local S = core.get_translator("ebiomes") --from runs cooltrees local modname = "ebiomes" local modpath = core.get_modpath(modname) local mg_name = core.get_mapgen_setting("mg_name") --Aliases core.register_alias("dirt_with_steppe_grass", "ebiomes:dirt_with_grass_steppe") core.register_alias("dirt_with_steppe_grass_footsteps", "ebiomes:dirt_with_grass_steppe_footsteps") core.register_alias("dirt_with_warm_steppe_grass", "ebiomes:dirt_with_grass_steppe_warm") core.register_alias("dirt_with_warm_steppe_grass_footsteps", "ebiomes:dirt_with_grass_steppe_warm_footsteps") core.register_alias("dirt_with_cold_steppe_grass", "ebiomes:dirt_with_grass_steppe_cold") core.register_alias("dirt_with_cold_steppe_grass_footsteps", "ebiomes:dirt_with_grass_steppe_cold_footsteps") core.register_alias("peashrub_peas", "ebiomes:peashrub_peas") core.register_alias("cooked_peas", "ebiomes:peas_cooked") core.register_alias("bucket_with_peas", "ebiomes:bucket_peas") core.register_alias("cooked_peas", "ebiomes:peas_cooked") core.register_alias("peashrub_leaves_with_peas", "ebiomes:peashrub_leaves_with_peas") core.register_alias("peashrub_stem", "ebiomes:peashrub_stem") core.register_alias("peashrub_leaves", "ebiomes:peashrub_leaves") core.register_alias("peashrub_sapling", "ebiomes:peashrub_sapling") core.register_alias("blue_allium", "ebiomes:blue_allium") core.register_alias("purple_blue_allium", "ebiomes:blue_allium_purple") core.register_alias("altai_tulip", "ebiomes:altai_tulip") core.register_alias("russian_iris", "ebiomes:russian_iris") core.register_alias("siberian_lily", "ebiomes:siberian_lily") core.register_alias("mountain_lily", "ebiomes:mountain_lily") --Steppe core.register_node("ebiomes:dirt_with_grass_steppe", { description = S("Dirt with Steppe Grass"), tiles = {"ebiomes_grass_steppe.png", "default_dirt.png", {name = "default_dirt.png^ebiomes_grass_steppe_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), soil = { base = "ebiomes:dirt_with_grass_steppe", dry = "farming:soil", wet = "farming:soil_wet" } }) core.register_node("ebiomes:dirt_with_grass_steppe_footsteps", { description = S("Dirt with Steppe Grass and Footsteps"), tiles = {"ebiomes_grass_steppe.png^default_footprint.png", "default_dirt.png", {name = "default_dirt.png^ebiomes_grass_steppe_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) core.register_node("ebiomes:grass_steppe_1", { description = S("Steppe Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_grass_steppe_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "ebiomes_grass_steppe_3.png", wield_image = "ebiomes_grass_steppe_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, normal_grass = 1, flammable = 1}, max_items = 1, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"ebiomes:grass_steppe_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("ebiomes:grass_steppe_" .. math.random(1,5)) local ret = core.item_place(stack, placer, pointed_thing) return ItemStack("ebiomes:grass_steppe_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do core.register_node("ebiomes:grass_steppe_" .. i, { description = S("Steppe Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_grass_steppe_" .. i .. ".png"}, inventory_image = "ebiomes_grass_steppe_" .. i .. ".png", wield_image = "ebiomes_grass_steppe_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "ebiomes:grass_steppe_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1, normal_grass = 1, flammable = 1}, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"ebiomes:grass_steppe_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, }, }) end core.register_biome({ name = "steppe", node_top = "ebiomes:dirt_with_grass_steppe", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 6, heat_point = 35, humidity_point = 35, }) core.register_biome({ name = "steppe_dunes", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 2, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 5, y_min = 4, heat_point = 35, humidity_point = 35, }) core.register_biome({ name = "steppe_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 3, y_min = -255, heat_point = 35, humidity_point = 35, }) core.register_biome({ name = "steppe_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -400, heat_point = 35, humidity_point = 35, }) for length = 1, 5 do core.register_decoration({ name = "ebiomes:grass_steppe_"..length, deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe"}, sidelen = 16, noise_params = { offset = 0.05, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_max = 31000, y_min = 1, decoration = "ebiomes:grass_steppe_"..length, }) end --Warm Steppe core.register_node("ebiomes:dirt_with_grass_steppe_warm", { description = S("Dirt with Warm Steppe Grass"), tiles = {"ebiomes_grass_steppe_warm.png", "default_dirt.png", {name = "default_dirt.png^ebiomes_grass_steppe_warm_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), soil = { base = "ebiomes:dirt_with_grass_steppe_warm", dry = "farming:soil", wet = "farming:soil_wet" } }) core.register_node("ebiomes:dirt_with_grass_steppe_warm_footsteps", { description = S("Dirt with steppeiterranean Grass and Footsteps"), tiles = {"ebiomes_grass_steppe_warm.png^default_footprint.png", "default_dirt.png", {name = "default_dirt.png^ebiomes_grass_steppe_warm_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) core.register_node("ebiomes:grass_steppe_warm_1", { description = S("Warm Steppe Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_grass_steppe_warm_1.png"}, -- Use texture of a taller grass_warm stage in inventory inventory_image = "ebiomes_grass_steppe_warm_3.png", wield_image = "ebiomes_grass_steppe_warm_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, normal_grass = 1, flammable = 1}, max_items = 1, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"ebiomes:grass_steppe_warm_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass_warm node local stack = ItemStack("ebiomes:grass_steppe_warm_" .. math.random(1,5)) local ret = core.item_place(stack, placer, pointed_thing) return ItemStack("ebiomes:grass_steppe_warm_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do core.register_node("ebiomes:grass_steppe_warm_" .. i, { description = S("Warm Steppe Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_grass_steppe_warm_" .. i .. ".png"}, inventory_image = "ebiomes_grass_steppe_warm_" .. i .. ".png", wield_image = "ebiomes_grass_steppe_warm_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "ebiomes:grass_steppe_warm_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1, normal_grass = 1, flammable = 1}, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"ebiomes:grass_steppe_warm_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, }, }) end core.register_biome({ name = "warm_steppe", node_top = "ebiomes:dirt_with_grass_steppe_warm", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 6, heat_point = 40, humidity_point = 35, }) core.register_biome({ name = "warm_steppe_dunes", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 2, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 5, y_min = 4, heat_point = 40, humidity_point = 35, }) core.register_biome({ name = "warm_steppe_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 3, y_min = -255, heat_point = 40, humidity_point = 35, }) core.register_biome({ name = "warm_steppe_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -400, heat_point = 40, humidity_point = 35, }) for length = 1, 5 do core.register_decoration({ name = "ebiomes:grass_steppe_warm_"..length, deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe_warm"}, sidelen = 16, noise_params = { offset = 0.05, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_max = 31000, y_min = 1, decoration = "ebiomes:grass_steppe_warm_"..length, }) end --Cold Steppe core.register_node("ebiomes:dirt_with_grass_steppe_cold", { description = S("Dirt with Cold Steppe Grass"), tiles = {"ebiomes_grass_steppe_cold.png", "default_dirt.png", {name = "default_dirt.png^ebiomes_grass_steppe_cold_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) core.register_node("ebiomes:dirt_with_grass_steppe_cold_footsteps", { description = S("Dirt with steppeiterranean Grass and Footsteps"), tiles = {"ebiomes_grass_steppe_cold.png^default_footprint.png", "default_dirt.png", {name = "default_dirt.png^ebiomes_grass_steppe_cold_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) core.register_node("ebiomes:grass_steppe_cold_1", { description = S("Cold Steppe Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_grass_steppe_cold_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "ebiomes_grass_steppe_cold_3.png", wield_image = "ebiomes_grass_steppe_cold_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, normal_grass = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("ebiomes:grass_steppe_cold_" .. math.random(1,5)) local ret = core.item_place(stack, placer, pointed_thing) return ItemStack("ebiomes:grass_steppe_cold_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do core.register_node("ebiomes:grass_steppe_cold_" .. i, { description = S("Cold Steppe Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_grass_steppe_cold_" .. i .. ".png"}, inventory_image = "ebiomes_grass_steppe_cold_" .. i .. ".png", wield_image = "ebiomes_grass_steppe_cold_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "ebiomes:grass_steppe_cold_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, }, }) end core.register_biome({ name = "cold_steppe", node_top = "ebiomes:dirt_with_grass_steppe_cold", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 6, heat_point = 25, humidity_point = 35, }) core.register_biome({ name = "cold_steppe_dunes", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 2, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 5, y_min = 4, heat_point = 25, humidity_point = 35, }) core.register_biome({ name = "cold_steppe_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 3, y_min = -255, heat_point = 25, humidity_point = 35, }) core.register_biome({ name = "cold_steppe_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -400, heat_point = 25, humidity_point = 35, }) for length = 1, 5 do core.register_decoration({ name = "ebiomes:grass_steppe_cold_"..length, deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe_cold"}, sidelen = 16, noise_params = { offset = 0.04, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_max = 31000, y_min = 1, decoration = "ebiomes:grass_steppe_cold_"..length, }) end --Folliage --Biome specific core.register_node("ebiomes:blue_allium", { description = S("Blue Allium"), tiles = {"ebiomes_blue_allium.png"}, inventory_image = "ebiomes_blue_allium.png", wield_image = "ebiomes_blue_allium.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, } }) core.register_craft({ output = "dye:blue 4", recipe = { {"ebiomes:blue_allium"} }, }) core.register_decoration({ name = "ebiomes:blue_allium", deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe"}, sidelen = 16, noise_params = { offset = 0.008, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 333, octaves = 3, persist = 0.004 }, y_max = 31000, y_min = 1, decoration = "ebiomes:blue_allium", }) core.register_node("ebiomes:blue_allium_purple", { description = S("Purple Blue Allium"), tiles = {"ebiomes_blue_allium_purple.png"}, inventory_image = "ebiomes_blue_allium_purple.png", wield_image = "ebiomes_blue_allium_purple.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, } }) core.register_craft({ output = "dye:violet 4", recipe = { {"ebiomes:blue_allium_purple"} }, }) core.register_decoration({ name = "ebiomes:blue_allium_purple", deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe"}, sidelen = 16, noise_params = { offset = 0.004, scale = 0.001, spread = {x = 100, y = 100, z = 100}, seed = 335, octaves = 3, persist = 0.03 }, y_max = 31000, y_min = 1, decoration = "ebiomes:blue_allium_purple", }) core.register_node("ebiomes:altai_tulip", { description = S("Altai Tulip"), tiles = {"ebiomes_altai_tulip.png"}, inventory_image = "ebiomes_altai_tulip.png", wield_image = "ebiomes_altai_tulip.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, } }) core.register_craft({ output = "dye:yellow 4", recipe = { {"ebiomes:altai_tulip"} }, }) core.register_decoration({ name = "ebiomes:altai_tulip", deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe"}, sidelen = 16, noise_params = { offset = 0.006, scale = 0.001, spread = {x = 100, y = 100, z = 100}, seed = 350, octaves = 3, persist = 0.05 }, y_max = 31000, y_min = 1, decoration = "ebiomes:altai_tulip", }) --warm core.register_node("ebiomes:russian_iris", { description = S("Russian Iris"), tiles = {"ebiomes_russian_iris.png"}, inventory_image = "ebiomes_russian_iris.png", wield_image = "ebiomes_russian_iris.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, } }) core.register_craft({ output = "dye:blue 4", recipe = { {"ebiomes:russian_iris"} }, }) core.register_decoration({ name = "ebiomes:russian_iris", deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe_warm"}, sidelen = 16, noise_params = { offset = 0.008, scale = 0.001, spread = {x = 100, y = 100, z = 100}, seed = 350, octaves = 3, persist = 0.05 }, y_max = 31000, y_min = 1, decoration = "ebiomes:russian_iris", }) --cold core.register_node("ebiomes:siberian_lily", { description = S("Siberian Lily"), tiles = {"ebiomes_siberian_lily.png"}, inventory_image = "ebiomes_siberian_lily.png", wield_image = "ebiomes_siberian_lily.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -1 / 16, 3 / 16}, } }) core.register_craft({ output = "dye:orange 4", recipe = { {"ebiomes:siberian_lily"} }, }) core.register_decoration({ name = "ebiomes:siberian_lily", deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe_cold"}, sidelen = 16, noise_params = { offset = 0.006, scale = 0.001, spread = {x = 100, y = 100, z = 100}, seed = 350, octaves = 3, persist = 0.05 }, y_max = 31000, y_min = 1, decoration = "ebiomes:siberian_lily", }) core.register_node("ebiomes:mountain_lily", { description = S("Mountain Lily"), tiles = {"ebiomes_mountain_lily.png"}, inventory_image = "ebiomes_mountain_lily.png", wield_image = "ebiomes_mountain_lily.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, } }) core.register_craft({ output = "dye:blue 4", recipe = { {"ebiomes:mountain_lily"} }, }) core.register_decoration({ name = "ebiomes:mountain_lily", deco_type = "simple", place_on = {"ebiomes:dirt_with_grass_steppe_cold"}, sidelen = 16, noise_params = { offset = 0.006, scale = 0.001, spread = {x = 100, y = 100, z = 100}, seed = 351, octaves = 3, persist = 0.05 }, y_max = 31000, y_min = 1, decoration = "ebiomes:mountain_lily", }) local function grow_new_peashrub(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(150, 300)) return end core.remove_node(pos) core.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/ebiomes_peashrub.mts", "0", nil, false) end core.register_craftitem("ebiomes:peashrub_peas", { description = S("Peashrub Peas"), inventory_image = "ebiomes_peashrub_peas.png", groups = {cooking_peas = 1}, }) core.register_craftitem("ebiomes:peas_cooked", { description = S("Cooked Peas"), inventory_image = "ebiomes_peas_cooked.png", groups = {food_peas = 1, eatable = 5}, on_use = core.item_eat(5), }) core.register_craftitem("ebiomes:bucket_peas", { description = S("Bucket of Peas"), inventory_image = "ebiomes_bucket_peas.png", groups = {cookables_peas = 1}, }) core.register_craft({ output = "ebiomes:bucket_peas", recipe = { {"group:cooking_peas"}, {"bucket:bucket_water"}, } }) core.register_craft({ output = "ebiomes:bucket_peas", recipe = { {"group:cooking_peas"}, {"bucket:bucket_river_water"}, } }) core.register_craft({ type = "cooking", output = "ebiomes:peas_cooked", recipe = "ebiomes:bucket_peas", replacements = {{"ebiomes:bucket_peas", "bucket:bucket_empty"}}, cooktime = 5, }) core.register_node("ebiomes:peashrub_leaves_with_peas", { description = S("Peashrub Bush Leaves with Peas"), drawtype = "allfaces_optional", tiles = {"ebiomes_peashrub_leaves.png^ebiomes_peashrub_overlay.png"}, paramtype = "light", groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, dig_immediate = 3}, drop = "ebiomes:peashrub_peas", sounds = default.node_sound_leaves_defaults(), node_dig_prediction = "ebiomes:peashrub_leaves", after_dig_node = function(pos, oldnode, oldmetadata, digger) core.set_node(pos, {name = "ebiomes:peashrub_leaves"}) core.get_node_timer(pos):start(math.random(300, 1500)) end, }) core.register_node("ebiomes:peashrub_leaves", { description = S("Peashrub Leaves"), drawtype = "allfaces_optional", tiles = {"ebiomes_peashrub_leaves.png"}, paramtype = "light", groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"ebiomes:peashrub_sapling"}, rarity = 5}, {items = {"ebiomes:peashrub_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), on_timer = function(pos, elapsed) if core.get_node_light(pos) < 11 then core.get_node_timer(pos):start(200) else core.set_node(pos, {name = "ebiomes:peashrub_leaves_with_peas"}) end end, after_place_node = default.after_place_leaves, }) default.register_leafdecay({ trunks = {"default:pine_bush_stem"}, leaves = {"ebiomes:peashrub_leaves", "ebiomes:peashrub_leaves_with_peas"}, radius = 3, }) core.register_node("ebiomes:peashrub_sapling", { description = S("Peashrub Sapling"), drawtype = "plantlike", tiles = {"ebiomes_peashrub_sapling.png"}, inventory_image = "ebiomes_peashrub_sapling.png", wield_image = "ebiomes_peashrub_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_peashrub, selection_box = { type = "fixed", fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) core.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "ebiomes:peashrub_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 3, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) core.register_decoration({ name = "ebiomes:peashrub", deco_type = "schematic", place_on = {"ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_cold"}, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 969, octaves = 3, persist = 0.7, }, biomes = {"steppe", "cold_steppe"}, y_max = 31000, y_min = 1, place_offset_y = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_peashrub.mts", flags = "place_center_x, place_center_z", }) if core.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"ebiomes:peashrub_sapling", grow_new_peashrub, "soil"}, }) end --Dungeon loot if core.global_exists("dungeon_loot") then dungeon_loot.register ({ {name = "ebiomes:peashrub_peas", chance = 0.3, count = {2, 4}}, }) end --Bonemeal if core.get_modpath("bonemeal") then bonemeal:add_deco({ {"ebiomes:dirt_with_grass_steppe", {"ebiomes:grass_steppe_1", "ebiomes:grass_steppe_2", "ebiomes:grass_steppe_3", "ebiomes:grass_steppe_4", "ebiomes:grass_steppe_5"}, {"ebiomes:altai_tulip", "ebiomes:blue_allium", "ebiomes:blue_allium_purple"} } }) bonemeal:add_deco({ {"ebiomes:dirt_with_grass_steppe_warm", {"ebiomes:grass_steppe_warm_1", "ebiomes:grass_steppe_warm_2", "ebiomes:grass_steppe_warm_3", "ebiomes:grass_steppe_warm_4", "ebiomes:grass_steppe_warm_5"}, {"ebiomes:russian_iris", "flowers:dandelion_yellow", "flowers:dandelion_white"} } }) bonemeal:add_deco({ {"ebiomes:dirt_with_grass_steppe_cold", {"ebiomes:grass_steppe_cold_1", "ebiomes:grass_steppe_cold_2", "ebiomes:grass_steppe_cold_3", "ebiomes:grass_steppe_cold_4", "ebiomes:grass_steppe_cold_5"}, {"ebiomes:mountain_lily", "ebiomes:siberian_lily"} } }) end --Peripheral mod support -- Support for flowerpot if core.global_exists("flowerpot") then flowerpot.register_node("ebiomes:peashrub_sapling") flowerpot.register_node("ebiomes:blue_allium") flowerpot.register_node("ebiomes:blue_allium_purple") flowerpot.register_node("ebiomes:russian_iris") flowerpot.register_node("ebiomes:mountain_lily") flowerpot.register_node("ebiomes:siberian_lily") flowerpot.register_node("ebiomes:altai_tulip") end