--[[ X Farming. Extends Luanti farming mod with new plants, crops and ice fishing. Copyright (C) 2025 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] local S = core.get_translator(core.get_current_modname()) -- BARLEY x_farming.register_plant('x_farming:barley', { description = S('Barley Seed') .. '\n' .. S('Compost chance') .. ': 30%', short_description = S('Barley Seed'), paramtype2 = 'meshoptions', inventory_image = 'x_farming_barley_seed.png', steps = 8, minlight = 13, maxlight = 14, fertility = { 'grassland' }, groups = { flammable = 4 }, place_param2 = 0, }) -- needed local override_def = { description = S('Barley') .. '\n' .. S('Compost chance') .. ': 50%', short_description = S('Barley'), groups = { -- X Farming compost = 50, -- MCL compostability = 50 }, _mcl_blast_resistance = 0, } core.override_item('x_farming:barley', override_def) -- Registered before the stairs so the stairs get fuel recipes. core.register_craft({ type = 'fuel', recipe = 'x_farming:barley_stack', burntime = 3, }) if core.get_modpath('stairs') then do local recipe = 'x_farming:barley' local groups = { snappy = 3, flammable = 4 } local images = { 'x_farming_barley_stack_side.png' } local sounds = x_farming.node_sound_leaves_defaults() stairs.register_stair('barley_stack', recipe, groups, images, S('Barley Stack Stair'), sounds, true) stairs.register_stair_inner('barley_stack', recipe, groups, images, '', sounds, true, S('Inner Barley Stack Stair')) stairs.register_stair_outer('barley_stack', recipe, groups, images, '', sounds, true, S('Outer Barley Stack Stair')) stairs.register_slab('barley_stack', recipe, groups, images, S('Barley Stack Slab'), sounds, true) end end ---crate x_farming.register_crate('crate_barley_3', { description = S('Barley Crate'), short_description = S('Barley Crate'), tiles = { 'x_farming_crate_barley_3.png' }, _custom = { crate_item = 'x_farming:barley' } }) core.register_on_mods_loaded(function() local deco_place_on = {} local deco_biomes = {} -- MTG if core.get_modpath('default') then table.insert(deco_place_on, 'default:dry_dirt_with_dry_grass') table.insert(deco_biomes, 'savanna') end -- Everness if core.get_modpath('everness') then table.insert(deco_place_on, 'everness:dry_dirt_with_dry_grass') table.insert(deco_biomes, 'everness:baobab_savanna') end -- MCL if core.get_modpath('mcl_core') then table.insert(deco_place_on, 'mcl_core:dirt_with_grass') table.insert(deco_biomes, 'Savanna') table.insert(deco_biomes, 'SavannaM') end if next(deco_place_on) and next(deco_biomes) then core.register_decoration({ name = 'x_farming:barley', deco_type = 'simple', place_on = deco_place_on, sidelen = 16, noise_params = { offset = -0.1, scale = 0.1, spread = { x = 50, y = 50, z = 50 }, seed = 4242, octaves = 3, persist = 0.7 }, biomes = deco_biomes, y_max = 31000, y_min = 1, decoration = { 'x_farming:barley_5', 'x_farming:barley_6', 'x_farming:barley_7', 'x_farming:barley_8' }, param2 = 11, }) end end)