local S = minetest.get_translator("people") minetest.register_node("people:forge", { description = S"Anvil", visual_scale = 0.5, mesh = "Forge.b3d", tiles = {"textureforge.png"}, inventory_image = "aforge.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, walkable = false, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, --[[{-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}]] } }, selection_box = { type = "fixed", fixed = { {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:steel_ingot", recipe = "people:forge", })