--[[ X Farming. Extends Luanti farming mod with new plants, crops and ice fishing. Copyright (C) 2025 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] local S = core.get_translator(core.get_current_modname()) -- how often node timers for plants will tick, +/- some random value local function tick(pos) core.get_node_timer(pos):start(math.random(332, 572)) end -- how often a growth failure tick is retried (e.g. too dark) local function tick_again(pos) core.get_node_timer(pos):start(math.random(80, 160)) end function x_farming.grow_cocoa_plant(pos, elapsed) local node = core.get_node(pos) local name = node.name local def = core.registered_nodes[name] if not def.next_plant then -- disable timer for fully grown plant return end -- check if on jungletree local direction = core.facedir_to_dir(node.param2) local below_pos = vector.add(pos, direction) local below = core.get_node(below_pos) if below.name ~= 'default:jungletree' and below.name ~= 'x_farming:jungle_tree' then tick_again(pos) return end -- check light local light = core.get_node_light(pos) if not light or light < def.minlight or light > def.maxlight then tick_again(pos) return end -- grow core.swap_node(pos, { name = def.next_plant, param2 = node.param2 }) -- new timer needed? if core.registered_nodes[def.next_plant].next_plant then tick(pos) end end function x_farming.place_cocoa_bean(itemstack, placer, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt then return itemstack end if pt.type ~= 'node' then return itemstack end local under = core.get_node(pt.under) local above = core.get_node(pt.above) local udef = core.registered_nodes[under.name] if udef and udef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return udef.on_rightclick(pt.under, under, placer, itemstack, pointed_thing) or itemstack end local player_name = placer and placer:get_player_name() or '' if core.is_protected(pt.under, player_name) then core.record_protection_violation(pt.under, player_name) return end if core.is_protected(pt.above, player_name) then core.record_protection_violation(pt.above, player_name) return end -- return if any of the nodes is not registered if not core.registered_nodes[under.name] then return itemstack end if not core.registered_nodes[above.name] then return itemstack end -- check if NOT pointing at the top/below of the node if pt.above.y == pt.under.y - 1 or pt.above.y == pt.under.y + 1 then return itemstack end -- check if you can replace the node above the pointed node if not core.registered_nodes[above.name].buildable_to then return itemstack end -- check if pointing at soil if under.name ~= 'default:jungletree' and under.name ~= 'x_farming:jungle_tree' then return itemstack end local direction = vector.direction(pt.above, pt.under) local new_param2 = core.dir_to_facedir(direction) -- add the node and remove 1 item from the itemstack core.set_node(pt.above, { name = 'x_farming:cocoa_1', param2 = new_param2 }) tick(pt.above) if not core.is_creative_enabled(player_name) then itemstack:take_item() end return itemstack end -- COCOA core.register_craftitem('x_farming:cocoa_bean', { description = S('Cocoa bean') .. ' (' .. S('plant on jungle tree trunk') .. ')' .. '\n' .. S('Compost chance') .. ': 65%', short_description = S('Cocoa bean'), tiles = { 'x_farming_cocoa_bean.png' }, inventory_image = 'x_farming_cocoa_bean.png', wield_image = 'x_farming_cocoa_bean.png', groups = { compost = 65 }, on_place = x_farming.place_cocoa_bean, }) -- 1 core.register_node('x_farming:cocoa_1', { description = S('Cocoa') .. ' 1', short_description = S('Cocoa') .. ' 1', drawtype = 'nodebox', tiles = { 'x_farming_cocoa_top_1.png', 'x_farming_cocoa_bottom_1.png', 'x_farming_cocoa_right_1.png', 'x_farming_cocoa_left_1.png', 'x_farming_cocoa_front_1.png', 'x_farming_cocoa_front_1.png' }, use_texture_alpha = 'clip', paramtype = 'light', sunlight_propagates = true, wield_scale = { x = 2, y = 2, z = 2 }, on_rotate = function(pos, node, user, mode, new_param2) return false end, paramtype2 = 'facedir', is_ground_content = false, drop = { items = { { items = { 'x_farming:cocoa_bean' }, rarity = 3 }, } }, node_box = { type = 'fixed', fixed = { { -0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375 }, -- fruit { 0, 0.25, 0.3125, 0, 0.375, 0.375 }, -- stem_1 { 0, 0.375, 0.4375, 0, 0.4375, 0.5 }, -- stem_2 { 0, 0.3125, 0.375, 0, 0.4375, 0.4375 }, -- stem_3 } }, collision_box = { type = 'fixed', fixed = { { -0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5 }, }, }, selection_box = { type = 'fixed', fixed = { { -0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5 }, }, }, groups = { -- MTG choppy = 3, flammable = 2, plant = 1, cocoa = 1, -- MCL handy = 1, axey = 1, dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1, attached_node_facedir = 1, -- ALL not_in_creative_inventory = 1, }, _mcl_blast_resistance = 3, _mcl_hardness = 0.2, sounds = x_farming.node_sound_wood_defaults(), next_plant = 'x_farming:cocoa_2', on_timer = x_farming.grow_cocoa_plant, minlight = 13, maxlight = 15, }) -- 2 core.register_node('x_farming:cocoa_2', { description = S('Cocoa') .. ' 2', short_description = S('Cocoa') .. ' 2', drawtype = 'nodebox', tiles = { 'x_farming_cocoa_top_2.png', 'x_farming_cocoa_bottom_2.png', 'x_farming_cocoa_right_2.png', 'x_farming_cocoa_left_2.png', 'x_farming_cocoa_front_2.png', 'x_farming_cocoa_front_2.png' }, use_texture_alpha = 'clip', paramtype = 'light', sunlight_propagates = true, wield_scale = { x = 1.5, y = 1.5, z = 1.5 }, on_rotate = function(pos, node, user, mode, new_param2) return false end, paramtype2 = 'facedir', is_ground_content = false, drop = { items = { { items = { 'x_farming:cocoa_bean' }, rarity = 2 }, } }, node_box = { type = 'fixed', fixed = { { -0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375 }, -- fruit { 0, 0.25, 0.25, 0, 0.375, 0.375 }, -- stem_1 { 0, 0.375, 0.375, 0, 0.5, 0.5 }, -- stem_2 { 0, 0.375, 0.3125, 0, 0.4375, 0.375 }, -- stem_3 } }, collision_box = { type = 'fixed', fixed = { { -0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5 }, }, }, selection_box = { type = 'fixed', fixed = { { -0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5 }, }, }, groups = { -- MTG choppy = 3, flammable = 2, plant = 1, cocoa = 2, -- MCL handy = 1, axey = 1, dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1, attached_node_facedir = 1, -- ALL not_in_creative_inventory = 1, }, _mcl_blast_resistance = 3, _mcl_hardness = 0.2, sounds = x_farming.node_sound_wood_defaults(), next_plant = 'x_farming:cocoa_3', on_timer = x_farming.grow_cocoa_plant, minlight = 13, maxlight = 15 }) -- 3 core.register_node('x_farming:cocoa_3', { description = S('Cocoa') .. ' 3', short_description = S('Cocoa') .. ' 3', drawtype = 'nodebox', tiles = { 'x_farming_cocoa_top_3.png', 'x_farming_cocoa_bottom_3.png', 'x_farming_cocoa_right_3.png', 'x_farming_cocoa_left_3.png', 'x_farming_cocoa_front_3.png', 'x_farming_cocoa_front_3.png' }, use_texture_alpha = 'clip', paramtype = 'light', sunlight_propagates = true, wield_scale = { x = 1.5, y = 1.5, z = 1.5 }, on_rotate = function(pos, node, user, mode, new_param2) return false end, paramtype2 = 'facedir', is_ground_content = false, drop = { items = { { items = { 'x_farming:cocoa_bean' }, rarity = 1 }, { items = { 'x_farming:cocoa_bean' }, rarity = 2 }, } }, node_box = { type = 'fixed', fixed = { { -0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375 }, { -0.0624999, 0.25, 0.25, 0.0625, 0.375, 0.4375 }, { -0.0625, 0.375, 0.375, 0.0625, 0.5, 0.5 }, { -0.0624999, 0.375, 0.3125, 0.0625, 0.4375, 0.375 }, } }, collision_box = { type = 'fixed', fixed = { { -0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5 }, }, }, selection_box = { type = 'fixed', fixed = { { -0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5 }, }, }, groups = { -- MTG choppy = 3, flammable = 2, plant = 1, leafdecay = 3, leafdecay_drop = 1, cocoa = 3, -- MCL handy = 1, axey = 1, dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1, attached_node_facedir = 1, -- ALL not_in_creative_inventory = 1, }, _mcl_blast_resistance = 3, _mcl_hardness = 0.2, sounds = x_farming.node_sound_wood_defaults(), minlight = 13, maxlight = 15 }) -- replacement LBM for pre-nodetimer plants core.register_lbm({ name = 'x_farming:start_nodetimer_cocoa', nodenames = { 'x_farming:cocoa_1', 'x_farming:cocoa_2' }, action = function(pos, node) tick_again(pos) end, }) core.register_node('x_farming:jungle_with_cocoa_sapling', { description = S('Jungle Tree with Cocoa Sapling') .. '\n' .. S('Compost chance') .. ': 30%', short_description = S('Jungle Tree with Cocoa Sapling'), drawtype = 'plantlike', tiles = { 'x_farming_junglesapling.png' }, inventory_image = 'x_farming_junglesapling.png', wield_image = 'x_farming_junglesapling.png', paramtype = 'light', sunlight_propagates = true, walkable = false, on_timer = x_farming.grow_jungle_tree, selection_box = { type = 'fixed', fixed = { -4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16 } }, groups = { -- MTG snappy = 2, flammable = 2, -- MCL plant = 1, non_mycelium_plant = 1, deco_block = 1, dig_by_water = 1, dig_by_piston = 1, destroy_by_lava_flow = 1, compostability = 30, -- ALL dig_immediate = 3, attached_node = 1, sapling = 1, }, _mcl_blast_resistance = 0, _mcl_hardness = 0, sounds = x_farming.node_sound_leaves_defaults(), on_construct = function(pos) core.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = x_farming.sapling_on_place(itemstack, placer, pointed_thing, 'x_farming:jungle_with_cocoa_sapling', -- minp, maxp to be checked, relative to sapling pos { x = -3, y = -5, z = -3 }, { x = 3, y = 31, z = 3 }, -- maximum interval of interior volume check 4) return itemstack end, }) -- trunk core.register_node('x_farming:jungle_tree', { description = S('Jungle Tree'), short_description = S('Jungle Tree'), tiles = { 'x_farming_jungle_tree_top.png', 'x_farming_jungle_tree_top.png', 'x_farming_jungle_tree.png' }, paramtype2 = 'facedir', is_ground_content = false, groups = { -- MTG choppy = 2, oddly_breakable_by_hand = 1, -- MCL handy = 1, axey = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 5, -- ALL tree = 1, flammable = 2, }, _mcl_blast_resistance = 2, _mcl_hardness = 2, sounds = x_farming.node_sound_wood_defaults(), on_place = core.rotate_node }) -- leaves core.register_node('x_farming:jungle_leaves', { description = S('Jungle Tree Leaves') .. '\n' .. S('Compost chance') .. ': 30%', short_description = S('Jungle Tree Leaves'), drawtype = 'allfaces_optional', waving = 1, tiles = { 'x_farming_jungleleaves.png' }, special_tiles = { 'x_farming_jungleleaves.png' }, paramtype = 'light', is_ground_content = false, groups = { -- MTG snappy = 3, leafdecay = 3, -- MCL handy = 1, hoey = 1, shearsy = 1, swordy = 1, dig_by_piston = 1, fire_encouragement = 30, fire_flammability = 60, deco_block = 1, compostability = 30, -- ALL flammable = 2, leaves = 1, }, _mcl_shears_drop = true, _mcl_blast_resistance = 0.2, _mcl_hardness = 0.2, _mcl_silk_touch_drop = true, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = { 'x_farming:jungle_with_cocoa_sapling' }, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = { 'x_farming:jungle_leaves' }, } } }, sounds = x_farming.node_sound_leaves_defaults(), after_place_node = x_farming.after_place_leaves, }) -- leafdecay x_farming.register_leafdecay({ trunks = { 'x_farming:jungle_tree' }, leaves = { 'x_farming:cocoa_3', 'x_farming:jungle_leaves' }, radius = 2, }) -- planks core.register_node('x_farming:jungle_wood', { description = S('Jungle Wood Planks'), short_description = S('Jungle Wood Planks'), paramtype2 = 'facedir', place_param2 = 0, tiles = { 'x_farming_jungle_wood.png' }, is_ground_content = false, groups = { -- MTG choppy = 2, oddly_breakable_by_hand = 2, -- Everness everness_wood = 1, -- MCL handy = 1, axey = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, -- ALL flammable = 3, wood = 1, }, _mcl_blast_resistance = 3, _mcl_hardness = 2, sounds = x_farming.node_sound_wood_defaults(), }) -- Cookie local cookie_def = { description = S('Cookie') .. '\n' .. S('Compost chance') .. ': 85%\n' .. core.colorize(x_farming.colors.brown, S('Hunger') .. ': 2'), inventory_image = 'x_farming_cookie.png', groups = { -- MTG compost = 85, -- MCL food = 2, eatable = 2, compostability = 85 }, } if core.get_modpath('farming') then cookie_def.on_use = core.item_eat(2) end if core.get_modpath('mcl_farming') then cookie_def.on_place = core.item_eat(2) cookie_def.on_secondary_use = core.item_eat(2) end core.register_craftitem('x_farming:cookie', cookie_def) -- Chocolate local chocolate_def = { description = S('Chocolate') .. '\n' .. S('Compost chance') .. ': 65%\n' .. core.colorize(x_farming.colors.brown, S('Hunger') .. ': 3'), inventory_image = 'x_farming_chocolate.png', groups = { -- MTG compost = 65, -- MCL food = 2, eatable = 2, compostability = 65 }, } if core.get_modpath('farming') then chocolate_def.on_use = core.item_eat(3) end if core.get_modpath('mcl_farming') then chocolate_def.on_place = core.item_eat(3) chocolate_def.on_secondary_use = core.item_eat(3) end core.register_craftitem('x_farming:chocolate', chocolate_def) -- Stairs if core.global_exists('stairs') and core.get_modpath('stairs') then stairs.register_stair_and_slab( 'jungle_wood', 'x_farming:jungle_wood', { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, { 'x_farming_jungle_wood.png' }, 'Jungle Wooden Stair', 'Jungle Wooden Slab', x_farming.node_sound_wood_defaults(), false ) end if core.get_modpath('mcl_stairs') then mcl_stairs.register_stair_and_slab( 'x_farming_jungle_wood', 'x_farming:jungle_wood', { handy = 1, axey = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, flammable = 3, wood = 1, }, { 'x_farming_jungle_wood.png' }, S('Jungle Wooden Stair'), S('Jungle Wooden Slab'), x_farming.node_sound_wood_defaults(), 6, 2, S('Double Jungle Wooden Slab'), nil ) end -- Crate x_farming.register_crate('crate_cocoa_bean_3', { description = S('Cocoa Bean Crate'), short_description = S('Cocoa Bean Crate'), tiles = { 'x_farming_crate_cocoa_bean_3.png' }, _custom = { crate_item = 'x_farming:cocoa_bean' } }) core.register_on_mods_loaded(function() local deco_place_on = {} local deco_biomes = {} local deco_fill_ratio = 0.025 -- MTG if core.get_modpath('default') then table.insert(deco_place_on, 'default:dirt_with_rainforest_litter') table.insert(deco_biomes, 'rainforest') end -- Everness if core.get_modpath('everness') then table.insert(deco_place_on, 'everness:dirt_with_grass_1') table.insert(deco_biomes, 'everness:bamboo_forest') deco_fill_ratio = deco_fill_ratio / 20 end -- MCL if core.get_modpath('mcl_core') then table.insert(deco_place_on, 'mcl_core:dirt_with_grass') table.insert(deco_biomes, 'Jungle') end if next(deco_place_on) and next(deco_biomes) then core.register_decoration({ name = 'x_farming:jungle_tree', deco_type = 'schematic', place_on = deco_place_on, sidelen = 80, fill_ratio = deco_fill_ratio, biomes = deco_biomes, y_max = 31000, y_min = 1, schematic = core.get_modpath('x_farming') .. '/schematics/x_farming_jungle_tree_with_cocoa.mts', flags = 'place_center_x, place_center_z', rotation = '0', }) end end)