local S = minetest.get_translator("nativevillages") minetest.register_node("nativevillages:savannathrone", { description = S"Savanna Throne", visual_scale = 1, mesh = "Savannathrone.b3d", tiles = {"texturesavannathrone.png"}, inventory_image = "asavannathrone.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, walkable = false, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, --[[{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:bronzeblock", recipe = "nativevillages:savannathrone", }) minetest.register_node("nativevillages:savannavessels", { description = S"Savanna Vessels", visual_scale = 1, mesh = "Savannavessels.b3d", tiles = {"texturesavannavessels.png"}, inventory_image = "asavannavessels.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, --[[{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:bronzeblock", recipe = "nativevillages:savannavessels", }) minetest.register_node("nativevillages:savannavshrine", { description = S"Savanna Shrine", visual_scale = 1, mesh = "Savannashrine.b3d", tiles = {"texturesavannashrine.png"}, inventory_image = "asavannashrine.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, walkable = false, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, --[[{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:bronzeblock", recipe = "nativevillages:savannashrine", }) minetest.register_node("nativevillages:savannacorpse", { description = S"Savanna Corpse", visual_scale = 1, mesh = "Savannacorpse.b3d", tiles = {"texturesavannacorpse.png"}, inventory_image = "asavannacorpse.png", paramtype = "light", paramtype2 = "facedir", walkable = false, groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-1, -0.5, -0.5, 0.5, 0.1, 1.3}, --[[{-1, -0.5, -0.5, 0.5, 0.1, 1.3}, {-1, -0.5, -0.5, 0.5, 0.1, 1.3}]] } }, selection_box = { type = "fixed", fixed = { {-1, -0.5, -0.5, 0.5, 0.1, 1.3} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "mobs:meat", recipe = "nativevillages:savannacorpse", })