local S = minetest.get_translator("people") minetest.register_node("people:weaponstand", { description = S"Weaponstand", visual_scale = 1, mesh = "Weaponstand.b3d", tiles = {"textureweaponstand.png"}, inventory_image = "aweaponstand.png", paramtype = "light", paramtype2 = "facedir", walkable = false, groups = {choppy = 3}, drawtype = "mesh", collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4}, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:steel_ingot", recipe = "people:weaponstand", })