Files
modolith/mods/ebiomes/steppes.lua
T

1027 lines
29 KiB
Lua

local S = core.get_translator("ebiomes")
--from runs cooltrees
local modname = "ebiomes"
local modpath = core.get_modpath(modname)
local mg_name = core.get_mapgen_setting("mg_name")
--Aliases
core.register_alias("dirt_with_steppe_grass", "ebiomes:dirt_with_grass_steppe")
core.register_alias("dirt_with_steppe_grass_footsteps", "ebiomes:dirt_with_grass_steppe_footsteps")
core.register_alias("dirt_with_warm_steppe_grass", "ebiomes:dirt_with_grass_steppe_warm")
core.register_alias("dirt_with_warm_steppe_grass_footsteps", "ebiomes:dirt_with_grass_steppe_warm_footsteps")
core.register_alias("dirt_with_cold_steppe_grass", "ebiomes:dirt_with_grass_steppe_cold")
core.register_alias("dirt_with_cold_steppe_grass_footsteps", "ebiomes:dirt_with_grass_steppe_cold_footsteps")
core.register_alias("peashrub_peas", "ebiomes:peashrub_peas")
core.register_alias("cooked_peas", "ebiomes:peas_cooked")
core.register_alias("bucket_with_peas", "ebiomes:bucket_peas")
core.register_alias("cooked_peas", "ebiomes:peas_cooked")
core.register_alias("peashrub_leaves_with_peas", "ebiomes:peashrub_leaves_with_peas")
core.register_alias("peashrub_stem", "ebiomes:peashrub_stem")
core.register_alias("peashrub_leaves", "ebiomes:peashrub_leaves")
core.register_alias("peashrub_sapling", "ebiomes:peashrub_sapling")
core.register_alias("blue_allium", "ebiomes:blue_allium")
core.register_alias("purple_blue_allium", "ebiomes:blue_allium_purple")
core.register_alias("altai_tulip", "ebiomes:altai_tulip")
core.register_alias("russian_iris", "ebiomes:russian_iris")
core.register_alias("siberian_lily", "ebiomes:siberian_lily")
core.register_alias("mountain_lily", "ebiomes:mountain_lily")
--Steppe
core.register_node("ebiomes:dirt_with_grass_steppe", {
description = S("Dirt with Steppe Grass"),
tiles = {"ebiomes_grass_steppe.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_grass_steppe_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
soil = {
base = "ebiomes:dirt_with_grass_steppe",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
core.register_node("ebiomes:dirt_with_grass_steppe_footsteps", {
description = S("Dirt with Steppe Grass and Footsteps"),
tiles = {"ebiomes_grass_steppe.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_grass_steppe_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
core.register_node("ebiomes:grass_steppe_1", {
description = S("Steppe Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_grass_steppe_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "ebiomes_grass_steppe_3.png",
wield_image = "ebiomes_grass_steppe_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
normal_grass = 1, flammable = 1},
max_items = 1,
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"ebiomes:grass_steppe_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("ebiomes:grass_steppe_" .. math.random(1,5))
local ret = core.item_place(stack, placer, pointed_thing)
return ItemStack("ebiomes:grass_steppe_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
core.register_node("ebiomes:grass_steppe_" .. i, {
description = S("Steppe Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_grass_steppe_" .. i .. ".png"},
inventory_image = "ebiomes_grass_steppe_" .. i .. ".png",
wield_image = "ebiomes_grass_steppe_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "ebiomes:grass_steppe_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1,
normal_grass = 1, flammable = 1},
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"ebiomes:grass_steppe_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
core.register_biome({
name = "steppe",
node_top = "ebiomes:dirt_with_grass_steppe",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 6,
heat_point = 35,
humidity_point = 35,
})
core.register_biome({
name = "steppe_dunes",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = 5,
y_min = 4,
heat_point = 35,
humidity_point = 35,
})
core.register_biome({
name = "steppe_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3,
y_min = -255,
heat_point = 35,
humidity_point = 35,
})
core.register_biome({
name = "steppe_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 35,
humidity_point = 35,
})
for length = 1, 5 do
core.register_decoration({
name = "ebiomes:grass_steppe_"..length,
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:grass_steppe_"..length,
})
end
--Warm Steppe
core.register_node("ebiomes:dirt_with_grass_steppe_warm", {
description = S("Dirt with Warm Steppe Grass"),
tiles = {"ebiomes_grass_steppe_warm.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_grass_steppe_warm_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
soil = {
base = "ebiomes:dirt_with_grass_steppe_warm",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
core.register_node("ebiomes:dirt_with_grass_steppe_warm_footsteps", {
description = S("Dirt with steppeiterranean Grass and Footsteps"),
tiles = {"ebiomes_grass_steppe_warm.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_grass_steppe_warm_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
core.register_node("ebiomes:grass_steppe_warm_1", {
description = S("Warm Steppe Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_grass_steppe_warm_1.png"},
-- Use texture of a taller grass_warm stage in inventory
inventory_image = "ebiomes_grass_steppe_warm_3.png",
wield_image = "ebiomes_grass_steppe_warm_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
normal_grass = 1, flammable = 1},
max_items = 1,
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"ebiomes:grass_steppe_warm_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass_warm node
local stack = ItemStack("ebiomes:grass_steppe_warm_" .. math.random(1,5))
local ret = core.item_place(stack, placer, pointed_thing)
return ItemStack("ebiomes:grass_steppe_warm_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
core.register_node("ebiomes:grass_steppe_warm_" .. i, {
description = S("Warm Steppe Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_grass_steppe_warm_" .. i .. ".png"},
inventory_image = "ebiomes_grass_steppe_warm_" .. i .. ".png",
wield_image = "ebiomes_grass_steppe_warm_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "ebiomes:grass_steppe_warm_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1,
normal_grass = 1, flammable = 1},
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"ebiomes:grass_steppe_warm_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
core.register_biome({
name = "warm_steppe",
node_top = "ebiomes:dirt_with_grass_steppe_warm",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 6,
heat_point = 40,
humidity_point = 35,
})
core.register_biome({
name = "warm_steppe_dunes",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = 5,
y_min = 4,
heat_point = 40,
humidity_point = 35,
})
core.register_biome({
name = "warm_steppe_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3,
y_min = -255,
heat_point = 40,
humidity_point = 35,
})
core.register_biome({
name = "warm_steppe_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 40,
humidity_point = 35,
})
for length = 1, 5 do
core.register_decoration({
name = "ebiomes:grass_steppe_warm_"..length,
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe_warm"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:grass_steppe_warm_"..length,
})
end
--Cold Steppe
core.register_node("ebiomes:dirt_with_grass_steppe_cold", {
description = S("Dirt with Cold Steppe Grass"),
tiles = {"ebiomes_grass_steppe_cold.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_grass_steppe_cold_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
core.register_node("ebiomes:dirt_with_grass_steppe_cold_footsteps", {
description = S("Dirt with steppeiterranean Grass and Footsteps"),
tiles = {"ebiomes_grass_steppe_cold.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_grass_steppe_cold_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
core.register_node("ebiomes:grass_steppe_cold_1", {
description = S("Cold Steppe Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_grass_steppe_cold_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "ebiomes_grass_steppe_cold_3.png",
wield_image = "ebiomes_grass_steppe_cold_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
normal_grass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("ebiomes:grass_steppe_cold_" .. math.random(1,5))
local ret = core.item_place(stack, placer, pointed_thing)
return ItemStack("ebiomes:grass_steppe_cold_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
core.register_node("ebiomes:grass_steppe_cold_" .. i, {
description = S("Cold Steppe Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_grass_steppe_cold_" .. i .. ".png"},
inventory_image = "ebiomes_grass_steppe_cold_" .. i .. ".png",
wield_image = "ebiomes_grass_steppe_cold_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "ebiomes:grass_steppe_cold_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
core.register_biome({
name = "cold_steppe",
node_top = "ebiomes:dirt_with_grass_steppe_cold",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 6,
heat_point = 25,
humidity_point = 35,
})
core.register_biome({
name = "cold_steppe_dunes",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = 5,
y_min = 4,
heat_point = 25,
humidity_point = 35,
})
core.register_biome({
name = "cold_steppe_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3,
y_min = -255,
heat_point = 25,
humidity_point = 35,
})
core.register_biome({
name = "cold_steppe_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 25,
humidity_point = 35,
})
for length = 1, 5 do
core.register_decoration({
name = "ebiomes:grass_steppe_cold_"..length,
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe_cold"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:grass_steppe_cold_"..length,
})
end
--Folliage
--Biome specific
core.register_node("ebiomes:blue_allium", {
description = S("Blue Allium"),
tiles = {"ebiomes_blue_allium.png"},
inventory_image = "ebiomes_blue_allium.png",
wield_image = "ebiomes_blue_allium.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
})
core.register_craft({
output = "dye:blue 4",
recipe = {
{"ebiomes:blue_allium"}
},
})
core.register_decoration({
name = "ebiomes:blue_allium",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe"},
sidelen = 16,
noise_params = {
offset = 0.008,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 333,
octaves = 3,
persist = 0.004
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:blue_allium",
})
core.register_node("ebiomes:blue_allium_purple", {
description = S("Purple Blue Allium"),
tiles = {"ebiomes_blue_allium_purple.png"},
inventory_image = "ebiomes_blue_allium_purple.png",
wield_image = "ebiomes_blue_allium_purple.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
})
core.register_craft({
output = "dye:violet 4",
recipe = {
{"ebiomes:blue_allium_purple"}
},
})
core.register_decoration({
name = "ebiomes:blue_allium_purple",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe"},
sidelen = 16,
noise_params = {
offset = 0.004,
scale = 0.001,
spread = {x = 100, y = 100, z = 100},
seed = 335,
octaves = 3,
persist = 0.03
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:blue_allium_purple",
})
core.register_node("ebiomes:altai_tulip", {
description = S("Altai Tulip"),
tiles = {"ebiomes_altai_tulip.png"},
inventory_image = "ebiomes_altai_tulip.png",
wield_image = "ebiomes_altai_tulip.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
})
core.register_craft({
output = "dye:yellow 4",
recipe = {
{"ebiomes:altai_tulip"}
},
})
core.register_decoration({
name = "ebiomes:altai_tulip",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe"},
sidelen = 16,
noise_params = {
offset = 0.006,
scale = 0.001,
spread = {x = 100, y = 100, z = 100},
seed = 350,
octaves = 3,
persist = 0.05
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:altai_tulip",
})
--warm
core.register_node("ebiomes:russian_iris", {
description = S("Russian Iris"),
tiles = {"ebiomes_russian_iris.png"},
inventory_image = "ebiomes_russian_iris.png",
wield_image = "ebiomes_russian_iris.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
})
core.register_craft({
output = "dye:blue 4",
recipe = {
{"ebiomes:russian_iris"}
},
})
core.register_decoration({
name = "ebiomes:russian_iris",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe_warm"},
sidelen = 16,
noise_params = {
offset = 0.008,
scale = 0.001,
spread = {x = 100, y = 100, z = 100},
seed = 350,
octaves = 3,
persist = 0.05
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:russian_iris",
})
--cold
core.register_node("ebiomes:siberian_lily", {
description = S("Siberian Lily"),
tiles = {"ebiomes_siberian_lily.png"},
inventory_image = "ebiomes_siberian_lily.png",
wield_image = "ebiomes_siberian_lily.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -1 / 16, 3 / 16},
}
})
core.register_craft({
output = "dye:orange 4",
recipe = {
{"ebiomes:siberian_lily"}
},
})
core.register_decoration({
name = "ebiomes:siberian_lily",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe_cold"},
sidelen = 16,
noise_params = {
offset = 0.006,
scale = 0.001,
spread = {x = 100, y = 100, z = 100},
seed = 350,
octaves = 3,
persist = 0.05
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:siberian_lily",
})
core.register_node("ebiomes:mountain_lily", {
description = S("Mountain Lily"),
tiles = {"ebiomes_mountain_lily.png"},
inventory_image = "ebiomes_mountain_lily.png",
wield_image = "ebiomes_mountain_lily.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
})
core.register_craft({
output = "dye:blue 4",
recipe = {
{"ebiomes:mountain_lily"}
},
})
core.register_decoration({
name = "ebiomes:mountain_lily",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_steppe_cold"},
sidelen = 16,
noise_params = {
offset = 0.006,
scale = 0.001,
spread = {x = 100, y = 100, z = 100},
seed = 351,
octaves = 3,
persist = 0.05
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:mountain_lily",
})
local function grow_new_peashrub(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/ebiomes_peashrub.mts", "0", nil, false)
end
core.register_craftitem("ebiomes:peashrub_peas", {
description = S("Peashrub Peas"),
inventory_image = "ebiomes_peashrub_peas.png",
groups = {cooking_peas = 1},
})
core.register_craftitem("ebiomes:peas_cooked", {
description = S("Cooked Peas"),
inventory_image = "ebiomes_peas_cooked.png",
groups = {food_peas = 1, eatable = 5},
on_use = core.item_eat(5),
})
core.register_craftitem("ebiomes:bucket_peas", {
description = S("Bucket of Peas"),
inventory_image = "ebiomes_bucket_peas.png",
groups = {cookables_peas = 1},
})
core.register_craft({
output = "ebiomes:bucket_peas",
recipe = {
{"group:cooking_peas"},
{"bucket:bucket_water"},
}
})
core.register_craft({
output = "ebiomes:bucket_peas",
recipe = {
{"group:cooking_peas"},
{"bucket:bucket_river_water"},
}
})
core.register_craft({
type = "cooking",
output = "ebiomes:peas_cooked",
recipe = "ebiomes:bucket_peas",
replacements = {{"ebiomes:bucket_peas", "bucket:bucket_empty"}},
cooktime = 5,
})
core.register_node("ebiomes:peashrub_leaves_with_peas", {
description = S("Peashrub Bush Leaves with Peas"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_peashrub_leaves.png^ebiomes_peashrub_overlay.png"},
paramtype = "light",
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, dig_immediate = 3},
drop = "ebiomes:peashrub_peas",
sounds = default.node_sound_leaves_defaults(),
node_dig_prediction = "ebiomes:peashrub_leaves",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
core.set_node(pos, {name = "ebiomes:peashrub_leaves"})
core.get_node_timer(pos):start(math.random(300, 1500))
end,
})
core.register_node("ebiomes:peashrub_leaves", {
description = S("Peashrub Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_peashrub_leaves.png"},
paramtype = "light",
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:peashrub_sapling"}, rarity = 5},
{items = {"ebiomes:peashrub_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
if core.get_node_light(pos) < 11 then
core.get_node_timer(pos):start(200)
else
core.set_node(pos, {name = "ebiomes:peashrub_leaves_with_peas"})
end
end,
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"default:pine_bush_stem"},
leaves = {"ebiomes:peashrub_leaves", "ebiomes:peashrub_leaves_with_peas"},
radius = 3,
})
core.register_node("ebiomes:peashrub_sapling", {
description = S("Peashrub Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_peashrub_sapling.png"},
inventory_image = "ebiomes_peashrub_sapling.png",
wield_image = "ebiomes_peashrub_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_peashrub,
selection_box = {
type = "fixed",
fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:peashrub_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 3, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
core.register_decoration({
name = "ebiomes:peashrub",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_cold"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 969,
octaves = 3,
persist = 0.7,
},
biomes = {"steppe", "cold_steppe"},
y_max = 31000,
y_min = 1,
place_offset_y = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_peashrub.mts",
flags = "place_center_x, place_center_z",
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:peashrub_sapling", grow_new_peashrub, "soil"},
})
end
--Dungeon loot
if core.global_exists("dungeon_loot") then
dungeon_loot.register ({
{name = "ebiomes:peashrub_peas", chance = 0.3, count = {2, 4}},
})
end
--Bonemeal
if core.get_modpath("bonemeal") then
bonemeal:add_deco({
{"ebiomes:dirt_with_grass_steppe", {"ebiomes:grass_steppe_1", "ebiomes:grass_steppe_2", "ebiomes:grass_steppe_3", "ebiomes:grass_steppe_4", "ebiomes:grass_steppe_5"},
{"ebiomes:altai_tulip", "ebiomes:blue_allium", "ebiomes:blue_allium_purple"} }
})
bonemeal:add_deco({
{"ebiomes:dirt_with_grass_steppe_warm", {"ebiomes:grass_steppe_warm_1", "ebiomes:grass_steppe_warm_2", "ebiomes:grass_steppe_warm_3", "ebiomes:grass_steppe_warm_4", "ebiomes:grass_steppe_warm_5"},
{"ebiomes:russian_iris", "flowers:dandelion_yellow", "flowers:dandelion_white"} }
})
bonemeal:add_deco({
{"ebiomes:dirt_with_grass_steppe_cold", {"ebiomes:grass_steppe_cold_1", "ebiomes:grass_steppe_cold_2", "ebiomes:grass_steppe_cold_3", "ebiomes:grass_steppe_cold_4", "ebiomes:grass_steppe_cold_5"},
{"ebiomes:mountain_lily", "ebiomes:siberian_lily"} }
})
end
--Peripheral mod support
-- Support for flowerpot
if core.global_exists("flowerpot") then
flowerpot.register_node("ebiomes:peashrub_sapling")
flowerpot.register_node("ebiomes:blue_allium")
flowerpot.register_node("ebiomes:blue_allium_purple")
flowerpot.register_node("ebiomes:russian_iris")
flowerpot.register_node("ebiomes:mountain_lily")
flowerpot.register_node("ebiomes:siberian_lily")
flowerpot.register_node("ebiomes:altai_tulip")
end