local S = minetest.get_translator("people") minetest.register_node("people:mineshaft", { description = S"Mineshaft", visual_scale = 1.0, mesh = "Mineshaft.b3d", tiles = {"texturemineshaft.png"}, inventory_image = "amineshaft.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-1, -0.5, -1, 1, -0.2, 1}, --[[{-1, -0.5, -1, 1, -0.2, 1}, {-1, -0.5, -1, 1, -0.2, 1}]] } }, selection_box = { type = "fixed", fixed = { {-1, -0.5, -1, 1, -0.2, 1} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "fuel", recipe = "people:mineshaft", burntime = 8, })