--[[ X Farming. Extends Luanti farming mod with new plants, crops and ice fishing. Copyright (C) 2025 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] local S = core.get_translator(core.get_current_modname()) -- trunk core.register_node('x_farming:pine_nut_tree', { description = S('Pine Nut Tree'), short_description = S('Pine Nut Tree'), tiles = { 'x_farming_pine_nut_tree_top.png', 'x_farming_pine_nut_tree_top.png', 'x_farming_pine_nut_tree.png' }, paramtype2 = 'facedir', is_ground_content = false, groups = { -- MTG choppy = 2, oddly_breakable_by_hand = 1, -- MCL handy = 1, axey = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 5, -- ALL tree = 1, flammable = 2, }, _mcl_blast_resistance = 2, _mcl_hardness = 2, sounds = x_farming.node_sound_wood_defaults(), on_place = core.rotate_node }) -- leaves core.register_node('x_farming:pine_nut_leaves', { description = S('Pine Nut Needles') .. '\n' .. S('Compost chance') .. ': 30%', short_description = S('Pine Nut Needles'), drawtype = 'allfaces_optional', waving = 1, tiles = { 'x_farming_pine_nut_leaves.png' }, special_tiles = { 'x_farming_pine_nut_leaves.png' }, paramtype = 'light', is_ground_content = false, groups = { -- MTG snappy = 3, leafdecay = 3, -- MCL handy = 1, hoey = 1, shearsy = 1, swordy = 1, dig_by_piston = 1, fire_encouragement = 30, fire_flammability = 60, deco_block = 1, compostability = 30, -- ALL flammable = 2, leaves = 1, }, _mcl_shears_drop = true, _mcl_blast_resistance = 0.2, _mcl_hardness = 0.2, _mcl_silk_touch_drop = true, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = { 'x_farming:pine_nut_sapling' }, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = { 'x_farming:pine_nut_leaves' }, } } }, sounds = x_farming.node_sound_leaves_defaults(), after_place_node = x_farming.after_place_leaves, }) -- sapling core.register_node('x_farming:pine_nut_sapling', { description = S('Pine Nut Sapling') .. '\n' .. S('Compost chance') .. ': 30%', short_description = S('Pine Nut Sapling'), drawtype = 'plantlike', tiles = { 'x_farming_pine_nut_sapling.png' }, inventory_image = 'x_farming_pine_nut_sapling.png', wield_image = 'x_farming_pine_nut_sapling.png', paramtype = 'light', sunlight_propagates = true, walkable = false, on_timer = x_farming.grow_pine_nut_tree, selection_box = { type = 'fixed', fixed = { -4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16 } }, groups = { -- MTG snappy = 2, flammable = 2, -- MCL plant = 1, non_mycelium_plant = 1, deco_block = 1, dig_by_water = 1, dig_by_piston = 1, destroy_by_lava_flow = 1, compostability = 30, -- ALL dig_immediate = 3, attached_node = 1, sapling = 1, }, _mcl_blast_resistance = 0, _mcl_hardness = 0, sounds = x_farming.node_sound_leaves_defaults(), on_construct = function(pos) core.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = x_farming.sapling_on_place(itemstack, placer, pointed_thing, 'x_farming:pine_nut_sapling', -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked { x = -2, y = 1, z = -2 }, { x = 2, y = 8, z = 2 }, -- maximum interval of interior volume check 4) return itemstack end, }) -- fruit local pine_nut_def = { description = S('Pine Nut') .. '\n' .. S('Compost chance') .. ': 65%', short_description = S('Pine Nut'), drawtype = 'plantlike', tiles = { 'x_farming_pine_nut.png' }, inventory_image = 'x_farming_pine_nut.png', paramtype = 'light', sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = 'fixed', fixed = { -4 / 16, -5 / 16, -4 / 16, 4 / 16, 7 / 16, 4 / 16 } }, groups = { -- MTG fleshy = 3, dig_immediate = 3, leafdecay = 3, leafdecay_drop = 1, compost = 65, -- MCL handy = 1, shearsy = 1, non_mycelium_plant = 1, fire_encouragement = 60, fire_flammability = 100, dig_by_water = 1, destroy_by_lava_flow = 1, compostability = 65, -- ALL flammable = 2, attached_node = 1, }, _mcl_blast_resistance = 0, _mcl_hardness = 0, sounds = x_farming.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack, pointed_thing) core.set_node(pos, { name = 'x_farming:pine_nut', param2 = 1 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldnode.param2 == 0 then core.set_node(pos, { name = 'x_farming:pine_nut_mark' }) core.get_node_timer(pos):start(math.random(300, 1500)) end end, } core.register_node('x_farming:pine_nut', pine_nut_def) local pine_nut_roasted_def = { description = S('Pine Nut Roasted') .. '\n' .. S('Compost chance') .. ': 85%\n' .. core.colorize(x_farming.colors.brown, S('Hunger') .. ': 2'), short_description = S('Pine Nut Roasted'), inventory_image = 'x_farming_pine_nut_roasted.png', groups = { -- MTG fleshy = 3, dig_immediate = 3, compost = 85, -- MCL handy = 1, shearsy = 1, deco_block = 1, non_mycelium_plant = 1, fire_encouragement = 60, fire_flammability = 100, dig_by_water = 1, destroy_by_lava_flow = 1, compostability = 85, food = 2, eatable = 1, -- ALL flammable = 2, attached_node = 1, }, _mcl_blast_resistance = 0, _mcl_hardness = 0, } if core.get_modpath('farming') then pine_nut_roasted_def.on_use = core.item_eat(2) end if core.get_modpath('mcl_farming') then pine_nut_roasted_def.on_place = core.item_eat(2) pine_nut_roasted_def.on_secondary_use = core.item_eat(2) end core.register_craftitem('x_farming:pine_nut_roasted', pine_nut_roasted_def) core.register_node('x_farming:pine_nut_mark', { description = S('Pine Nut Marker'), short_description = S('Pine Nut Marker'), inventory_image = 'x_farming:pine_nut.png^x_farming_invisible_node_overlay.png', wield_image = 'x_farming:pine_nut.png^x_farming_invisible_node_overlay.png', drawtype = 'airlike', paramtype = 'light', sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = '', groups = { not_in_creative_inventory = 1 }, on_timer = function(pos, elapsed) if not core.find_node_near(pos, 1, 'x_farming:pine_nut_leaves') then core.remove_node(pos) elseif core.get_node_light(pos) < 11 then core.get_node_timer(pos):start(200) else core.set_node(pos, { name = 'x_farming:pine_nut' }) end end }) -- leafdecay -- this doesnt do anything since christmas tree is loaded adterwards -- and is overriding it due to the same trunk -- x_farming.register_leafdecay({ -- trunks = { 'x_farming:pine_nut_tree' }, -- leaves = { -- 'x_farming:pine_nut', -- 'x_farming:pine_nut_leaves' -- }, -- radius = 3, -- }) -- planks core.register_node('x_farming:pine_nut_wood', { description = S('Pine Nut Wood Planks'), short_description = S('Pine Nut Wood Planks'), paramtype2 = 'facedir', place_param2 = 0, tiles = { 'x_farming_pine_nut_wood.png' }, is_ground_content = false, groups = { -- MTG choppy = 2, oddly_breakable_by_hand = 2, -- Everness everness_wood = 1, -- MCL handy = 1, axey = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, -- ALL flammable = 3, wood = 1, }, _mcl_blast_resistance = 3, _mcl_hardness = 2, sounds = x_farming.node_sound_wood_defaults(), }) if core.global_exists('stairs') and core.get_modpath('stairs') then stairs.register_stair_and_slab( 'pine_nut_wood', 'x_farming:pine_nut_wood', { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, { 'x_farming_pine_nut_wood.png' }, S('Pine Nut Wooden Stair'), S('Pine Nut Wooden Slab'), x_farming.node_sound_wood_defaults(), false ) end if core.get_modpath('mcl_stairs') then mcl_stairs.register_stair_and_slab( 'pine_nut_wood', 'x_farming:pine_nut_wood', { handy = 1, axey = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, flammable = 3, wood = 1, }, { 'x_farming_pine_nut_wood.png' }, S('Pine Nut Wooden Stair'), S('Pine Nut Wooden Slab'), x_farming.node_sound_wood_defaults(), 6, 2, S('Double Pine Nut Wooden Slab'), nil ) end ---crate x_farming.register_crate('crate_pine_nut_3', { description = S('Pine Nut Crate'), short_description = S('Pine Nut Crate'), tiles = { 'x_farming_crate_pine_nut_3.png' }, _custom = { crate_item = 'x_farming:pine_nut' } }) core.register_on_mods_loaded(function() local deco_place_on = {} local deco_biomes = {} -- MTG if core.get_modpath('default') then table.insert(deco_place_on, 'default:dirt_with_snow') table.insert(deco_place_on, 'default:dirt_with_coniferous_litter') table.insert(deco_biomes, 'taiga') table.insert(deco_biomes, 'coniferous_forest') end -- MCL if core.get_modpath('mcl_core') then table.insert(deco_place_on, 'mcl_core:podzol') table.insert(deco_biomes, 'MegaSpruceTaiga') table.insert(deco_biomes, 'MegaTaiga') end if next(deco_place_on) and next(deco_biomes) then core.register_decoration({ name = 'x_farming:pine_nut_tree', deco_type = 'schematic', place_on = deco_place_on, sidelen = 16, noise_params = { offset = 0.010, scale = 0.005, spread = { x = 100, y = 100, z = 100 }, seed = 2, octaves = 3, persist = 0.66 }, biomes = deco_biomes, y_max = 31000, y_min = 4, schematic = core.get_modpath('x_farming') .. '/schematics/x_farming_pine_nut_tree.mts', flags = 'place_center_x, place_center_z' }) end end)