local pass = function(soundtable) return soundtable end local sound_api = { node_sound_default = pass, node_sound_stone_defaults = pass, node_sound_dirt_defaults = pass, node_sound_grass_defaults = pass, node_sound_sand_defaults = pass, node_sound_gravel_defaults = pass, node_sound_wood_defaults = pass, node_sound_leaves_defaults = pass, node_sound_glass_defaults = pass, node_sound_ice_defaults = pass, node_sound_metal_defaults = pass, node_sound_water_defaults = pass, node_sound_lava_defaults = pass, node_sound_snow_defaults = pass, node_sound_wool_defaults = pass, } return sound_api