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39 lines
1.1 KiB
Lua

local mod_default = minetest.get_modpath("default") ~= nil
local mod_mcl_sounds = minetest.get_modpath("mcl_sounds") ~= nil
local sounds = { }
if mod_default then
sounds = default.node_sound_stone_defaults()
elseif mod_mcl_sounds then
sounds = mcl_sounds.node_sound_stone_defaults()
end
local node_box = {
type = "wallmounted",
wall_side = { -0.5, 0.5, -0.5, -0.49, -0.5, 0.5 },
wall_top = { -0.5, 0.5, -0.5, 0.5, 0.49, 0.5 },
wall_bottom = { -0.5, 0.5, -0.5, 0.5, -0.5, -0.49 }
}
minetest.register_node("handholds_redo:holds", {
description = "Handholds",
inventory_image = "handholds_holds.png",
wield_image = "handholds_holds.png",
tiles = { "handholds_holds.png" },
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
pointable = false,
buildable_to = true,
climbable = true,
floodable = true,
is_ground_content = false,
node_box = node_box,
selection_box = node_box,
groups = { cracky = 3, attached_node = 1, not_in_creative_inventory = 1 },
sounds = sounds,
drop = ""
})