--Forgotten monsters compatibility --For specified mobs(ones that dont spawn in a highly generalized way like in air or on stone) --hungry if not mobs.custom_spawn_monster then mobs:spawn({ name = "hungry:hungry", -- nodes = {"default:dirt_with_grass","default:dirt_with_rainforest_litter"}, nodes = {"ebiomes:dirt_with_grass_warm", "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_japanese_rainforest_litter"}, -- biomes = {"deciduous_forest_cold", "deciduous_forest_warm"}, min_light = 14, --interval = 30, -- 60 chance = 9000, min_height = 0, max_height = 200, }) end --skullmobs local fmeb = { "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_warm", "ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_swamp", "ebiomes:dry_dirt_with_grass_arid", "ebiomes:dry_dirt_with_grass_arid_cool", "ebiomes:dirt_with_grass_steppe_cold", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:peat_with_swamp_moss_yellow", "ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass" } --skull archers if not mobs.custom_spawn_monster then mobs:spawn({ name = "skullarchers:sarchers", nodes = fmeb, min_light = 0, max_light = 14, chance = 7000, --min_height = 0, --max_height = 200, max_height = 200, }) end --skulls if not mobs.custom_spawn_monster then mobs:spawn({ name = "skulls:skull", nodes = fmeb, min_light = 0, max_light = 14, chance = 7000, --min_height = 0, --max_height = 200, max_height = 200, }) end --skullswords if not mobs.custom_spawn_monster then mobs:spawn({ name = "skullsword:ssword", nodes = fmeb, min_light = 0, max_light = 14, chance = 7000, --min_height = 0, --max_height = 200, max_height = 200, }) end --berserker mobs:spawn({ name = "forgotten_monsters:skull_berserker", nodes = fmeb, neighbors = "air", min_light = 0, max_light = max_light_skull, chance = 7000, --min_height = 0, --max_height = 200, max_height = 200, }) --[[ --spoky (old version monster) if not mobs.custom_spawn_monster then mobs:spawn({ name = "spoky:spoky", nodes = fmeb, min_light = 0, max_light = 14, interval = 60, chance = 15000, --min_height = 0, --max_height = 200, max_height = 200, }) end --]]