local S = minetest.get_translator("nativevillages") mobs:register_mob("nativevillages:grasslandcow", { stepheight = 1, type = "animal", passive = false, attack_type = "dogfight", group_attack = true, owner_loyal = true, attack_npcs = false, reach = 2, damage = 4, hp_min = 20, hp_max = 60, armor = 100, collisionbox = {-0.25, -0.01, -0.25, 0.25, 1.5, 0.25}, visual = "mesh", mesh = "Grasslandcow.b3d", textures = { {"texturegrasslandcow.png"}, {"texturegrasslandcow2.png"}, {"texturegrasslandcow3.png"}, }, makes_footstep_sound = true, sounds = { random = "nativevillages_cow", attack = "nativevillages_cow2", damage = "nativevillages_cow3", }, walk_velocity = 1, run_velocity = 3, runaway = false, jump = false, jump_height = 3, pushable = true, follow = {}, view_range = 10, stay_near = {{"nativevillages:cowdropping"}, 5}, drops = { }, water_damage = 0, lava_damage = 5, light_damage = 0, fear_height = 2, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, stand2_start = 100, stand2_end = 200, walk_start = 200, walk_end = 300, punch_start = 300, punch_end = 400, die_start = 300, die_end = 400, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 8, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 0, 25, false, nil) then return end end, }) if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:grasslandcow", nodes = {"default:dirt_with_grass", "default:dirt_with_coniferous_litter", "default:clay"}, neighbors = {"nativevillages:cowdropping"}, min_light = 0, interval = 60, active_object_count = 3, chance = 1, -- 15000 min_height = 0, max_height = 120, }) end mobs:register_egg("nativevillages:grasslandcow", S("Grassland Cow"), "agrasslandcow.png") mobs:alias_mob("nativevillages:grasslandcow", "nativevillages:grasslandcow") -- compatibility mobs.grasslandfemale_drops = { "nativevillages:bucket_milk", "nativevillages:cheese", "default:iron_lump", "default:copper_lump", "default:tin_lump", "mobs:meat" } mobs:register_mob("nativevillages:grasslandfemale", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 40, hp_max = 70, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Grasslandfemale.b3d", drawtype = "front", textures = { {"texturegrasslandfemale.png"}, {"texturegrasslandfemale2.png"}, {"texturegrasslandfemale3.png"}, {"texturegrasslandfemale4.png"}, }, child_texture = { {"texturegrasslandbabyf.png"}, }, makes_footstep_sound = true, sounds = { attack = "nativevillages_grasslandfemale2", random = "nativevillages_grasslandfemale", damage = "nativevillages_grasslandfemale3", death = "nativevillages_grasslandfemale3", distance = 10, }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = true, drops = { }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {}, stay_near = {{"nativevillages:grasslandbarrel"}, 5}, view_range = 15, owner = "", order = "follow", fear_height = 3, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.grasslandfemale_drops if item:get_name() == "farming:bread" or item:get_name() == "farming:garlic_bread" or item:get_name() == "ethereal:banana_bread" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.grasslandfemale_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Grasslander dropped you an item for bread!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Grasslander stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Grasslander will follow you.")) end end end, }) if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:grasslandfemale", nodes = {"default:dirt_with_grass", "default:cobble", "default:dirt_with_coniferous_litter", "default:clay"}, neighbors = {"nativevillages:grasslandbarrel"}, min_light = 0, interval = 60, active_object_count = 2, chance = 1, -- 15000 min_height = 0, max_height = 120, }) end mobs:register_egg("nativevillages:grasslandfemale", S("Female Grasslander"), "agrasslandfemale.png") -- compatibility mobs:alias_mob("nativevillages:grasslandfemale", "nativevillages:grasslandfemale") mobs.grasslandmale_drops = { "nativevillages:bucket_milk", "nativevillages:cheese", "default:iron_lump", "default:copper_lump", "default:tin_lump", "mobs:meat" } mobs:register_mob("nativevillages:grasslandmale", { type = "npc", passive = false, damage = 5, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 70, hp_max = 90, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Grasslandmale.b3d", drawtype = "front", textures = { {"texturegrasslandmale.png"}, {"texturegrasslandmale2.png"}, {"texturegrasslandmale3.png"}, {"texturegrasslandmale4.png"}, }, child_texture = { {"texturegrasslandbabym.png"}, }, makes_footstep_sound = true, sounds = { attack = "nativevillages_grasslandmale2", random = "nativevillages_grasslandmale", damage = "nativevillages_grasslandmale3", death = "nativevillages_grasslandmale3", distance = 10, }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = true, drops = { }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {}, stay_near = {{"nativevillages:grasslandbarrel"}, 5}, view_range = 15, owner = "", order = "follow", fear_height = 3, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.grasslandmale_drops if item:get_name() == "farming:bread" or item:get_name() == "farming:garlic_bread" or item:get_name() == "ethereal:banana_bread" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.grasslandmale_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Grasslander dropped you an item for bread!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Grasslander stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Grasslander will follow you.")) end end end, }) if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:grasslandmale", nodes = {"default:dirt_with_grass", "default:cobble", "default:dirt_with_coniferous_litter", "default:clay"}, neighbors = {"nativevillages:grasslandbarrel"}, min_light = 0, interval = 60, active_object_count = 2, chance = 1, -- 15000 min_height = 0, max_height = 120, }) end mobs:register_egg("nativevillages:grasslandmale", S("Male Grasslander"), "agrasslandmale.png") -- compatibility mobs:alias_mob("nativevillages:grasslandmale", "nativevillages:grasslandmale") mobs.grasslandwitch_drops = { "nativevillages:grasslandcat", "nativevillages:toadbag" } mobs:register_mob("nativevillages:grasslandwitch", { type = "npc", passive = false, attack_type = "shoot", shoot_interval = 1, arrow = "nativevillages:fireball", shoot_offset = 2, attack_animals = false, damage = 7, attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 20, hp_max = 60, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Grasslandwitch.b3d", drawtype = "front", textures = { {"texturegrasslandwitch.png"}, {"texturegrasslandwitch2.png"}, }, makes_footstep_sound = true, sounds = { shoot = "nativevillages_witch2", random = "nativevillages_witch", damage = "nativevillages_witch4", death = "nativevillages_witch3", distance = 10, }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = true, drops = { {name = "default:coal_lump", chance = 1, min = 1, max = 3}, }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {}, stay_near = {{"nativevillages:grasslandalta"}, 4}, view_range = 15, owner = "", order = "follow", fear_height = 3, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, shoot_speed = 100, shoot_start = 200, shoot_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.grasslandwitch_drops if item:get_name() == "default:diamond" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.grasslandwitch_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Witch dropped you an item for diamond!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Witch stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Witch will follow you.")) end end end, }) if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:grasslandwitch", nodes = {"default:dirt_with_grass", "default:clay"}, neighbors = {"nativevillages:grasslandaltar"}, min_light = 0, interval = 60, active_object_count = 1, chance = 1, -- 15000 min_height = 0, max_height = 120, }) end mobs:register_egg("nativevillages:grasslandwitch", S("Grassland Witch"), "agrasslandwitch.png") -- compatibility mobs:alias_mob("nativevillages:grasslandwitch", "nativevillages:grasslandwitch")