.6.0
particlespawner_def = {
amount = 25,
time = 10,
size = {
min = 6,
max = 8,
},
exptime = {
min = 4,
max = 6
},
pos = {
min = vector.new({ x = pos.x - 0.3, y = pos.y + 0.6, z = pos.z - 0.3 }),
max = vector.new({ x = pos.x + 0.3, y = pos.y + 0.6, z = pos.z + 0.3 }),
},
vel = {
min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
max = vector.new({ x = 0.1, y = 0.5, z = 0.1 })
},
acc = {
min = vector.new({ x = -0.1, y = 0.25, z = -0.1 }),
max = vector.new({ x = 0.1, y = 0.5, z = 0.1 })
},
texture = {
name = 'everness_crystal_forest_deep_ocean_sand_bubbles.png',
animation = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 1,
},
alpha_tween = {
1, 0.5,
style = 'fwd',
reps = 1
}
},
glow = 7
}
end
core.add_particlespawner(particlespawner_def)
end
})
-- Mineral Waters Water Geyser
Everness:register_abm({
label = 'everness:water_geyser',
description = 'Water geyser water splash.',
nodenames = { 'everness:water_geyser' },
interval = 16,
chance = 16,
catch_up = false,
action = function(pos, node)
if not is_player_nearby(pos, 48) then
return
end
core.swap_node(pos, { name = 'everness:water_geyser_active' })
local meta = core.get_meta(pos)
local partcile_time = math.random(5, 15)
-- player
for _, object in ipairs(core.get_objects_in_area(vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5), vector.new(pos.x + 0.5, pos.y + 1, pos.z + 0.5))) do
if object:is_player()
and object:get_hp() > 0
then
object:add_velocity(vector.new(0, math.random(27, 32), 0))
end
end
-- particles
local particlespawner_def = {
amount = 80,
time = partcile_time,
minpos = vector.new(pos.x, pos.y + 1.5, pos.z),
maxpos = vector.new(pos.x, pos.y + 2, pos.z),
minvel = vector.new(0, 13, 0),
maxvel = vector.new(0, 15, 0),
minacc = vector.new(0, -1, 1),
maxacc = vector.new(0, -3, 2),
minexptime = 3,
maxexptime = 5,
minsize = 5,
maxsize = 7,
texture = 'everness_water_geyser_particle.png',
vertical = true,
collisiondetection = true,
collision_removal = true
}
if core.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, above v5.6.0
particlespawner_def = {
amount = 80,
time = partcile_time,
size = {
min = 5,
max = 7,
},
exptime = {
min = 3,
max = 5
},
pos = {
min = vector.new(pos.x, pos.y + 1.5, pos.z),
max = vector.new(pos.x, pos.y + 2, pos.z)
},
vel = {
min = vector.new(0, 13, 0),
max = vector.new(0, 15, 0)
},
acc = {
min = vector.new(0, -1, 1),
max = vector.new(0, -3, 2)
},
texture = {
name = 'everness_water_geyser_particle.png',
scale_tween = {
5, 10,
style = 'fwd',
reps = 1
},
alpha_tween = {
1, 0,
style = 'fwd',
reps = 1
},
blend = 'alpha',
},
vertical = true,
collisiondetection = true,
collision_removal = true
}
end
local particle_id = core.add_particlespawner(particlespawner_def)
meta:set_int('particle_id', particle_id)
core.sound_play({
name = 'everness_water_geyser',
gain = 1.5,
pitch = math.random(10, 30) / 10
}, {
pos = pos
})
core.get_node_timer(pos):start(partcile_time)
end
})
-- Lava spitting
Everness:register_abm({
label = 'everness:lava_spitting',
description = 'Lava bursts in to air.',
nodenames = { 'everness:lava_source' },
neighbors = { 'air' },
interval = 10,
chance = 200,
catch_up = false,
action = function(pos, node)
if not is_player_nearby(pos, 32) then
return
end
local burst_colors = {
'#FF5400',
'#DD2005'
}
local partcile_time = math.random(3, 5)
-- particles
local particlespawner_def = {
amount = 10,
time = partcile_time,
minpos = vector.new(pos.x - 0.1, pos.y + 0.5, pos.z - 0.1),
maxpos = vector.new(pos.x + 0.1, pos.y + 1, pos.z + 0.1),
minvel = vector.new(0, 1, 0),
maxvel = vector.new(0, 3, 0),
minacc = vector.new(0, -3, 0),
maxacc = vector.new(0, -6, 0),
minexptime = 3,
maxexptime = 5,
minsize = 3,
maxsize = 10,
texture = ('everness_water_geyser_particle.png^[multiply:%s'):format(burst_colors[math.random(1, #burst_colors)]),
vertical = true,
collisiondetection = true,
collision_removal = true
}
local particlespawner_def2 = {
amount = 40,
time = partcile_time,
minpos = vector.new(pos.x, pos.y + 0.5, pos.z),
maxpos = vector.new(pos.x, pos.y + 1, pos.z),
minvel = vector.new(0, 1, 0),
maxvel = vector.new(0, 3, 0),
minacc = vector.new(-1, -3, -1),
maxacc = vector.new(1, -6, 1),
minexptime = 3,
maxexptime = 5,
minsize = 3,
maxsize = 10,
node = node,
vertical = true,
collisiondetection = true,
collision_removal = true
}
if core.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, above v5.6.0
particlespawner_def = {
amount = 10,
time = partcile_time,
size = {
min = 1,
max = 2,
},
exptime = {
min = 3,
max = 5
},
pos = {
min = vector.new(pos.x - 0.1, pos.y + 0.5, pos.z - 0.1),
max = vector.new(pos.x + 0.1, pos.y + 1, pos.z + 0.1)
},
vel = {
min = vector.new(0, 1, 0),
max = vector.new(0, 3, 0)
},
acc = {
min = vector.new(0, -3, 0),
max = vector.new(0, -6, 0)
},
texture = {
name = ('everness_water_geyser_particle.png^[multiply:%s'):format(burst_colors[math.random(1, #burst_colors)]),
scale_tween = {
10, 3,
style = 'fwd',
reps = 1
}
},
vertical = true,
collisiondetection = true,
collision_removal = true
}
particlespawner_def2 = {
amount = 40,
time = partcile_time,
size = {
min = 1,
max = 2,
},
exptime = {
min = 3,
max = 5
},
pos = {
min = vector.new(pos.x, pos.y + 0.5, pos.z),
max = vector.new(pos.x, pos.y + 1, pos.z)
},
vel = {
min = vector.new(0, 1, 0),
max = vector.new(0, 3, 0)
},
acc = {
min = vector.new(-1, -3, -1),
max = vector.new(1, -6, 1)
},
node = node,
vertical = true,
collisiondetection = true,
collision_removal = true
}
end
if math.random(0, 100) <=50 then
core.add_particlespawner(particlespawner_def2)
else
core.add_particlespawner(particlespawner_def)
end
end
})
-- Generate bamboo tops after mineral waters biome generates decorations
Everness:register_lbm({
-- Descriptive label for profiling purposes (optional).
-- Definitions with identical labels will be listed as one.
label = 'Generate bamboo tops after mineral waters biome generates decorations',
-- Identifier of the LBM, should follow the modname:<whatever> convention
name = 'everness:mineral_waters_bamboo_large',
-- List of node names to trigger the LBM on.
-- Names of non-registered nodes and groups (as group:groupname)
-- will work as well.
nodenames = { 'everness:bamboo_3' },
-- Whether to run the LBM's action every time a block gets activated,
-- and not only the first time the block gets activated after the LBM
-- was introduced.
run_at_every_load = true,
-- Function triggered for each qualifying node.
-- `dtime_s` is the in-game time (in seconds) elapsed since the block
-- was last active
action = function(pos, node, dtime_s)
if core.get_node(vector.new(pos.x, pos.y + 1, pos.z)).name ~= 'air' then
return
end
local node_below = core.get_node(vector.new(pos.x, pos.y - 1, pos.z))
-- Get bamboo height
local while_counter = 1
local bamboo_height = 0
local bamboo_below = node_below
while bamboo_below.name == 'everness:bamboo_3' do
bamboo_below = core.get_node(vector.new(pos.x, pos.y - while_counter, pos.z))
bamboo_height = bamboo_height + 1
while_counter = while_counter + 1
end
-- Add top bamboo nodes with leaves based on their generated height
if bamboo_height > 4 then
for i = 1, 3 do
local pos_i = vector.new(pos.x, pos.y + i, pos.z)
if core.get_node(pos_i).name == 'air' then
if i == 1 then
core.set_node(pos_i, {
name = 'everness:bamboo_4',
param2 = node_below.param2
})
else
core.set_node(pos_i, {
name = 'everness:bamboo_5',
param2 = node_below.param2
})
end
end
end
else
for i = 1, 2 do
local pos_i = vector.new(pos.x, pos.y + i, pos.z)
if core.get_node(pos_i).name == 'air' then
if i == 1 then
core.set_node(pos_i, {
name = 'everness:bamboo_4',
param2 = node_below.param2
})
else
core.set_node(pos_i, {
name = 'everness:bamboo_5',
param2 = node_below.param2
})
end
end
end
end
end
})
-- Activate timers on lotus flowers
Everness:register_lbm({
-- Descriptive label for profiling purposes (optional).
-- Definitions with identical labels will be listed as one.
label = 'Activate timers on lotus flowers',
-- Identifier of the LBM, should follow the modname:<whatever> convention
name = 'everness:everness_lotus_flower_timers',
-- List of node names to trigger the LBM on.
-- Names of non-registered nodes and groups (as group:groupname)
-- will work as well.
nodenames = {
'everness:lotus_flower_white',
'everness:lotus_flower_purple',
'everness:lotus_flower_pink'
},
-- Whether to run the LBM's action every time a block gets activated,
-- and not only the first time the block gets activated after the LBM
-- was introduced.
run_at_every_load = true,
-- Function triggered for each qualifying node.
-- `dtime_s` is the in-game time (in seconds) elapsed since the block
-- was last active
action = function(pos, node, dtime_s)
local timer = core.get_node_timer(pos)
if not timer:is_started() then
core.get_node_timer(pos):start(1)
end
end
})
-- Spread lotus flowers and leafs around them
Everness:register_abm({
label = 'everness:lotus_flowers_and_leaves_spread',
description = 'Spreads lotus flowers and leaves.',
nodenames = {
'everness:lotus_flower_white',
'everness:lotus_flower_purple',
'everness:lotus_flower_pink',
'everness:lotus_leaf',
'everness:lotus_leaf_2',
'everness:lotus_leaf_3'
},
neighbors = {
'everness:lotus_flower_white',
'everness:lotus_flower_purple',
'everness:lotus_flower_pink',
'everness:lotus_leaf',
'everness:lotus_leaf_2',
'everness:lotus_leaf_3'
},
max_y = Everness.settings.biomes.everness_mineral_waters.y_max,
min_y = Everness.settings.biomes.everness_mineral_waters.y_min,
interval = 13,
chance = 300,
action = function(pos, node)
if not is_player_nearby(pos, 48) then
return
end
local under = core.get_node(vector.new(pos.x, pos.y - 1, pos.z))
local def = core.registered_nodes[under.name] or {}
if def.liquidtype ~= 'source' and core.get_item_group(under.name, 'water') == 0 then
return
end
local light = core.get_node_light(pos)
if not light or light < 13 then
return
end
local pos0 = { x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }
local pos1 = { x = pos.x + 3, y = pos.y + 1, z = pos.z + 3 }
local flower_node_names = {
'everness:lotus_flower_white',
'everness:lotus_flower_purple',
'everness:lotus_flower_pink'
}
local leaf_node_names = {
'everness:lotus_leaf',
'everness:lotus_leaf_2',
'everness:lotus_leaf_3'
}
local node_name = flower_node_names[math.random(1, #flower_node_names)]
local found_flower_positions = core.find_nodes_in_area(pos0, pos1, flower_node_names)
-- Threshold of 1 results in an appropriate density
if #found_flower_positions > 1 then
-- Spread leaves around random nearby flower
local rand_flower_pos = found_flower_positions[math.random(1, #found_flower_positions)]
pos0 = { x = rand_flower_pos.x - 3, y = rand_flower_pos.y - 1, z = rand_flower_pos.z - 3 }
pos1 = { x = rand_flower_pos.x + 3, y = rand_flower_pos.y + 1, z = rand_flower_pos.z + 3 }
local found_leaf_positions = core.find_nodes_in_area(pos0, pos1, leaf_node_names)
if #found_leaf_positions > 15 then
return
end
node_name = leaf_node_names[math.random(1, #leaf_node_names)]
end
local water_positions = core.find_nodes_in_area_under_air(pos0, pos1, 'group:water')
if #water_positions == 0 then
return
end
-- Pick a random water position directly (avoids expensive table.sort)
local candidates = {}
for _, p in ipairs(water_positions) do
local n = core.get_node(p)
local d = core.registered_nodes[n.name]
if d and d.liquidtype == 'source' then
candidates[#candidates + 1] = p
end
end
if #candidates == 0 then
return
end
local water_pos = candidates[math.random(1, #candidates)]
local water_above = vector.new(water_pos.x, water_pos.y + 1, water_pos.z)
light = core.get_node_light(water_above)
if light and light >= 13 then
core.set_node(water_above, { name = node_name })
end
end
})
--
-- Lavacooling
--
-- Override lava cooling to include some variations of obsidian
core.register_on_mods_loaded(function()
for _, abm in pairs(core.registered_abms) do
if abm.label == 'Lava cooling' and abm.action ~= nil then
local prev_cool_lava_action = abm.action
table.insert_all(abm.nodenames, { 'everness:lava_source', 'everness:lava_flowing' })
abm.action = function(pos, node, dtime_s)
Everness.cool_lava(pos, node, dtime_s, prev_cool_lava_action)
end
end
end
end)
-- Calculates `everness:hammer_sharp` wear when crafting
core.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack and itemstack:get_name() == 'everness:hammer_sharp' then
local stack_meta = itemstack:get_meta()
local hammers = 0
local wear_total = 0
for k, stack in pairs(old_craft_grid) do
if stack:get_name() == 'everness:hammer' then
local meta = stack:get_meta()
wear_total = wear_total + meta:get_int('everness_wear')
hammers = hammers + 1
end
end
local average_wear = wear_total / hammers
stack_meta:set_int('everness_wear', math.ceil(average_wear))
-- Draw wear bar texture overlay
if average_wear > 0 then
Everness.draw_wear_bar(itemstack, average_wear)
end
return itemstack
end
end)
-- Calculates `everness:hammer_sharp` wear when crafting
core.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack and itemstack:get_name() == 'everness:hammer_sharp' then
local stack_meta = itemstack:get_meta()
local hammers = 0
local wear_total = 0
for k, stack in pairs(old_craft_grid) do
if stack:get_name() == 'everness:hammer' then
local meta = stack:get_meta()
wear_total = wear_total + meta:get_int('everness_wear')
hammers = hammers + 1
end
end
local average_wear = wear_total / hammers
stack_meta:set_int('everness_wear', math.ceil(average_wear))
-- Draw wear bar texture overlay
if average_wear > 0 then
Everness.draw_wear_bar(itemstack, average_wear)
end
return itemstack
end
end)