local mod_default = minetest.get_modpath("default") ~= nil local mod_mcl_sounds = minetest.get_modpath("mcl_sounds") ~= nil local sounds = { } if mod_default then sounds = default.node_sound_stone_defaults() elseif mod_mcl_sounds then sounds = mcl_sounds.node_sound_stone_defaults() end local node_box = { type = "wallmounted", wall_side = { -0.5, 0.5, -0.5, -0.49, -0.5, 0.5 }, wall_top = { -0.5, 0.5, -0.5, 0.5, 0.49, 0.5 }, wall_bottom = { -0.5, 0.5, -0.5, 0.5, -0.5, -0.49 } } minetest.register_node("handholds_redo:holds", { description = "Handholds", inventory_image = "handholds_holds.png", wield_image = "handholds_holds.png", tiles = { "handholds_holds.png" }, use_texture_alpha = true, drawtype = "nodebox", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, pointable = false, buildable_to = true, climbable = true, floodable = true, is_ground_content = false, node_box = node_box, selection_box = node_box, groups = { cracky = 3, attached_node = 1, not_in_creative_inventory = 1 }, sounds = sounds, drop = "" })