local S = minetest.get_translator("livingcavesmobs") mobs:register_mob("livingcavesmobs:flesheatingbacteria", { stepheight = 0, type = "monster", passive = false, attack_type = "dogfight", attack_animals = true, reach = 1, damage = 6, hp_min = 5, hp_max = 10, armor = 100, collisionbox = {-0.1, -0.01, -0.1, 0.1, 0.1, 0.1}, visual = "mesh", visual_size = {x = 0.5, y = 0.5}, mesh = "Flesheatingbacteria.b3d", textures = { {"textureflesheatingbacteria.png"}, }, sounds = { attack = "livingcavesmobs_flesheatingbacteria", }, makes_footstep_sound = false, walk_velocity = 0.3, run_velocity = 0.5, runaway = false, jump = false, jump_height = 0, stepheight = 0, stay_near = {"livingcaves:bacteriacave_trapstone", 3}, drops = { }, water_damage = 1, lava_damage = 1, light_damage = 1, fear_height = 0, animation = { speed_normal = 75, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_start = 200, punch_end = 300, -- 50-70 is slide/water idle }, view_range = 3, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 25, 0, 0, false, nil) then return end end, }) if not mobs.custom_spawn_livingcavesmobs then mobs:spawn({ name = "livingcavesmobs:flesheatingbacteria", nodes = {"livingcaves:bacteriacave_trapnode"}, min_light = 0, interval = 10, chance = 1, active_object_count = 4, min_height = -400, max_height = -200, }) end mobs:register_egg("livingcavesmobs:flesheatingbacteria", S("Flesh Eating Bacteria"), "aflesheatingbacteria.png")