local S = core.get_translator("ebiomes") --from runs cooltrees local modname = "ebiomes" local modpath = core.get_modpath(modname) local mg_name = core.get_mapgen_setting("mg_name") -- Jungle Savanna core.register_alias("dirt_jungle_savanna_grass", "ebiomes:dirt_with_jungle_savanna_grass") core.register_alias("dirt_jungle_savanna_grass_footsteps", "ebiomes:dirt_with_jungle_savanna_grass_footsteps") core.register_node("ebiomes:dirt_with_jungle_savanna_grass", { description = S("Dirt with Jungle Savanna Grass"), tiles = {"ebiomes_jungle_savanna_grass.png", "default_dirt.png", {name = "default_dirt.png^ebiomes_jungle_savanna_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), soil = { base = "ebiomes:dirt_with_jungle_savanna_grass", dry = "farming:soil", wet = "farming:soil_wet" } }) core.register_node("ebiomes:dirt_with_jungle_savanna_grass_footsteps", { description = S("Dirt with Jungle Savanna Grass and Footsteps"), tiles = {"ebiomes_jungle_savanna_grass.png^default_footprint.png", "default_dirt.png", {name = "default_dirt.png^ebiomes_jungle_savanna_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = "default:dry_dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), soil = { base = "ebiomes:dirt_with_jungle_savanna_grass", dry = "farming:soil", wet = "farming:soil_wet" } }) if core.settings:get_bool("reg_hsavanna", true) then core.register_biome({ name = "jungle_savanna", node_top = "ebiomes:dirt_with_jungle_savanna_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 2, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 1, heat_point = 87, humidity_point = 62, }) core.register_biome({ name = "jungle_savanna_shore", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 0, y_min = -1, heat_point = 87, humidity_point = 62, }) core.register_biome({ name = "jungle_savanna_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = -2, y_min = -255, heat_point = 87, humidity_point = 62, }) core.register_biome({ name = "jungle_savanna_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -400, heat_point = 87, humidity_point = 62, }) -- Coral core.register_decoration({ name = "ebiomes:coral_jsv", deco_type = "simple", place_on = {"default:sand"}, place_offset_y = -1, sidelen = 4, noise_params = { offset = -4, scale = 4, spread = {x = 50, y = 50, z = 50}, seed = 7013, octaves = 3, persist = 0.7, }, biomes = { "jungle_savanna_ocean", }, y_max = -2, y_min = -8, flags = "force_placement", decoration = { "default:coral_green", "default:coral_pink", "default:coral_cyan", "default:coral_brown", "default:coral_orange", "default:coral_skeleton", }, }) -- Grass core.register_node("ebiomes:jungle_savanna_grass_1", { description = S("Jungle Savanna Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_jungle_savanna_grass_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "ebiomes_jungle_savanna_grass_3.png", wield_image = "ebiomes_jungle_savanna_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, normal_grass = 1, flammable = 1}, max_items = 1, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"ebiomes:jungle_savanna_grass_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("ebiomes:jungle_savanna_grass_" .. math.random(1,5)) local ret = core.item_place(stack, placer, pointed_thing) return ItemStack("ebiomes:jungle_savanna_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do core.register_node("ebiomes:jungle_savanna_grass_" .. i, { description = S("Jungle Savanna Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_jungle_savanna_grass_" .. i .. ".png"}, inventory_image = "ebiomes_jungle_savanna_grass_" .. i .. ".png", wield_image = "ebiomes_jungle_savanna_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "ebiomes:jungle_savanna_grass_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1, normal_grass = 1, flammable = 1}, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"ebiomes:jungle_savanna_grass_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, }, }) end core.register_decoration({ name = "ebiomes:junglegrass_jsv", deco_type = "simple", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, sidelen = 80, fill_ratio = 0.1, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 1, decoration = "default:junglegrass", }) for length = 1, 5 do core.register_decoration({ name = "ebiomes:jungle_savanna_grass_"..length, deco_type = "simple", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.1, scale = 0.02, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_max = 31000, y_min = 1, decoration = "ebiomes:jungle_savanna_grass_"..length, }) end --Trees core.register_decoration({ name = "ebiomes:afzelia_tree_jsv", deco_type = "schematic", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.001, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 201, octaves = 3, persist = 0.66 }, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_afzelia_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) core.register_decoration({ name = "ebiomes:afzelia_log_jsv", deco_type = "schematic", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.001, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 4, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_afzelia_log.mts", flags = "place_center_x", rotation = "random" }) if core.settings:get_bool("light_mapgen", true) then core.register_decoration({ name = "ebiomes:limba_tree_jsv", deco_type = "schematic", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.01, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 202, octaves = 3, persist = 0.66 }, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) else core.register_decoration({ name = "ebiomes:limba_tree_jsv", deco_type = "schematic", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.05, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 202, octaves = 3, persist = 0.66 }, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) end core.register_decoration({ name = "ebiomes:limba_log_jsv", deco_type = "schematic", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.0025, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 4, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_log.mts", flags = "place_center_x", rotation = "random" }) core.register_decoration({ name = "ebiomes:tamarind_tree_jsv", deco_type = "schematic", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.004, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 204, octaves = 3, persist = 0.66 }, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_tamarind_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) core.register_decoration({ name = "ebiomes:tamarind_log_jsv", deco_type = "schematic", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.0009, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 4, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_tamarind_log.mts", flags = "place_center_x", rotation = "random" }) core.register_decoration({ name = "ebiomes:jungle_tree_jsv", deco_type = "schematic", place_on = {"ebiomes:dirt_with_jungle_savanna_grass"}, sidelen = 80, fill_ratio = 0.03, biomes = {"jungle_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("default") .. "/schematics/jungle_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) end --Additionals --Ground stuff if core.get_modpath("bonemeal") ~= nil then bonemeal:add_deco({ {"ebiomes:dirt_with_jungle_savanna_grass", {"ebiomes:jungle_savanna_grass_1", "ebiomes:jungle_savanna_grass_2", "ebiomes:jungle_savanna_grass_3", "ebiomes:jungle_savanna_grass_4", "ebiomes:jungle_savanna_grass_5"}, {"default:junglegrass"} } }) end