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Eye Spy HUD

Eye Spy

Real-time node, entity, and item inspection — right on your HUD.

ContentDB License: LGPL v2.1 Luanti 5.8+ Translations


Eye Spy adds a live HUD that shows you everything about whatever you are looking at — the node name, which tool breaks it fastest, how long digging takes, the current light level, crop growth and soil status, entity health, and more. Every detail is configurable through an in-game editor with live preview, and the HUD updates continuously as you look around.

Contents

Screenshots

HUD showing crop growth and soil status Settings editor with live HUD preview
Crop growth and soil info In-game settings editor with live preview
HUD showing entity health in hearts Advanced Layout Editor with position and panel sliders
Entity health display Advanced Layout Editor

Features

HUD Information

  • Node name and icon — description and texture of the node you are pointing at
  • Tool requirement — which tool type breaks the node (Pickaxe, Shovel, Axe, Sword, Hand, Shears), color-coded: green for indicating harvestability with your current tool, orange for correct tool but unharvestable, red for wrong tool and unharvestable.
  • Dig time — how many seconds it takes to break the node with your current tool; ∞ for unbreakable blocks
  • Light level — current ambient light at the target position (0–14)
  • Spawn hint — estimates whether the spot is dark enough for hostile mob spawning, based on a configurable light threshold (off by default)
  • Crop growth — visual progress bar and percentage for farming crops, with stall detection when soil or light conditions are wrong
  • Soil status — wet/dry state and fertility suitability for crop soil; also shows directly when you look at a soil block (part of the growth toggle)
  • Liquid info — liquid type (Water/Lava, etc.), whether it is a source or flowing, and the level value; when enabled, Eye Spy can scan through liquid and still show the target behind it
  • Entity health — current and maximum HP as numeric points or ❤ hearts
  • Dropped items — resolves item entities to their actual name, icon, stack count, durability, and metadata
  • Mod origin — footer shows which mod provides the node or entity. with optional advanced mode which gives it as "modname:technicalname" instead.
  • Coordinates — optional footer display of the target's world position

Customization

  • HUD background color — full RGB slider control with live preview
  • Auto-contrast text — title text automatically switches between light and dark based on your chosen background color; semantic colors for info, footer, and soil lines are contrast-adjusted automatically
  • Manual color spectrum — 6 independent hue sliders for Title, Info, Footer, Line, Growth, and Soil colors when auto-contrast is off
  • 7 screen positions — Top-Middle (default), Top-Left, Top-Right, Middle-Left, Middle-Right, Bottom-Left, Bottom-Right
  • Health display format — numeric Points or ❤ Hearts
  • Per-feature toggles — enable or disable Light Level, Spawn Hint, Liquid Info, Dig Time, Growth, Icons, and Coordinates independently; Liquid Info is a single toggle that controls both liquid line visibility and scan-through targeting
  • Footer modes — Compact (mod name only) or Advanced (mod name + full item identifier)
  • Advanced Layout Editor — 35+ fine-grained sliders for pixel-level positioning of every HUD element

Performance

  • Adjustable refresh rate — 100 ms default in singleplayer, 150 ms in multiplayer, configurable from 50–5000 ms
  • Per-player rate overrides — server admins can set a different refresh interval for specific players without affecting others
  • Multi-layer caching — target position, render signature, layout geometry, light samples, tool type results, and line colors are all cached to minimize unnecessary work each tick
  • HUD auto-recovery — if HUD elements go blank after a long session, Eye Spy detects and restores them automatically
  • Optional performance metrics — per-stage microsecond timing with avg/p95/max reporting via /eye_spy_perf

Getting Started

Installation

  1. Place the eye_spy folder inside your world's mods/ directory.
  2. Enable the mod in the mod selection screen before creating or loading a world, or add load_mod_eye_spy = true to your world.mt file.
  3. Launch the game — the HUD appears automatically when you join.

Quick Start

  1. Look at any node, entity, or dropped item to see the HUD.
  2. Run /eye_spy_settings to open the in-game editor.
  3. Use the RGB sliders to set your preferred background color.
  4. Use the HUD Alignment dropdown to move the HUD to a comfortable position.
  5. Toggle individual info lines under Info Lines to show only what you need.
  6. Click Apply Changes to save.

Commands

Command Description Privilege
/eye_spy_settings Opens the settings and live-preview editor —
/eye_spy_rate show Shows your effective refresh rate and the server default —
/eye_spy_rate default <ms> Sets the server-wide HUD refresh rate (50–5000 ms) eye_spy_rate
/eye_spy_rate player <name> <ms|default> Sets or clears a per-player refresh rate override eye_spy_rate
/eye_spy_perf show Prints timing stats (avg / p95 / max) for all internal stages eye_spy_rate
/eye_spy_perf reset Clears all collected performance samples eye_spy_rate
/eye_spy_perf on Enables runtime performance metrics collection eye_spy_rate
/eye_spy_perf off Disables runtime performance metrics collection eye_spy_rate
/eye_spy_toggle Toggles your Eye Spy HUD on or off —
/eye_spy_status Shows your current HUD status and active refresh rate —
/eye_spy_admin disable <name> Suppresses the HUD for a player server-side eye_spy_admin
/eye_spy_admin enable <name> Lifts a server-side HUD suppression for a player eye_spy_admin
/eye_spy_admin show [name] Shows HUD status for one or all online players eye_spy_admin

The eye_spy_rate and eye_spy_admin privileges are granted automatically in singleplayer.

Configuration

These settings can be placed in minetest.conf or configured in the server's settings UI. They apply server-wide and take effect on the next server start.

Setting Default Description
eye_spy.show_entities true Show entity information in the HUD
eye_spy.show_liquids false Enable liquid-aware targeting. When Liquid Info is on, Eye Spy scans through liquid, shows a liquid line, and can still display the target behind it
eye_spy.always_show_hand_in_creative true Always display "Hand" as the tool type in creative mode
eye_spy.texture_pack_size None Force all HUD icons to a fixed resolution. Use this when textures appear at the wrong size with a custom texture pack. Options: None, 16x16px, 32x32px, 64x64px, 128x128px, 256x256px, and higher
eye_spy.update_interval 0.25 Base update interval in seconds (used as a fallback; the rate system normally controls timing)
eye_spy.enable_perf_metrics false Enable performance metrics collection at startup
eye_spy.show_growth true Show crop growth and soil status lines
eye_spy.show_icons true Show the target icon in the HUD
eye_spy.default_show_coords false Default coordinates visibility for new players
eye_spy.default_show_light_level true Default light level visibility for new players
eye_spy.default_show_spawn_hint false Default spawn hint visibility for new players
eye_spy.default_show_liquid_info true Default liquid info visibility for new players
eye_spy.default_show_dig_time true Default dig time visibility for new players

Per-player settings (colors, position, toggles, layout) are stored in player metadata and are managed entirely through the in-game /eye_spy_settings editor.

Advanced Layout Editor

The Advanced Layout Editor gives you fine-grained control over the exact position and scale of every HUD element. Open it from /eye_spy_settings → Advanced Layout.

Advanced Layout Editor

The editor is split into three pages:

Page What you can adjust
Position Global X/Y offset, per-element X/Y offsets, margins, icon and text base positions
Panel Background padding (left/right/top/bottom), extra width/height, background scale %
Text Scale percentage for Title, Info, Lines, and Footer text independently

Use the Target dropdown to select which element to adjust (Global, BG, Icon, Title, Subtitle, Lines, or Footer). The Step control sets the slider increment — use 1 for precise tweaking and 8 for quick coarse movement. All changes preview live on your HUD as you drag. Use Reset Target to restore one element or Reset All to return everything to defaults.

Localization

Eye Spy is translated into 8 languages:

Language File
Czech locale/eye_spy.cs.tr
German locale/eye_spy.de.tr
Spanish locale/eye_spy.es.tr
French locale/eye_spy.fr.tr
Italian locale/eye_spy.it.tr
Dutch locale/eye_spy.nl.tr
Polish locale/eye_spy.pl.tr
Russian locale/eye_spy.ru.tr

To contribute a new translation or improve an existing one, copy locale/eye_spy.template.tr, rename it to eye_spy.<lang_code>.tr, and fill in the translations on the right side of each = line.

Compatibility

Game Status Notes
Minetest Game ✅ Full Pickaxe, Shovel, Axe, Sword, Hand tool detection
MineClone2 ✅ Full Pickaxey, Shovely, Axey, Swordy, Shearsy, Handy detection
Mineclonia ✅ Full Same as MineClone2
VoxeLibre ✅ Full Same as MineClone2

Optional dependencies

Mod Purpose
default Standard node and tool definitions (Minetest Game)
mcl_core, mcl_tools Node and tool definitions for MineClone-family games
mcl_doc Additional MineClone documentation integration

Eye Spy has no required dependencies and works in any game that follows standard Luanti node conventions.

Troubleshooting

HUD not appearing Run /eye_spy_settings and click Apply Changes to force the HUD to reinitialize. Confirm the mod is listed as enabled for your world in world.mt.

Soil shows as Dry even though water is present Eye Spy scans for water within 3 blocks of the soil position. If the water source is further away, the farming mod's hydration ABM may not have updated the soil block yet — the HUD will reflect the correct state once it does. Moving the water to be directly adjacent resolves this immediately.

Icons appear at the wrong size Set eye_spy.texture_pack_size in minetest.conf to match your texture pack's base resolution (for example, 64x64px for a 64× pack).

HUD disappears after a long play session This is a Luanti HUD element timing quirk. Eye Spy detects the missing elements and restores them automatically, stare at a block or something which should trigger the hud and it should detect when it isn't showing and fix itself. Doesn't impact performance. You can also trigger an immediate recovery by running /eye_spy_settings and clicking Cancel.

Server performance impact Use /eye_spy_rate default <ms> to raise the server-wide refresh interval. You can also give specific players a higher interval with /eye_spy_rate player <name> <ms> without changing the default for everyone else. Disabling unused info lines per-player also reduces work per tick.

Contributing

Bug reports, pull requests, and translations are all welcome. Please open an issue or PR on GitHub.

When reporting a bug, please include:

  • Your Luanti version (minetest --version)
  • Which game or modpack you are using
  • Clear steps to reproduce the issue

License

Credits

Created and maintained by cjgray24.