# textdomain: techage ##[ basic_machines/autocrafter.lua ]## Autocrafter=Crafteur Automatique ##[ basic_machines/blackhole.lua ]## TechAge Black Hole=TechAge Trou Noir TechAge Black Hole (let items and liquids disappear)=TechAge Trou Noir ( laissez les objets et les liquides disparaître) ##[ basic_machines/chest.lua ]## TA2 Protected Chest=TA2 Coffre protégé TA3 Protected Chest=TA3 Coffre protégé Inventory,Pre-Assignment,Config=Inventaire, Présélection, Configuration Node label:=Étiquette du nœud : Allow public access to the chest=Autoriser l'accès public au coffre TA4 Protected Chest=TA4 Coffre protégé ##[ basic_machines/chest.lua ]## ##[ basis/submenu.lua ]## ##[ logic/button.lua ]## ##[ logic/command_converter.lua ]## ##[ logic/detector.lua ]## ##[ logic/flipflop.lua ]## ##[ logic/mesecons_converter.lua ]## ##[ logic/repeater.lua ]## ##[ logic/sequencer2.lua ]## ##[ move_controller/doorcontroller.lua ]## Save=Sauvegarder ##[ basic_machines/concentrator.lua ]## Tube Concentrator= TA4 Tube Concentrator= ##[ basic_machines/distributor.lua ]## blocking mode=mode de blocage Block configured items for open ports=Bloquer les éléments configurés pour les ports ouverts Input=Entrée Distributor=Distributeur High Performance Distributor=Distributeur haute performance ##[ basic_machines/electronic_fab.lua ]## Electronic Fab=Fab électronique TA2 Ele Fab= TA3 Ele Fab= TA4 Ele Fab= ##[ basic_machines/forceload.lua ]## Block at pos= Area from= Area to= List of your Forceload Blocks:=Liste de vos blocs de forceload : loaded=chargé Punch the block to make the area visible.=Frappez le bloc pour rendre la zone visible. Area already loaded or max. number of Forceload Blocks reached!=Zone déjà chargée ou nombre maximum de Forceload atteint! Techage Forceload Block=Bloc de Forceload Techage Techage Forceload Tile=Tuile de Forceload Techage Show all forceload blocks in a 64x64x64 range=Afficher tous les blocs de forceload dans une zone de 64x64x64 ##[ basic_machines/forceload.lua ]## ##[ basis/teleport.lua ]## Status= ##[ basic_machines/gravelrinser.lua ]## Gravel Rinser=Rinceur de gravier Rinsing=Rinçage ##[ basic_machines/gravelsieve.lua ]## Gravel Sieve=Tamis à gravier TA2 Gravel Sieve=Tamis à gravier TA2 TA3 Gravel Sieve=Tamis à gravier TA3 TA4 Gravel Sieve=Tamis à gravier TA4 ##[ basic_machines/grinder.lua ]## Grinder=Broyeur TA1 Mill Base= Grinding=Broyage Milling= ##[ basic_machines/liquidsampler.lua ]## Liquid Sampler= ##[ basic_machines/liquidsampler.lua ]## ##[ liquids/waterpump.lua ]## no usable water= ##[ basic_machines/pusher.lua ]## Number of items= Number of items that are allowed to be pushed= Pusher= Optionally configure@nthe pusher with one item= ##[ basic_machines/quarry.lua ]## Start level @= 0@nmeans the same level@nas the quarry is placed= Quarry= Start level= Digging depth= Hole size= inventory full= ##[ basic_machines/quarry.lua ]## ##[ basic_machines/waterremover.lua ]## area is protected= finished= ##[ basic_machines/recipeblock.lua ]## TA4 Recipe Block= ##[ basic_machines/recipeblock.lua ]## ##[ basis/recipe_lib.lua ]## Recipe= ##[ basic_machines/recycler.lua ]## Recycler= ##[ basic_machines/source.lua ]## Power Source= Axle Power Source= Ele Power Source= ##[ basic_machines/ta4_chest.lua ]## TA4 8x2000 Chest=TA4 Coffre 8x2000 Unlock=Déverrouiller Unlock connected chest@nif all slots are below 2000=Déverrouiller le coffre connecté@n si tous les emplacements sont inférieurs à 2000 Size=Taille Never completely empty the slots@nwith the pusher to keep the item assignment=Ne jamais vider complètement les slots@n avec le pousseur pour conserver l'affectation des articles right to left=de droite à gauche Empty the slots always @nfrom right to left= ##[ basic_machines/ta4_chest.lua ]## ##[ basis/liquid_lib.lua ]## keep assignment=garder l'affectation ##[ basic_machines/ta4_injector.lua ]## Switch to pull mode @nto pull items out of inventory slots @naccording the injector configuration= Injector=Injecteur Configure up to 8 items @nto be pushed by the injector= pull mode= ##[ basic_machines/ta5_chest.lua ]## TA5 Hyperloop Chest= ##[ basic_machines/waterremover.lua ]## Water Remover= Area size= Area where the water is to be removed= Area depth= Depth of the area where the water is to be removed (1-80)= Current depth= Current working depth of the water remover= tank full= ##[ basis/assemble.lua ]## ##[ basis/firebox_lib.lua ]## [TA] Area is protected!=[TA] La zone est protégée! [TA] Not enough space!=[TA] Pas assez de place! ##[ basis/boiler_lib.lua ]## Water Boiler=Chaudière à eau To add water punch@nthe boiler@nwith a water bucket=Pour ajouter de l'eau percuter@la chaudière@avec un seau d'eau ##[ basis/boiler_lib.lua ]## ##[ fusion_reactor/heatexchanger2.lua ]## water temperature=température de l'eau ##[ basis/counting.lua ]## [techage] The limit for 'number of commands per minute' has been exceeded.= is allowed. Current value is= Your current value is= per minute= is allowed= ##[ basis/firebox_lib.lua ]## Firebox= ##[ basis/fly_lib.lua ]## Stopped= Error: Max. length of the flight route exceeded by @1 blocks !!= No valid node at the start position= No valid destination position= Start position is protected= Destination position is protected= Running= No valid start position= ##[ basis/fly_lib.lua ]## ##[ move_controller/flycontroller.lua ]## Error: Invalid path !!= ##[ basis/fly_lib2.lua ]## Invalid node= ##[ basis/fuel_lib.lua ]## To add fuel punch@nthis block@nwith a fuel container= Fuel Menu=Menu Carburant ##[ basis/hyperloop.lua ]## ##[ basis/teleport.lua ]## connected to= Enter a block name or select an existing one= Block name= Connection name for this block= Remote name= Connection name of the remote block= ##[ basis/hyperloop.lua ]## ##[ basis/teleport.lua ]## ##[ lua_controller/sensorchest.lua ]## not connected= ##[ basis/lib.lua ]## Block has an@nadditional wrench menu= ##[ basis/liquid_lib.lua ]## To add liquids punch@nthe tank@nwith a liquid container= Liquid Tank= Allow public access to the tank= ##[ basis/recipe_lib.lua ]## ##[ chemistry/ta4_reactor.lua ]## Catalyst= ##[ basis/submenu.lua ]## Note: You can't change any values while the block is running!= Refresh= ##[ basis/submenu.lua ]## ##[ logic/sequencer2.lua ]## Cancel= ##[ basis/teleport.lua ]## Connection status= Block @1 connected to @2 at pos. @3= server not connected= Connected= Distance > @1 blocks= Ex-points missing (@1 < @2)= ##[ basis/tube_wall_entry.lua ]## Tube Wall Entry=Entrée murale du tube ##[ basis/tubes.lua ]## TechAge Tube= ##[ basis/tubes_ta4.lua ]## TA4 Tube= ##[ basis/windturbine_lib.lua ]## [TA4 Wind Turbine]=[TA4 Éolienne] This is not the surface of the ocean!=Ce n'est pas la surface de l'océan! This is no ocean water!=Ce n'est pas de l'eau de mer! This is a=Il s'agit d'un biome and no ocean!=un biome et pas d'océan! Here is not enough wind@n(A free air space of 41x41x21 m is necessary)!= Here is not enough water (41x41 m)!=Ici, il n'y a pas assez d'eau (41x41 m)! The next wind turbines is too close!=La prochaine éolienne est trop proche! is a suitable place for a wind turbine!=est un endroit approprié pour une éolienne! ##[ carts/chest_cart.lua ]## TA Chest Cart=TA Coffre de chariot ##[ carts/tank_cart.lua ]## TA Tank Cart=Chariot-citerne TA ##[ chemistry/ta4_doser.lua ]## Doser=Doseur reactor defect=défaut du réacteur reactor defect or no power=défaut du réacteur ou absence de courant catalyst missing=catalyseur manquant wrong catalyst=mauvais catalyseur output: Invalid recipe= silo= tank= output: A @1 is required for @2= reactor has no power=Le réacteur n'a pas de courant TA4 Doser=TA4 Doseur ##[ chemistry/ta4_doser.lua ]## ##[ chemistry/ta4_reactor.lua ]## TA4 Reactor=Réacteur TA4 ##[ chemistry/ta4_liquid_filter.lua ]## TA4 Liquid Filter Filler=TA4 Remplisseur de liquide filtrer TA4 Liquid Filter Sink=TA4 Évier de filtre à liquide ##[ chemistry/ta4_reactor.lua ]## TA4 Reactor Filler Pipe=Tuyau de remplissage du réacteur TA4 ##[ chemistry/ta4_stand.lua ]## on=allumer TA4 Reactor Stand=Support du réacteur TA4 off=fermer TA4 Reactor Base=Base du réacteur TA4 ##[ chemistry/ta4_stand.lua ]## ##[ liquids/waterpump.lua ]## no power=pas de courant ##[ coal_power_station/boiler_base.lua ]## TA3 Boiler Base=TA3 Base de chaudière ##[ coal_power_station/boiler_top.lua ]## TA3 Boiler Top=TA3 Chaudière du haut ##[ coal_power_station/cooler.lua ]## TA3 Cooler=TA3 Refroidisseur ##[ coal_power_station/firebox.lua ]## TA3 Power Station Firebox= TA3 Coal Power Station Firebox= ##[ coal_power_station/generator.lua ]## TA3 Generator=Générateur TA3 ##[ coal_power_station/generator.lua ]## ##[ power/power_terminal2.lua ]## Generator=Générateur ##[ coal_power_station/oilfirebox.lua ]## TA3 Power Station Oil Burner= ##[ coal_power_station/turbine.lua ]## TA3 Turbine=Turbine TA3 ##[ collider/cooler.lua ]## TA4 Collider Cooler= ##[ collider/detector.lua ]## TA4 Collider Detector Core= TA4 Collider Detector= ##[ collider/inlets.lua ]## TA4 Collider Tube Input= TA4 Collider Pipe Input= TA4 Collider Pipe Output= TA4 Collider Cable Input= ##[ collider/magnet.lua ]## TA4 Collider Steel Block= TA4 Collider Detector Magnet= TA4 Collider Magnet= TA4 Collider Magnet Base= ##[ collider/vacuumtube.lua ]## TA4 Vacuum Tube= ##[ collider/worker.lua ]## [TA4] Detector is being built!= [TA4] Detector is being removed!= Item list= Build detector= Remove detector= TA4 Collider Detector Worker= ##[ digtron/battery.lua ]## Digtron Battery=Batterie de Digtron Load=Charger Coal Equivalents=Équivalents charbon ##[ displays/display.lua ]## TA4 Display=Affichage TA4 Display no: =Afficher n° : TA4 Display XL=Affichage TA4 XL ##[ displays/display2.lua ]## TA4 Display II= Select resolution of the display in characters x lines= Text color= Select color of the screen text (0..63)@nSee chat command '/ta_color64'= Background color= Select color of the display background (0..63)@nSee chat command '/ta_color64'= TA4 Display II XXL inside= TA4 Display II XXL outside= ##[ displays/display2.lua ]## ##[ displays/monitor.lua ]## Resolution= ##[ displays/monitor.lua ]## Select resolution of the monitor in characters x lines= Color= Select color of the screen text= TA3 CRT Monitor= TA3 CRT Monitor no:= ##[ energy_storage/generator.lua ]## TA4 Generator=Générateur TA4 ##[ energy_storage/heatexchanger1.lua ]## TA4 Heat Exchanger 1= ##[ energy_storage/heatexchanger2.lua ]## TA4 Heat Exchanger= Power network connection error= wrong storage diameter= inlet/pipe error= did you check the plan?= TA4 Heat Exchanger 2= ##[ energy_storage/heatexchanger2.lua ]## ##[ fusion_reactor/controller.lua ]## ##[ fusion_reactor/heatexchanger2.lua ]## No power= ##[ energy_storage/heatexchanger3.lua ]## TA4 Heat Exchanger 3= ##[ energy_storage/inlet.lua ]## TA4 Pipe Inlet= one window maximum= wrong number of shell nodes= wrong number of gravel nodes= wrong diameter (should be 5, 7, or 9)= ##[ energy_storage/nodes.lua ]## TechAge Gravel= ##[ energy_storage/turbine.lua ]## TA4 Turbine=Turbine TA4 ##[ furnace/booster.lua ]## TA3 Booster=TA3 Amplificateur ##[ furnace/cooking.lua ]## TA3 Melting=TA3 Fonte ##[ furnace/firebox.lua ]## TA3 Furnace Oil Burner= ##[ furnace/furnace_top.lua ]## Pre-Assignment Input Inv.= Stack locations can be pre-assigned to specific items,@nto be filled only with those items.= Outp= no fuel or no power=pas de carburant ou pas d'électricité Furnace Top=Haut du fourneau ##[ furnace/heater.lua ]## TA4 Furnace Heater= ##[ fusion_reactor/controller.lua ]## TA5 Fusion Reactor Controller= Nucleus detection error= Magnet detection error@n(@1% found / 100% expected)= Plasma ring shape error@n(@1% found / 100% expected)= Shell shape error@n(@1 of @2 magnets OK)= Cooling failed@n(@1 found / @2 expected)= ##[ fusion_reactor/gas_pipe.lua ]## TA5 Pipe= TA5 Junction Pipe= ##[ fusion_reactor/generator.lua ]## TA5 Generator= no steam= ##[ fusion_reactor/heatexchanger1.lua ]## TA5 Heat Exchanger 1= ##[ fusion_reactor/heatexchanger2.lua ]## TA5 Heat Exchanger 2= Turbine error= Cooler error= Error!= Blue pipe connection error@n(@1 found / @2 expected)= Green pipe connection error@n(@1 found / @2 expected)= Blue pipe coolant missing@n(@1 found / @2 expected)= Green pipe coolant missing@n(@1 found / @2 expected)= Cooling test failed= ##[ fusion_reactor/heatexchanger3.lua ]## TA5 Heat Exchanger 3= ##[ fusion_reactor/magnet.lua ]## TA5 Fusion Reactor Magnet 1= TA5 Fusion Reactor Magnet 2= TA5 Fusion Reactor Magnet Blank= TA5 Fusion Reactor Magnet Shield= ##[ fusion_reactor/shell.lua ]## TA5 Fusion Reactor Shell= TA5 Fusion Reactor Nucleus= ##[ fusion_reactor/ta5_pump.lua ]## Operation= Pump direction= TA5 Pump= blocked: destination full or not connected= Coolant=Liquide de refroidissement Amount of isobutane in the cooling system=Quantité d'isobutane dans le circuit de refroidissement ##[ fusion_reactor/ta5_pump.lua ]## ##[ liquids/pump.lua ]## Total flow rate= Total flow rate in liquid units= ##[ fusion_reactor/turbine.lua ]## TA5 Turbine= ##[ hydrogen/electrolyzer.lua ]## Electrolyzer=Électrolyseur TA4 Electrolyzer= ##[ hydrogen/electrolyzer.lua ]## ##[ hydrogen/fuelcell.lua ]## ##[ hydrogen/nitrogen.lua ]## ##[ ta3_power/tiny_generator.lua ]## Electricity=Électricité ##[ hydrogen/electrolyzer.lua ]## ##[ hydrogen/nitrogen.lua ]## Storage full= Turnoff point reached= Maximum power consumption [ku]= Maximum possible@ncurrent consumption= Current limitation= Configurable value@nfor the current limit= Turnoff point= If the charge of the storage@nsystem falls below the configured value,@nthe block switches off= ##[ hydrogen/fuelcell.lua ]## Fuel Cell=Cellules à combustible no hydrogen= TA4 Fuel Cell=Cellules à combustible TA4 ##[ hydrogen/fuelcellstack.lua ]## TA4 Fuel Cell Stack=Empilement de cellules à combustible TA4 ##[ hydrogen/nitrogen.lua ]## Nitrogen collector= TA4 Nitrogen collector= ##[ icta_controller/battery.lua ]## Battery=Batterie ##[ iron_age/charcoalpile.lua ]## Dirt with Ash=Saleté avec cendre TA1 Charcoal=TA1 Charbon de bois ##[ iron_age/coalburner.lua ]## Ash=Cendres ##[ iron_age/gravelsieve.lua ]## TA1 Gravel Sieve=Tamis à gravier TA1 Sieved Gravel=Gravier tamisé Compressed Gravel=Gravier compressé ##[ iron_age/hammer.lua ]## TA1 Stone Hammer (smash stone to gravel)= TA1 Bronze Hammer (smash stone to gravel)= TA1 Steel Hammer (smash stone to gravel)= TA1 Mese Hammer (smash stone to gravel)= TA1 Diamond Hammer (smash stone to gravel)= TA1 Meridium Hammer (smash stone to gravel)= ##[ iron_age/lighter.lua ]## TA1 Lighter= ##[ iron_age/meltingpot.lua ]## Menu,Recipes= Menu= Melting Guide= Heat= Melting Pot active (heat@== Melting Pot inactive (heat@== TA1 Melting Pot= Melting Pot inactive (heat@=0)= TA1 Melting= TA1 Burning= ##[ iron_age/meltingpot.lua ]## ##[ tools/end_wrench.lua ]## Time= ##[ iron_age/meridium.lua ]## Meridium Pickaxe= Meridium Shovel= Meridium Axe= Meridium Sword= ##[ iron_age/recipes.lua ]## TA1 Iron Ingot= TA1 Iron Block= [Bucket] Lava can only be placed below sea level!= Flint and Iron= ##[ items/aluminium.lua ]## Gibbsite Powder=Poudre Gibbsite Aluminum=Aluminium Red Mud=Boue rouge Red Mud Barrel=Baril de boue rouge Red Mud Canister=Bidon de boue rouge ##[ items/baborium.lua ]## Baborium Ore=Minerai de Baborium Baborium Lump=Morceau de Baborium Baborium Ingot=Lingot de Baborium ##[ items/barrel.lua ]## Water=Eau River Water= Water Barrel=Baril d'eau River Water Barrel=Baril d'eau de rivière empty=vide TA Empty Barrel=TA Baril vide TA3 Canister=TA3 Bidon Gas Cylinder Small=Cylindre à gaz de petite taille Gas Cylinder Large=Cylindre à gaz de grande taille ##[ items/basalt.lua ]## Basalt Stone=Pierre de basalte Basalt Cobble=Pavé de basalte Basalt Stone Brick=Brique de pierre de basalte Basalt Stone Block=Bloc de pierre de basalte Basalt Gravel=Gravier de basalte Sieved Basalt Gravel=Gravier de basalte tamisé Basalt Glass=Verre de basalte Basalt Glass 2=Verre de basalte 2 Basalt Glass Thin=Verre de basalte mince Basalt Glass Thin 2=Verre de basalte mince 2 Basalt Glass Thin XL=Verre de basalte mince XL Basalt Glass Thin XL 2=Verre de basalte mince XL 2 ##[ items/bauxit.lua ]## Bauxite Stone=Pierre de bauxite Bauxite Cobblestone=Pavé de bauxite Bauxite Gravel=Gravier de bauxite Bauxite Powder=Poudre de bauxite ##[ items/cement.lua ]## Cement Block=Bloc de ciment Cement Powder=Poudre de ciment ##[ items/ceramic.lua ]## TA4 Ceramic Material= TA4 Furnace Ceramic= TA4 Round Ceramic= TA5 Ceramic Turbine= ##[ items/electronic.lua ]## TA3 Vacuum Tube=Tube à vide TA3 TA4 WLAN Chip=Puce WLAN TA4 WLAN Chip=Puce WLAN TA4 RAM Chip=Puce RAM TA4 TA4 LEDs=TA4 DEL TA5 AI Chip= TA5 AI Chip II= ##[ items/epoxy.lua ]## Epoxide Resin=Résine d'époxyde Epoxide Resin Barrel=Baril de résine d'époxyde Epoxide Resin Canister=Résine époxyde en bidon ##[ items/gunpowder.lua ]## Gun Powder= ##[ items/hydrogen.lua ]## TA4 Hydrogen= Hydrogen Cylinder Small= Hydrogen Cylinder Large= ##[ items/lye.lua ]## Lye= Lye Barrel= Lye Canister= ##[ items/oil.lua ]## Oil Source= Flowing Oil= TA3 Oil Barrel= TA3 Oil Canister= ##[ items/petroleum.lua ]## TA3 Bitumen= TA3 Fuel Oil= TA3 Naphtha= TA3 Gasoline= TA4 Isobutane= TA3 Propane= Propane Cylinder Small= Propane Cylinder Large= Isobutane Cylinder Small= Isobutane Cylinder Large= TA3 Bitumen Barrel= TA3 Fuel Oil Barrel= TA3 Naphtha Barrel= TA3 Gasoline Barrel= TA3 Bitumen Canister= TA3 Fuel Oil Canister= TA3 Naphtha Canister= TA3 Gasoline Canister= ##[ items/plastic.lua ]## Plastic Granules= ##[ items/powder.lua ]## Leave Powder= Needle Powder= Iron Powder= Clay Powder= Aluminum Powder= Silver Sandstone Powder= Graphite Powder= ##[ items/redstone.lua ]## Red Stone= Red Stone Brick= Red Stone Block= ##[ items/silicon.lua ]## TA4 Silicon Wafer= ##[ items/steelmat.lua ]## TechAge Steel Mat= ##[ items/usmium.lua ]## Usmium Nuggets=Pépites d'Usmium Usmium Powder=Poudre d'Usmium ##[ lamps/ceilinglamp.lua ]## TA Ceiling Lamp=TA Lampe de plafond ##[ lamps/growlight.lua ]## TA4 LED Grow Light=Lumière a DEL pour culture TA4 ##[ lamps/industriallamp1.lua ]## TA Industrial Lamp 1= ##[ lamps/industriallamp2.lua ]## TA Industrial Lamp 2= ##[ lamps/industriallamp3.lua ]## TA Industrial Lamp 3= ##[ lamps/industriallamp4.lua ]## TA4 LED Industrial Lamp= ##[ lamps/lampholder.lua ]## TA Lamp Holder White= TA Lamp Holder Aspen= TA Lamp Holder Acacia= TA Lamp Holder Apple= TA Lamp Holder Copper= TA Lamp Holder Gold= ##[ lamps/simplelamp.lua ]## TA Lamp= ##[ lamps/streetlamp.lua ]## TA Street Lamp= ##[ lamps/streetlamp2.lua ]## TA4 LED Street Lamp= TA4 LED Street Lamp Pole= TA4 LED Street Lamp Arm= ##[ liquids/ammonia.lua ]## TA4 Ammonia= ##[ liquids/filler.lua ]## Liquid Filler= TA Liquid Filler=TA Remplisseur liquide ##[ liquids/liquid_pipe.lua ]## TA Pipe= TA Junction Pipe= ##[ liquids/nitrogen.lua ]## TA4 Nitrogen= Nitrogen Cylinder Small= Nitrogen Cylinder Large= ##[ liquids/pipe_wall_entry.lua ]## TA3 Pipe Wall Entry= ##[ liquids/pump.lua ]## Number of units= Number of liquid units that are allowed to be pumped= TA3 Pump= TA4 Pump= ##[ liquids/silo.lua ]## TA3 Silo= TA4 Silo= ##[ liquids/ta5_tank.lua ]## TA5 Hyperloop Tank= ##[ liquids/tank.lua ]## TA3 Tank=Citerne TA3 Oil Tank=Citerne de pétrole TA4 Tank=Citerne TA4 ##[ liquids/valve.lua ]## TA Valve=TA Valve TA3 Valve= ##[ liquids/waterinlet.lua ]## Error: Not on sea level!= Error: No water available!= Error: No natural water!= Operational= TA4 Water Inlet= ##[ liquids/waterpump.lua ]## Water Pump=Pompe à eau TA4 Water Pump=TA4 Pompe à eau ##[ logic/basic_terminal.lua ]## ##[ logic/terminal.lua ]## Access allowed for= Friends are players for whom this area is not protected= Switch between TA3 terminal and BASIC computer= TA3 Terminal=Terminal TA3 ##[ logic/basic_terminal.lua ]## ##[ logic/terminal.lua ]## ##[ move_controller/flycontroller.lua ]## ##[ move_controller/movecontroller.lua ]## Operational mode= ##[ logic/button.lua ]## Button or switch= Command to be sent= Infotext= Change the block name (infotext)= Access:= TA3 Button/Switch=Bouton/interrupteur TA3 TA4 Button/Switch=Bouton/interrupteur TA4 ##[ logic/button.lua ]## ##[ logic/button_2x.lua ]## ##[ logic/button_4x.lua ]## Type= Access= Button protection= ##[ logic/button.lua ]## ##[ logic/button_2x.lua ]## ##[ logic/button_4x.lua ]## ##[ logic/charge_detector.lua ]## ##[ logic/gaze_sensor.lua ]## ##[ logic/player_detector.lua ]## Number= Command= ##[ logic/button.lua ]## ##[ logic/cart_detector.lua ]## ##[ logic/command_converter.lua ]## ##[ logic/detector.lua ]## ##[ logic/flipflop.lua ]## ##[ logic/light_detector.lua ]## ##[ logic/lua_logic.lua ]## ##[ logic/mesecons_converter.lua ]## ##[ logic/node_detector.lua ]## ##[ logic/player_detector.lua ]## ##[ logic/repeater.lua ]## Insert destination node number(s)=Insérer le numéro de destination du nœud (s) ##[ logic/button.lua ]## ##[ logic/gaze_sensor.lua ]## Destination block number(s)= ##[ logic/button_2x.lua ]## TA4 2x Button= ##[ logic/button_2x.lua ]## ##[ logic/button_4x.lua ]## Momentary button or on/off switch= Label for the button= Command to be sent (ignored for switches)= ##[ logic/button_2x.lua ]## ##[ logic/button_4x.lua ]## ##[ logic/charge_detector.lua ]## ##[ logic/player_detector.lua ]## Destination block number= ##[ logic/button_2x.lua ]## ##[ logic/button_4x.lua ]## ##[ logic/signallamp_2x.lua ]## ##[ logic/signallamp_4x.lua ]## Label= ##[ logic/button_4x.lua ]## TA4 4x Button= ##[ logic/cart_detector.lua ]## TA3 Cart Detector=Détecteur de chariot TA3 ##[ logic/cart_detector.lua ]## ##[ logic/light_detector.lua ]## ##[ logic/node_detector.lua ]## accept=accepter ##[ logic/cart_detector.lua ]## ##[ logic/player_detector.lua ]## TA3 Player Detector=Détecteur de joueur TA3 ##[ logic/charge_detector.lua ]## TA4 Energy Storage Charge Detector= Switch point= Storage charge level switch point= Command to send when the energy storage charge@nlevel falls below the specified switch point= Command to send when the energy storage charge@nlevel rises above the specified switch point= ##[ logic/collector.lua ]## Node numbers to read the states from=numéros de noeud à lire les états de Node number to send the events to=numéro de nœud pour envoyer les événements à Send an event if state is equal or larger than=Envoyer un événement si l'état est égal ou supérieur à TA4 State Collector=Collecteur d'état TA4 ##[ logic/command_converter.lua ]## TA3 Command Converter= Receive= Sent command= Send delay (s)= ##[ logic/detector.lua ]## On Time= The time between the 'on' and 'off' commands.= The time after the 'off' command@nuntil the next 'on' command is accepted.= Configured Items= Items which generate an 'on' command.@nIf empty, all passed items generate an 'on' command.= Counts down the number of items passed through@nand only triggers an 'on' command when it reaches zero.= Current countdown= Current countdown value.= TA3 Item Detector= TA4 Item Detector= ##[ logic/detector.lua ]## ##[ logic/logic_block.lua ]## Blocking Time= ##[ logic/detector.lua ]## ##[ ta4_power/electricmeter.lua ]## Countdown= ##[ logic/flipflop.lua ]## TA3 Flip-Flop= ##[ logic/gaze_sensor.lua ]## TA4 Gaze Sensor= Player Names= Input the player name(s) separated by blanks.@nIf empty, only the owner is accepted.= Command to send when sensor is viewed= Command to send when sensor is no longer viewed= ##[ logic/lib.lua ]## ##[ lua_controller/sensorchest.lua ]## connected with= ##[ logic/light_detector.lua ]## Send signal if light level is above:= TA3 Light Detector= ##[ logic/logic_block.lua ]## Send an 'on'/'off' command if the@nexpression becomes true.@n= @nRule:@n @= on/off if is true@n= @n is the block number to which the@ncommand should be sent.@n= @n is a boolean expression@nwhere input numbers are evaluated.@n= @nExamples:@n1234 @=@= on@n1234 @=@= off@n1234 @=@= on and 2345 @=@= off@n2345 ~@= 3456@n= @nValid operators:@nand or on off me @=@= ~@= ( )@n= '~@=' means: not equal@n= 'me' has to be used for the own block number.@n= @nAll rules are checked with each received@ncommand.= @nThe internal processing time for all@ncommands is 100 ms.= Rules= Debug= Inputs= Outputs= Syntax= Clear= ##[ logic/logic_block.lua ]## ##[ logic/lua_logic.lua ]## Update= TA3 Logic Block= ##[ logic/logic_block.lua ]## ##[ logic/lua_logic.lua ]## ##[ move_controller/flycontroller.lua ]## ##[ move_controller/movecontroller.lua ]## Store= ##[ logic/logic_block.lua ]## ##[ logic/sequencer2.lua ]## Help= ##[ logic/mba_detector.lua ]## TA4 Mapblock Active Detector= ##[ logic/mesecons_converter.lua ]## TA3 Mesecons Converter= ##[ logic/node_detector.lua ]## TA3 Node Detector= TA4 Node Detector= added= removed= added or removed= Send signal if nodes have been:= Click on all blocks whose positions should be checked= ##[ logic/node_detector.lua ]## ##[ move_controller/doorcontroller2.lua ]## ##[ move_controller/flycontroller.lua ]## ##[ move_controller/movecontroller.lua ]## ##[ move_controller/movecontroller2.lua ]## ##[ move_controller/turncontroller.lua ]## Record=Enregistrer Done=Terminé block positions are stored.=Les positions des blocs sont enregistrées. ##[ logic/player_detector.lua ]## Radius= Search radius= Command to send when player is detected= Command to send when player moves away= TA4 Player Detector= ##[ logic/programmer.lua ]## [TechAge Programmer] programmer reset= [TechAge Programmer] number= [TechAge Programmer] Unknown node on= [TechAge Programmer] foreign or unknown node!= [TechAge Programmer] node programmed!= [TechAge Programmer] Error: invalid numbers!= [TechAge Programmer] Error: programmer not supported!= TechAge Programmer (right @= read number, left @= write numbers)= ##[ logic/repeater.lua ]## TA3 Repeater= ##[ logic/sequencer.lua ]## TA3 Sequencer= ##[ logic/sequencer.lua ]## ##[ logic/sequencer2.lua ]## stopped= ##[ logic/sequencer2.lua ]## Syntax:@n= '[] '@n= @n= is a number from 1 to 50000 and is@n= the timeslot when the command is executed.@n= - 1 corresponds to 100 ms@n= - 50000 corresponds to 4 game days@n= is one of the following:@n= - 'send ' (techage command)@n= - 'goto ' (jump to another line)@n= - 'stop' (stop the execution)@n= - 'nop' (do nothing)@n= Example:@n= Cycle time= Timer cycle time (default: 100 ms)= Ignore OFF command= If 'yes' a received OFF command won't stop the sequencer= Reset on reload= Restart the sequencer when the map block is reloaded= Delay on reload= Delay in seconds for start of execution when map block is reloaded= Invalid command!= Stop= Start= Commands= TA4 Sequencer= running= ##[ logic/signallamp.lua ]## TechAge Color Lamp= TechAge Color Lamp 2= ##[ logic/signallamp_2x.lua ]## TA4 2x Signal Lamp= ##[ logic/signallamp_2x.lua ]## ##[ logic/signallamp_4x.lua ]## Label for the lamp= ##[ logic/signallamp_4x.lua ]## TA4 4x Signal Lamp= ##[ logic/terminal.lua ]## Syntax error, try help=Erreur de syntaxe, essayez l'aide commands like: help=commandes comme: aide TA4 Terminal= ##[ logic/terminal.lua ]## ##[ power/power_terminal2.lua ]## Enter=Saisir ##[ logic/timer.lua ]## TA3 Timer=TA3 Minuteur ##[ logic/trafficlight.lua ]## TA4 Traffic Light= TA4 Traffic Light Pole= TA4 Traffic Light Connector= TA4 Traffic Light Arm= ##[ lua_controller/sensorchest.lua ]## Allow public chest access= TA4 Sensor Chest= ##[ move_controller/doorblock.lua ]## TechAge Door Block=Bloc de porte TechAge ##[ move_controller/doorcontroller.lua ]## Insert door/gate block number(s)=Insérer le numéro de porte(s) TA3 Door Controller=TA3 Contrôleur de porte ##[ move_controller/doorcontroller2.lua ]## Ctrl,Inv=Ctrl,Inv Exchange= with door sound= TA3 Door Controller II=TA3 Contrôleur de porte II Click on all the blocks that are part of the door/gate=Cliquez sur tous les blocs qui font partie de la porte/du portail Blocks exchanged= Blocks reset= ##[ move_controller/doorcontroller2.lua ]## ##[ move_controller/flycontroller.lua ]## ##[ move_controller/movecontroller.lua ]## ##[ move_controller/movecontroller2.lua ]## ##[ move_controller/turncontroller.lua ]## Recording...=Enregistrement... ##[ move_controller/doorcontroller2.lua ]## ##[ move_controller/movecontroller.lua ]## Show positions= ##[ move_controller/doorcontroller2.lua ]## ##[ move_controller/movecontroller.lua ]## ##[ move_controller/movecontroller2.lua ]## Reset= ##[ move_controller/flycontroller.lua ]## Teleport mode= Move a player without moving blocks= TA5 Fly Controller= Flight route (A to B)= Test= See chat output= [TA4 Fly Controller] Recording is missing!= Error: Recording is missing !!= [TA4 Fly Controller] Invalid path!= ##[ move_controller/flycontroller.lua ]## ##[ move_controller/movecontroller.lua ]## Switch to the remote controlled 'move xyz' mode= Move A-B= Move B-A= Move= Stored= ##[ move_controller/flycontroller.lua ]## ##[ move_controller/movecontroller.lua ]## ##[ move_controller/movecontroller2.lua ]## Maximum Speed= Maximum speed for moving blocks= Move block height= Value in the range of 0.0 to 1.0= Object offset= Y-offset for non-player objects like vehicles (-0.5 to 0.5)= Click on all blocks that shall be moved= ##[ move_controller/gateblock.lua ]## TechAge Gate Block=Bloc de porte TechAge ##[ move_controller/movecontroller.lua ]## Move distance= Move distance (A to B)= Error: Invalid distance !!= TA Rack and Pinion= ##[ move_controller/movecontroller.lua ]## ##[ move_controller/movecontroller2.lua ]## TA4 Move Controller= ##[ move_controller/movecontroller2.lua ]## Control,Inventory= Show start positions= Pos 1:= Test move= Node at pos= missing= TA4 Move Controller II= Distance too large!= Command syntax error!= ##[ move_controller/soundblock.lua ]## Play= TA3 Sound Block= ##[ move_controller/turncontroller.lua ]## TA4 Turn Controller= Turn left= Turn right= Click on all blocks that shall be turned= ##[ observer/observer.lua ]## TA3 Observation Window= ##[ oil/distiller.lua ]## TA3 Distillation Tower Base=Base de la tour de distillation TA3 TA3 Distillation Tower 1=TA3 Tour de distillation 1 TA3 Distillation Tower 2=TA3 Tour de distillation 2 TA3 Distillation Tower 3=TA3 Tour de distillation 3 TA3 Distillation Tower 4=TA3 Tour de distillation 4 ##[ oil/drillbox.lua ]## Build derrick=Construire le derrick Drill Bit=Mèche de forage Depth=Profondeur Remove derrick=Retirer le derrick Drill bits missing=Mèches de forage manquantes Drill area is protected=La zone de forage est protégée item output blocked=sortie d'article bloquée Cannot drill @1= Oil Drill Box=Boîte de forage pétrolier ##[ oil/explore.lua ]## depth= Oil=Pétrole TA3 Oil Storage=TA3 Entreposage du pétrole TA3 Oil Explorer=TA3 Explorateur de pétrole ##[ oil/pumpjack.lua ]## Pumpjack= needs power= Oil amount= no oil= Oil Pumpjack= ##[ oil/reboiler.lua ]## TA3 Oil Reboiler= ##[ oil/tower.lua ]## TA3 Derrick=TA3 Derrick TA4 Derrick=TA4 Derrick TA3 Drill Pipe=Tuyau de forage TA3 [TA] Derrick is being built!=[TA] Le derrick est en cours de construction! [TA] Derrick is being removed!=[TA] Le derrick est retiré! ##[ power/drive_axle.lua ]## TA2 Drive Axle=Axe d'entraînement TA2 ##[ power/electric_cable.lua ]## TA Electric Cable=TA Câble électrique ##[ power/formspecs.lua ]## Block has a wrench menu= Maximum output [ku]= The maximum power the generator can provide= Current output [ku]= The current power the generator provides= Charge termination= Range in which the generator reduces its power= ##[ power/formspecs.lua ]## ##[ power/power_terminal2.lua ]## Charging= ##[ power/formspecs.lua ]## ##[ power/power_terminal2.lua ]## ##[ ta4_power/transformer.lua ]## Storage= ##[ power/formspecs.lua ]## ##[ ta4_power/electricmeter.lua ]## ##[ ta4_power/transformer.lua ]## Power= ##[ power/gearbox.lua ]## TA2 Gearbox=Boîte de vitesses TA2 ##[ power/junctionbox.lua ]## TA Electric Junction Box= ##[ power/power_line.lua ]## TA Power Line= TA Power Pole Top 2 (for landlines)= TA Power Pole Top (for up to 6 connections)= TA Power Pole= ##[ power/power_terminal2.lua ]## Network Data= Consumer= Number of network nodes:= Number of generators:= Number of consumers:= Number of storage systems:= TA3 Power Terminal= Commands@nhelp . . . print this text@ncls . . . . clear screen@ngen . . print generators@nsto . . print storage systems@ncon1 . . print consumers with power consumption between 1 and 10 ku@ncon2 . . print consumers with power consumption with 10 ku or above@n= ##[ power/powerswitch.lua ]## TA Power Switch= TA Power Switch Small= ##[ power/powerswitchbox.lua ]## ##[ power/powerswitchbox_legacy.lua ]## TA Power Switch Box= ##[ power/protection.lua ]## Allow to dig/place Techage power lines nearby power poles= ##[ power/steam_pipe.lua ]## TA2 Steam Pipe= ##[ power/ta4_cable.lua ]## TA4 Low Power Cable= TA4 Low Power Box= ##[ power/ta4_cable_wall_entry.lua ]## TA4 Cable Wall Entry= ##[ solar/inverter.lua ]## Inverter= Power DC= Power AC= solar network error= no solar power= TA4 Solar Inverter= ##[ solar/minicell.lua ]## TA4 Streetlamp Solar Cell= ##[ solar/solarcell.lua ]## TA4 Solar Module= power=alimentation light= TA4 Solar Carrier Module= TA4 Solar Carrier Module B= TA4 Solar Carrier Module T= ##[ steam_engine/boiler.lua ]## TA2 Boiler Top=TA2 Chaudière du haut TA2 Boiler Base=TA2 Base de chaudière ##[ steam_engine/cylinder.lua ]## TA2 Cylinder=Cylindre TA2 ##[ steam_engine/firebox.lua ]## TA2 Firebox= ##[ steam_engine/flywheel.lua ]## Flywheel=La roue motrice TA2 Flywheel=La roue motrice TA2 ##[ ta1_watermill/mill.lua ]## TA1 Mill Gear= TA1 Mill= ##[ ta1_watermill/millboard.lua ]## TA1 Apple Wood Board= TA1 Jungle Wood Board= TA1 Pine Wood Board= TA1 Acacia Wood Board= TA1 Aspen Wood Board= TA1 Apple Millrace Board= TA1 Jungle Millrace Board= TA1 Pine Millrace Board= TA1 Acacia Millrace Board= TA1 Aspen Millrace Board= ##[ ta1_watermill/sluice.lua ]## TA1 Sluice Gate= TA1 Sluice Handle= ##[ ta1_watermill/ta1_axle.lua ]## TA1 Axle= TA1 Axle Bearing= ##[ ta1_watermill/watermill.lua ]## TA1 Watermill= ##[ ta2_energy_storage/ta2_clutch.lua ]## TA2 Clutch= ##[ ta2_energy_storage/ta2_weight_chest.lua ]## TA2 Weight Chest= ##[ ta2_energy_storage/ta2_winch.lua ]## TA2 Winch= ##[ ta3_power/akkubox.lua ]## TA3 Accu Box=TA3 Boite Accu ##[ ta3_power/axle2power.lua ]## TA2 Power Generator=Générateur d'électricité TA2 ##[ ta3_power/power2axle.lua ]## TA3 Electric Motor= ##[ ta3_power/tiny_generator.lua ]## Tiny Generator=Petit générateur no fuel=pas de carburant TA3 Tiny Power Generator=TA3 Petit générateur d'électricité ##[ ta4_power/electricmeter.lua ]## Power countdown= Amount of power to be provided before the device turns off= TA4 Electric Meter= Consumption= ##[ ta4_power/electricmeter.lua ]## ##[ ta4_power/transformer.lua ]## Max. power= Maximum power passed through= ##[ ta4_power/laser.lua ]## TA4 Laser Beam Emitter= Valid destination positions:= to= Laser beam error!= TA4 Laser Beam Receiver= ##[ ta4_power/transformer.lua ]## TA4 Isolation Transformer= ##[ teleport/teleport_pipe.lua ]## TA5 Teleport Block Liquids= ##[ teleport/teleport_pipe.lua ]## ##[ teleport/teleport_tube.lua ]## Remote block error= ##[ teleport/teleport_tube.lua ]## TA5 Teleport Block Items= ##[ tools/assembly_tool.lua ]## TechAge Assembly Tool= ##[ tools/end_wrench.lua ]## Biome= Position temperature= Node owner= Pump connected to tank(s) with: @1= Pump connected to no/empty tank(s).= Position= TechAge Info Tool (use @= read status info)= ##[ tools/pipe_wrench.lua ]## TA3 Drill Pipe Wrench= ##[ tools/screwdriver.lua ]## Block alignment stored!= Techage Screwdriver@n(See: TA3 > Tools)= ##[ tools/trowel.lua ]## TechAge Trowel=Truelle TechAge ##[ wind_turbine/pillar.lua ]## TA4 Pillar= ##[ wind_turbine/rotor.lua ]## Nacelle is missing= TA4 Wind Turbine= TA4 Wind Turbine Nacelle= TA4 Carbon Fiber= TA4 Rotor Blade= ##[ wind_turbine/signallamp.lua ]## TA4 Wind Turbine Signal Lamp= ##### not used anymore ##### TA3 Detector=Détecteur TA3 TA4 Detector=Détecteur TA4 TA3 Akku Box=TA3 Boite Akku No plan available=Aucun plan disponible Side view=Vue de côté Top view=Vue de dessus Blocks are back=Les blocs sont de retour Blocks are disappeared=Les blocs ont disparu Remove=Retirer Set=Configurer Priv missing=Priv manquant Switched to private use!=Passage à l'usage privé! Switched to public use!=Passage à l'usage public! TA2 Power Generator: Overload fault?@n(restart with right-click)=Générateur de puissance TA2 : Défaut de surcharge ?@n(redémarrage avec le clic droit) Error: Inventory already in use=Erreur : Inventaire déjà utilisé full=plein storage empty?=stockage vide? Use a trowel to remove the node.=Utilisez une truelle pour enlever le noeud. TA3 Valve closed=TA3 Valve fermée TA3 Valve open=TA3 Valve ouverte Here is not enough wind (A free air space of 41x41x21 m is necessary)!=Ici, il n'y a pas assez de vent (un espace libre de 41x41x21 m est nécessaire)!