local S = minetest.get_translator("nativevillages") minetest.register_node("nativevillages:grasslandaltar", { description = "Altar", visual_scale = 1, mesh = "Grasslandaltar.b3d", tiles = {"texturegrasslandaltar.png"}, inventory_image = "agrasslandaltar.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, --[[{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:cobble", recipe = "nativevillages:grasslandaltar", }) minetest.register_node("nativevillages:grasslandbarrel", { description = S"Barrel", visual_scale = 1, mesh = "Grasslandbarrel.b3d", tiles = {"texturegrasslandbarrel.png"}, inventory_image = "agrasslandbarrel.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 1, 0.5}, --[[{-0.5, -0.5, -0.5, 0.5, 1, 0.5}, {-0.5, -0.5, -0.5, 0.5, 1, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 1, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:cobble", recipe = "nativevillages:grasslandbarrel", }) minetest.register_node("nativevillages:cowdropping", { description = S"Cow Dropping", visual_scale = 1, mesh = "Cowdropping.b3d", tiles = {"texturecowdropping.png"}, inventory_image = "acowdropping.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, --[[{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:coal_lump", recipe = "nativevillages:cowdropping", })