local S = minetest.get_translator("people") minetest.register_node("people:villagerbed", { description = S"Villager Bed", visual_scale = 1.0, mesh = "Villagerbed.b3d", tiles = {"texturevillagerbed.png"}, inventory_image = "avillagerbed.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-1, -0.5, -0.5, 0.9, 0.2, 0.5}, --[[{-1, -0.5, -0.5, 0.9, 0.2, 0.5}, {-1, -0.5, -0.5, 0.9, 0.2, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-1, -0.5, -0.5, 0.9, 0.5, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "fuel", recipe = "people:villagerbed", burntime = 6, })