local S = minetest.get_translator("nativevillages") mobs.slavechickenbreeder_drops = { "nativevillages:desertchickentame" } mobs:register_mob("nativevillages:slavechickenbreeder", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 40, hp_max = 60, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Slavechickenbreeder.b3d", drawtype = "front", textures = { {"textureslavechickenbreeder.png"}, {"textureslavechickenbreeder2.png"}, {"textureslavechickenbreeder3.png"}, }, makes_footstep_sound = true, sounds = { attack = "nativevillages_desertfemale2", random = "nativevillages_desertfemale", damage = "nativevillages_desertfemale4", death = "nativevillages_icevillagerfemale3", distance = 10, }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = true, drops = { }, stay_near = {{"people:feeder", "people:villagerbed", "marinara:reed_bundle", "naturalbiomes:reed_bundle", "farming:straw", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 5}, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"}, view_range = 15, owner = "singleplayer", order = "follow", fear_height = 3, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.slavechickenbreeder_drops if item:get_name() == "farming:seed_wheat" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.slavechickenbreeder_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Chicken hatched!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Chicken Breeder stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Chicken Breeder will follow you.")) end end end, }) mobs:register_egg("nativevillages:slavechickenbreeder", S("Chicken Breeder"), "aslavechickenbreeder.png") mobs.slavecowherder_drops = { "nativevillages:domesticcow" } mobs:register_mob("nativevillages:slavecowherder", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 40, hp_max = 60, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Slavecowherder.b3d", drawtype = "front", textures = { {"textureslavecowherder.png"}, {"textureslavecowherder2.png"}, }, makes_footstep_sound = true, sounds = { attack = "nativevillages_grasslandfemale2", random = "nativevillages_grasslandfemale", damage = "nativevillages_grasslandfemale3", death = "nativevillages_grasslandfemale3", distance = 10, }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = true, drops = { }, stay_near = {{"people:feeder", "people:villagerbed", "marinara:reed_bundle", "naturalbiomes:reed_bundle", "farming:straw", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 5}, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"}, view_range = 15, owner = "singleplayer", order = "follow", fear_height = 3, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.slavecowherder_drops if item:get_name() == "farming:wheat" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.slavecowherder_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Cow has been raised!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Cow Herder stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Cow Herder will follow you.")) end end end, }) mobs:register_egg("nativevillages:slavecowherder", S("Cow Herder"), "aslavecowherder.png") mobs.slaveliontrainer_drops = { "nativevillages:femaleliontame", "nativevillages:maleliontame" } mobs:register_mob("nativevillages:slaveliontrainer", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 40, hp_max = 90, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Slaveliontrainer.b3d", drawtype = "front", textures = { {"textureslaveliontrainer.png"}, {"textureslaveliontrainer2.png"}, {"textureslaveliontrainer3.png"}, }, makes_footstep_sound = true, sounds = { random = "nativevillages_savannamale", attack = "nativevillages_savannamale3", damage = "nativevillages_savannamale4", death = "nativevillages_savannamale2", }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = true, drops = { }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"}, view_range = 15, owner = "singleplayer", order = "follow", fear_height = 3, stay_near = {{"nativevillages:savannacorpse", "marinara:reed_bundle", "naturalbiomes:reed_bundle", "farming:straw", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 5}, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.slaveliontrainer_drops if item:get_name() == "default:gold_lump" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.slaveliontrainer_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Lion has been raised!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Lion Trainer stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Lion Trainer will follow you.")) end end end, }) mobs:register_egg("nativevillages:slaveliontrainer", S("Lion Trainer"), "aslaveliontrainer.png") mobs:register_mob("nativevillages:slavefemaledancer", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 40, hp_max = 50, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Slavefemaledancer.b3d", drawtype = "front", textures = { {"textureslavefemaledancer.png"}, {"textureslavefemaledancer2.png"}, {"textureslavefemaledancer3.png"}, {"textureslavefemaledancer4.png"}, {"textureslavefemaledancer5.png"}, }, makes_footstep_sound = true, sounds = { random = "nativevillages_dancefermale", attack = "nativevillages_dancefermale2", damage = "nativevillages_dancefermale3", death = "nativevillages_dancefermale4", }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = true, drops = { }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"}, view_range = 15, owner = "singleplayer", order = "follow", fear_height = 3, stay_near = {{"people:villagerbed", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 5}, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, stand2_start = 100, stand2_end = 200, stand3_start = 200, stand3_end = 300, walk_start = 300, walk_end = 400, punch_speed = 100, punch_start = 400, punch_end = 500, die_start = 400, die_end = 500, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.npc_drops if item:get_name() == "default:gold_lump" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.npc_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("NPC dropped you an item for gold!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Dancer will dance!")) else self.order = "follow" minetest.chat_send_player(name, S("Dancer will follow you.")) end end end, }) mobs:register_egg("nativevillages:slavefemaledancer", S("Female Dancer"), "aslavefemaledancer.png") mobs:register_mob("nativevillages:slaveloyalcannibal", { type = "npc", passive = false, damage = 6, reach = 4, group_attack = true, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 50, hp_max = 100, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Slaveloyalcannibal.b3d", drawtype = "front", textures = { {"textureslaveloyalcannibal.png"}, {"textureslaveloyalcannibal2.png"}, {"textureslaveloyalcannibal3.png"}, }, makes_footstep_sound = true, sounds = { random = "nativevillages_cannibalmale", attack = "nativevillages_cannibalmale2", damage = "nativevillages_cannibalmale3", death = "nativevillages_cannibalmale4", }, walk_velocity = 2, run_velocity = 3, jump = true, drops = { }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {"nativevillages:driedhumanmeat"}, view_range = 15, owner = "singleplayer", order = "follow", fear_height = 3, stay_near = {{"nativevillages:driedpeople", "people:villagerbed", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 5}, animation = { speed_normal = 100, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Cannibal stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Cannibal will follow you.")) end end end, }) mobs:register_egg("nativevillages:slaveloyalcannibal", S("Loyal Cannibal"), "aslaveloyalcannibal.png") mobs:register_mob("nativevillages:slavemaledancer", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 60, hp_max = 70, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Slavemaledancer.b3d", drawtype = "front", textures = { {"textureslavemaledancer.png"}, {"textureslavemaledancer2.png"}, {"textureslavemaledancer3.png"}, {"textureslavemaledancer4.png"}, }, makes_footstep_sound = true, sounds = { random = "nativevillages_dancermale", attack = "nativevillages_dancermale2", damage = "nativevillages_dancermale3", death = "nativevillages_dancermale4", }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = true, drops = { }, stay_near = {{"people:villagerbed", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 5}, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"}, view_range = 15, owner = "singleplayer", order = "follow", fear_height = 3, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, stand2_start = 100, stand2_end = 200, stand3_start = 200, stand3_end = 300, walk_start = 300, walk_end = 400, punch_speed = 100, punch_start = 400, punch_end = 500, die_start = 400, die_end = 500, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.npc_drops if item:get_name() == "default:gold_lump" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.npc_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("NPC dropped you an item for gold!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Dancer will dance!")) else self.order = "follow" minetest.chat_send_player(name, S("Dancer will follow you.")) end end end, }) mobs:register_egg("nativevillages:slavemaledancer", S("Male Dancer"), "aslavemaledancer.png")