local S = minetest.get_translator("nativevillages") minetest.register_node("nativevillages:driedpeople", { description = S"Dried Human Remains", tiles = { "nativevillages_driedpeople_top.png", "nativevillages_driedpeople_bottom.png", "nativevillages_driedpeople_right.png", "nativevillages_driedpeople_left.png", "nativevillages_driedpeople_back.png", "nativevillages_driedpeople_front.png" }, groups = {crumbly = 3}, drop = "nativevillages:driedhumanmeat 9", sounds = default.node_sound_dirt_defaults(), }) minetest.register_craft({ output = "nativevillages:driedpeople", recipe = { {"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"}, {"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"}, {"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"}, } }) minetest.register_craftitem(":nativevillages:driedhumanmeat", { description = S("Dried Human Meat"), inventory_image = "nativevillages_driedhumanmeat.png", on_use = minetest.item_eat(2), groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1}, }) minetest.register_node("nativevillages:cannibalshrine", { description = S"Cannibal Shrine", visual_scale = 1, mesh = "Cannibalshrine.b3d", tiles = {"texturecannibalshrine.png"}, inventory_image = "acannibalshrine.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, walkable = false, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, --[[{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:bronzeblock", recipe = "nativevillages:cannibalshrine", })