-- Load support for intllib. local path = minetest.get_modpath(minetest.get_current_modname()) .. "/" local S = minetest.get_translator and minetest.get_translator("nativevillages") or dofile(path .. "intllib.lua") mobs.intllib = S -- Check for custom mob spawn file local input = io.open(path .. "spawn.lua", "r") if input then mobs.custom_spawn_nativevillages = true input:close() input = nil end -- Buildings dofile(path .. "cannibalblocks.lua") -- dofile(path .. "savannablocks.lua") -- dofile(path .. "arcticblocks.lua") -- dofile(path .. "grasslandblocks.lua") -- dofile(path .. "lakeblocks.lua") -- dofile(path .. "desertblocks.lua") -- dofile(path .. "junglebuildings.lua") -- dofile(path .. "icebuildings.lua") -- dofile(path .. "grasslandbuildings.lua") -- dofile(path .. "lakebuildings.lua") -- dofile(path .. "desertbuildings.lua") -- dofile(path .. "savannabuildings.lua") -- dofile(path .. "grasslandcreatures.lua") -- dofile(path .. "junglecreatures.lua") -- dofile(path .. "arcticcreatures.lua") -- dofile(path .. "savannacreatures.lua") -- dofile(path .. "lakecreatures.lua") -- dofile(path .. "desertcreatures.lua") -- dofile(path .. "slavecreatures.lua") -- dofile(path .. "buyablestuff.lua") -- dofile(path .. "explodingtoad.lua") -- dofile(path .. "lootchest.lua") -- dofile(path .. "hunger.lua") -- -- Load custom spawning if mobs.custom_spawn_nativevillages then dofile(path .. "spawn.lua") end print (S("[MOD] Buildings loaded"))