local S = minetest.get_translator("livingcavesmobs") local random = math.random mobs:register_mob("livingcavesmobs:explodingbacteria", { stepheight = 0, type = "animal", passive = false, attack_type = "explode", explosion_radius = 2, explosion_damage__radius = 6, explosion_timer = 2, attack_npcs = false, attack_animals = false, reach = 3, damage = 18, hp_min = 15, hp_max = 30, armor = 100, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4}, visual = "mesh", visual_size = {x = 2.6, y = 2.6}, mesh = "Explodingbacteria.b3d", drawtype = "front", textures = { {"textureexplodingbacteria.png"}, }, sounds = { random = "",}, makes_footstep_sound = false, walk_velocity = 1.5, run_velocity = 2, runaway = false, jump = false, jump_height = 6, stay_near = {{"livingcaves:bacteriacave_nest"}, 5}, sounds = { attack = "livingcavesmobs_explodingbacteria", random = "livingcavesmobs_explodingbacteria3", damage = "livingcavesmobs_explodingbacteria2", distance = 10, }, drops = { {name = "tnt:gunpowder", chance = 1, min = 0, max = 1}, }, water_damage = 0, lava_damage = 4, light_damage = 0, fear_height = 0, animation = { speed_normal = 50, stand_start = 1, stand_end = 100, stand1_start = 100, stand1_end = 200, walk_start = 200, walk_end = 300, fly_start = 200, -- swim animation fly_end = 300, punch_start = 300, punch_end = 400, }, fly_in = {"air"}, floats = 1, fly = true, follow = {"default:stone", "default:coal", "livingcaves:hangingmoldend", "livingcaves:hangingmold"}, view_range = 13, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 8, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end end, }) if not mobs.custom_spawn_livingcavesmobs then mobs:spawn({ name = "livingcavesmobs:explodingbacteria", nodes = {"livingcaves:bacteriacave_nest"}, neighbors = {"livingcaves:bacteriacave_nestfoot"}, min_light = 0, interval = 10, chance = 1, active_object_count = 4, min_height = -400, max_height = -200, on_spawn = function(self, pos) local nods = minetest.find_nodes_in_area_under_air( {x = pos.x - 4, y = pos.y - 3, z = pos.z - 4}, {x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, {"livingcaves:bacteriacave_nest"}) if nods and #nods > 0 then -- min herd of 4 local iter = math.min(#nods, 4) -- print("--- explodingbacteria at", minetest.pos_to_string(pos), iter) for n = 1, iter do local pos2 = nods[random(#nods)] local kid = random(4) == 1 and true or nil pos2.y = pos2.y + 2 if minetest.get_node(pos2).name == "air" then mobs:add_mob(pos2, { name = "livingcavesmobs:explodingbacteria", child = kid}) end end end end }) end mobs:register_egg("livingcavesmobs:explodingbacteria", S("Giant Bacteria"), "aexplodingbacteria.png", 0) mobs:alias_mob("livingcavesmobs:explodingbacteria", "livingcavesmobs:explodingbacteria") -- compatibility